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<blockquote data-quote="timbannock" data-source="post: 4867137" data-attributes="member: 17913"><p>Tough question...maybe I'll blog about it at some point. But here's an example I used:</p><p></p><p>World's Largest Dungeon; in the first area, the plot revolves around a Wererat who leads a band of humanoids into the dungeon in order to summon forth some terrible evils that the wererat has been receiving visions from (actually manipulated by his Imp familiar, but that's not the point). The wererat -- Longtail -- opens up a portal, but instead of his dreaded "god" coming through, he instead just witnesses a slew of fiendish monsters come through, and they tear apart his humanoid army.</p><p></p><p>Now, I really wanted the players to see that Longtail intended to do one thing, but instead got duped and found something much worse (the players could do what they want with this info: ally with Longtail, or kill Longtail, or use him to seal the portal; whatever). So, I came up with a cut scene that would showcase (1) Who is Longtail, and what are his intentions, (2) something unintended happened that was bad.</p><p></p><p>Simple.</p><p></p><p>So, I had the players play orcs in his humanoid army. Longtail and 95% of his crew go into the WLD, while the orcs that the players played simply sit outside the entrance and act as guards, hopefully to alert Longtail's forces inside the WLD if any adventurers are coming.</p><p></p><p>But when Longtail and crew enter the WLD, there appears to be an impenetrable field that stops anyone from entering or leaving, so the player orcs are left outside and unsure what to do. They sit around, roleplay a little and I sprinkle in info about their relationship to Longtail, his plans to unleash something evil but that will grant the orcs power, etc.</p><p></p><p>Suddenly, fiendish monsters stream out of the WLD entrance, and fight the PCs. The PC orcs end up dead at these weird, alien creatures' hands.</p><p></p><p>So I had some history, some roleplay, and an encounter with a foregone conclusion (but the players didn't know that). And it was great fun!</p></blockquote><p></p>
[QUOTE="timbannock, post: 4867137, member: 17913"] Tough question...maybe I'll blog about it at some point. But here's an example I used: World's Largest Dungeon; in the first area, the plot revolves around a Wererat who leads a band of humanoids into the dungeon in order to summon forth some terrible evils that the wererat has been receiving visions from (actually manipulated by his Imp familiar, but that's not the point). The wererat -- Longtail -- opens up a portal, but instead of his dreaded "god" coming through, he instead just witnesses a slew of fiendish monsters come through, and they tear apart his humanoid army. Now, I really wanted the players to see that Longtail intended to do one thing, but instead got duped and found something much worse (the players could do what they want with this info: ally with Longtail, or kill Longtail, or use him to seal the portal; whatever). So, I came up with a cut scene that would showcase (1) Who is Longtail, and what are his intentions, (2) something unintended happened that was bad. Simple. So, I had the players play orcs in his humanoid army. Longtail and 95% of his crew go into the WLD, while the orcs that the players played simply sit outside the entrance and act as guards, hopefully to alert Longtail's forces inside the WLD if any adventurers are coming. But when Longtail and crew enter the WLD, there appears to be an impenetrable field that stops anyone from entering or leaving, so the player orcs are left outside and unsure what to do. They sit around, roleplay a little and I sprinkle in info about their relationship to Longtail, his plans to unleash something evil but that will grant the orcs power, etc. Suddenly, fiendish monsters stream out of the WLD entrance, and fight the PCs. The PC orcs end up dead at these weird, alien creatures' hands. So I had some history, some roleplay, and an encounter with a foregone conclusion (but the players didn't know that). And it was great fun! [/QUOTE]
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