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Need some noncombat underdark encounters/challenges
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<blockquote data-quote="MarauderX" data-source="post: 1249089" data-attributes="member: 9990"><p>Run a 1-session adventure where there is no plot, just dungeon delving with some old fashioned hazzards, much like 'The Hand' suggested. Have a few skirmishes with kobolds or something else with tenacity to strike and flee repeatedly, and whenever the party follows they fall into the next trap. Have it set in terrain similar to that suggested and suddenly they aren't on equal ground anymore, and the kobolds know it, using it to their full advantage. </p><p>Be creative with vertical distances too, as PCs could be running uphill only to have the kobolds pour vats of oil down the slope while firing crossbows at them, then light it on fire and run to escape in the ensueing thick smoke. Have some more traps along the way that blind or deafen the PCs, and throw in a Cloaker to wrap up the last PC in the line to slow them down. Mess up their low-light vision, douse their torches, and dispell their lights while crossbow bolts rain down on them as cover fire. Use a thunderclap to play with their hearing and suddenly a caster may have trouble with verbal components, and the party has negatives to listen checks to hear kobolds Moving Silently. Add in a cloud of mushrooms that spit spores into the air when disturbed that blocks vision in an area and the kobolds try to backstab once or twice before fleeing again. Make the BBEG kobold a 6-8th level sorcerer that can make a bunch of mega-kobolds with some super-enlarge spell and have them all be high-STR monks that Death-From-Above grapple from stallagtites above. Again have more traps to deafen and blind the party as the first tactics instead of aiming to do damage. Keep in mind the kobolds probably only survive against the drow by blinding and deafening then backstabbing them.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1249089, member: 9990"] Run a 1-session adventure where there is no plot, just dungeon delving with some old fashioned hazzards, much like 'The Hand' suggested. Have a few skirmishes with kobolds or something else with tenacity to strike and flee repeatedly, and whenever the party follows they fall into the next trap. Have it set in terrain similar to that suggested and suddenly they aren't on equal ground anymore, and the kobolds know it, using it to their full advantage. Be creative with vertical distances too, as PCs could be running uphill only to have the kobolds pour vats of oil down the slope while firing crossbows at them, then light it on fire and run to escape in the ensueing thick smoke. Have some more traps along the way that blind or deafen the PCs, and throw in a Cloaker to wrap up the last PC in the line to slow them down. Mess up their low-light vision, douse their torches, and dispell their lights while crossbow bolts rain down on them as cover fire. Use a thunderclap to play with their hearing and suddenly a caster may have trouble with verbal components, and the party has negatives to listen checks to hear kobolds Moving Silently. Add in a cloud of mushrooms that spit spores into the air when disturbed that blocks vision in an area and the kobolds try to backstab once or twice before fleeing again. Make the BBEG kobold a 6-8th level sorcerer that can make a bunch of mega-kobolds with some super-enlarge spell and have them all be high-STR monks that Death-From-Above grapple from stallagtites above. Again have more traps to deafen and blind the party as the first tactics instead of aiming to do damage. Keep in mind the kobolds probably only survive against the drow by blinding and deafening then backstabbing them. [/QUOTE]
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Need some noncombat underdark encounters/challenges
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