• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Pathfinder 1E Need some inspiration (includes spoilers for City of Golden Death)!

Asmo

First Post
We are playing tonight, so I jump right into it; (this is somewhat long, sorry about that)
the group finished (sort of) City of the Golden Death, and returned to Tamran to report to Reginar.

The problem is as follows: the didn´t kill Iramine, the subdued her and took the key (the amulet) and left the city. They also knew that she and Egarthis has a way to teleport (this a side quest that isn´t written into the module, it´s a part from "The Looking Glass Deep" module which I used to bridge the players from Masks of the Living God to City of Golden Death, which includes a minor artifact called "the Key of the Way").

So of course she wont stop until she has the amulet again. The party has given one of the parts to Reginar, and the other two parts will be transported back to Crypt of Everflame. The party failed to tell Reginar that both Iramine and Egarthis is alive, and other influencial Razmirans from the destroyed temple as well, Rennec is one of them.

We are now on a timer: the talk with Reginar occured early in the morning, at lunch he´s informed that Iramine is spotted in Tamran. He sends runners to gather the party for a new meeting at dinner.

At the same time one of the party members is approached by a man that informs her that the Razmirans has her sister, husband and their newborn child as hostage (What the party don´t know is that her sister and husband are followers of the cult).

They will be released when the party hands over the amulet, or else there will be problems. Reginar will not part with his part of the amulet at any cost.
He´ll also try to convince the party that they hand over the rest of the amulet. If he succeds, he will depart for Absalom as soon as possible.

I´ll set up a meeting with this contact later the same evening at a tavern, where they need to show that they are willing to cooperate.

My problem is that I feel that I don´t have any back-up plan. Iramine will not kill valuable members of the cult, on the other hand she´s willing to take some risks to get as many parts of the amulet as possible.
If the party handles over the parts to Iramine, the Pathfinders and Reginar will hunt them down. If they give the amulet to Reginar, what would Iramine's reaction be?
Argh, this happens when you don´t follow the script; it feels that I´ve cornered myself badly. I´ve a feeling that the party want to finish of Iramine and friends for good, but I can´t find a way to set up a scene that doesn´t feel forced. Good folks, please help me out!

Asmo
 

log in or register to remove this ad

Dannyalcatraz

Schmoderator
Staff member
Supporter
If they give the amulet to Reginar, what would Iramine's reaction be?

Not knowing her, and operating just from your description, I'd say that there would be a 'take no prisoners" style manhunt- kind of like a drug war.
 

Starfox

Hero
Seeing how your players behaved in a generally gentlemanly fashion, I'd be inclined to give them a lot of leeway and make this into an intrigue/mexican standoff rather than a deadly manhunt. Have the delivery of the items interupted by the other parties. It isclear that the two other parties are hostile to each other, but the players have made at least some friendly gestures to each (even if that is just not killing them when they could). Both sides try to bring the pcs on to their side.

This rewards the players for being good, rather than punishes them for it. It can also create a tense scene with 3 sides facing off.
 

Voidrunner's Codex

Remove ads

Top