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Need some Help with Cut Scenes
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<blockquote data-quote="Piratecat" data-source="post: 4867167" data-attributes="member: 2"><p>Sure. Don't over-think this.</p><p></p><p>First, talk to your players. Tell them you'd like to start including some cut scenes, but ask them not mistake player and character knowledge. (If your players can't do this, consider giving them a magic item that causes visions, so that character and player knowledge of cut scenes can be one and the same.)</p><p></p><p>Then think of movies and TV. Cut scenes there work the same way in D&D: they should show the result of PC actions, or increase tension by giving the players a hint of the bad guys' plans.</p><p></p><p>Example: in my game recently, the PCs destroyed some ritual circles without knowing what (if anything) they did. I did a cut scene a few minutes later describing the bad guys in the process of attacking a town -- and showed the consequences of the circles' destructions, as powerful undead troops simply fell apart at a crucial moment in the battle.</p><p></p><p>Example: the PCs have a rival adventuring group that they respect but detest. A cut scene might show the members of the group all lying dead or unconscious on the floor of a cave, and a voice - a cold, slithery voice - saying "Now? The <PCs' group>. Prepare to move out." </p><p></p><p>Example: The PCs have just gone to sleep at the local inn. In the cut scene, a known enemy is seen kneeling before a shadowy shape. The shape speaks. "Now, my minion, you know what to do next. Soon Hommlett will be ours! Start.. here." He jabs his finger down on a map of Hommlett, and it lands. . on the inn.</p><p></p><p></p><p>Describe the scene as visually as you can; feel free to use distinctive voices if you speak in character. You don't have to reveal everyone's faces if you want to keep mystery. You don't have to reveal plans, you just need to hint at them.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4867167, member: 2"] Sure. Don't over-think this. First, talk to your players. Tell them you'd like to start including some cut scenes, but ask them not mistake player and character knowledge. (If your players can't do this, consider giving them a magic item that causes visions, so that character and player knowledge of cut scenes can be one and the same.) Then think of movies and TV. Cut scenes there work the same way in D&D: they should show the result of PC actions, or increase tension by giving the players a hint of the bad guys' plans. Example: in my game recently, the PCs destroyed some ritual circles without knowing what (if anything) they did. I did a cut scene a few minutes later describing the bad guys in the process of attacking a town -- and showed the consequences of the circles' destructions, as powerful undead troops simply fell apart at a crucial moment in the battle. Example: the PCs have a rival adventuring group that they respect but detest. A cut scene might show the members of the group all lying dead or unconscious on the floor of a cave, and a voice - a cold, slithery voice - saying "Now? The <PCs' group>. Prepare to move out." Example: The PCs have just gone to sleep at the local inn. In the cut scene, a known enemy is seen kneeling before a shadowy shape. The shape speaks. "Now, my minion, you know what to do next. Soon Hommlett will be ours! Start.. here." He jabs his finger down on a map of Hommlett, and it lands. . on the inn. Describe the scene as visually as you can; feel free to use distinctive voices if you speak in character. You don't have to reveal everyone's faces if you want to keep mystery. You don't have to reveal plans, you just need to hint at them. [/QUOTE]
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