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<blockquote data-quote="Noodle" data-source="post: 5847582" data-attributes="member: 6676731"><p>So, we had our monthly session yesterday.. we started with the Hiding in Plain Sight encounter. With a level of teamwork & tactical cooperation I haven't seen out of my players before, they actually managed to take out Cillian Creed. Creed was focused on getting the doctor, who was right next to our cleric, Pieter. Pieter managed to land a daily radiant attack, which revealed Creed for all to see (and turned off his insubstantial). Then the rest of the party delayed actions until after Sam, our warlord went. He landed an attack that gave the rest of the party a damage bonus for the rest of the turn. With the party in close quarters, and the judicious use of action points, they were able to drop him in one round. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> He never got a chance to phase out of danger.</p><p></p><p> I'm inclined to allow our spirit medium, Ash, to speak with Creed (who they still know as Roger Porter, but recognized in death as MacBannin's butler). I asked that we delay resolution of that until I had time to think about it, so that's still pending. We continued with the rest of the session - they spoke briefly with Quital, but high-tailed it out the chimney well before his hour was up. (They heard an explosion in the distance.) Then, they proceeded to the Smuggler's Night encounter, so I haven't yet had to deal directly with Creed.</p><p></p><p>I have a couple of different options that I can see:</p><p>* Creed died (allowing Ash to speak with him), but the hallowed sanctuary of the church allowed him to regain life. He left the church, spoke with Quital, and they blew up the explosives to cover his tracks</p><p>* Creed died (allowing Ash to speak with him), but his spirit hangs around in the Bleak Gate and may still be able to take part in his later encounters</p><p>* He's dead, Jim - and no coming back. MacBannin himself steps in to direct the attack on Nevard .. or sends some other flunky?</p><p>* The hallowed sanctuary actually kept him from dying in the first place (so Ash doesn't get to speak to him) .. not a fan of this one, since the doctor should have been able to tell dead from alive, and this may have changed their behavior</p><p></p><p>Before I make a final decision, I just wanted to get some ideas from other DMs on how to handle this unexpected situation. I'm proud of my players for the good teamwork - I don't want to do anything to penalize them.</p></blockquote><p></p>
[QUOTE="Noodle, post: 5847582, member: 6676731"] So, we had our monthly session yesterday.. we started with the Hiding in Plain Sight encounter. With a level of teamwork & tactical cooperation I haven't seen out of my players before, they actually managed to take out Cillian Creed. Creed was focused on getting the doctor, who was right next to our cleric, Pieter. Pieter managed to land a daily radiant attack, which revealed Creed for all to see (and turned off his insubstantial). Then the rest of the party delayed actions until after Sam, our warlord went. He landed an attack that gave the rest of the party a damage bonus for the rest of the turn. With the party in close quarters, and the judicious use of action points, they were able to drop him in one round. :eek: He never got a chance to phase out of danger. I'm inclined to allow our spirit medium, Ash, to speak with Creed (who they still know as Roger Porter, but recognized in death as MacBannin's butler). I asked that we delay resolution of that until I had time to think about it, so that's still pending. We continued with the rest of the session - they spoke briefly with Quital, but high-tailed it out the chimney well before his hour was up. (They heard an explosion in the distance.) Then, they proceeded to the Smuggler's Night encounter, so I haven't yet had to deal directly with Creed. I have a couple of different options that I can see: * Creed died (allowing Ash to speak with him), but the hallowed sanctuary of the church allowed him to regain life. He left the church, spoke with Quital, and they blew up the explosives to cover his tracks * Creed died (allowing Ash to speak with him), but his spirit hangs around in the Bleak Gate and may still be able to take part in his later encounters * He's dead, Jim - and no coming back. MacBannin himself steps in to direct the attack on Nevard .. or sends some other flunky? * The hallowed sanctuary actually kept him from dying in the first place (so Ash doesn't get to speak to him) .. not a fan of this one, since the doctor should have been able to tell dead from alive, and this may have changed their behavior Before I make a final decision, I just wanted to get some ideas from other DMs on how to handle this unexpected situation. I'm proud of my players for the good teamwork - I don't want to do anything to penalize them. [/QUOTE]
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