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Need suggestions for Witch class
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<blockquote data-quote="Wolfwood2" data-source="post: 4274096" data-attributes="member: 39394"><p>I'd like to put together a Witch class that largely mimics the flavor of Terry Pratchett's Diskworld witches. Other sources of inspiration might include Thulsa Doom from the conan movies (for a darker shade of witch), witches from OZ, and the "I put a hex on you" style witches of common folklore. Right now I mostly have a lot of random thoughts. I'm looking for suggestions on class feature and powers for the Heroic tier. If I could get a solid level 1 to 10, that would be plenty for now and flesh out paragon and epic later. My thoughts:</p><p></p><p>- Ritual Caster as a class feature, definitely. (Free rituals like a wizard? Some alternate ritual-related bonus?)</p><p></p><p>- Controller role, with a minor in Leader.</p><p></p><p>- Wisdom as core stat, with differing builds for charisma witch or intelligence witch.</p><p></p><p>- Nature as the common class trained skill? Religion?</p><p>Arcana? Heal? (Arcana doesn't seem right for all witches.)</p><p></p><p>- Arcane power source or primal?</p><p></p><p>- Implement-user. Wands and orbs?</p><p></p><p>- Flavor for powers should be working with what is already present rather than summoning things. Favorite abilties for Pratchett-style witches are mind tricks (headology) and controlling existing material (Ground swallow up and control opponent, sword turns on its wielder, forest vines grab, weather control.)</p><p></p><p>- Lots of fear effects, psychic damage, and charm. Some "hex" powers that hinder opponents until saves.</p><p></p><p>- Familiar as class feature/feat. Small animal, useless in combat, but witch can see through its eyes?</p><p></p><p>- Dominate (subject to usual restrictions of 1 round, subject uses basic attack only) as an at-will power? Too powerful?</p><p></p><p>- Ability to "borrow" animal body by possession as a ritual.</p><p></p><p>Just a bunch of musings right now. I need to get the class features and at-wills solid, and I can build from there.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4274096, member: 39394"] I'd like to put together a Witch class that largely mimics the flavor of Terry Pratchett's Diskworld witches. Other sources of inspiration might include Thulsa Doom from the conan movies (for a darker shade of witch), witches from OZ, and the "I put a hex on you" style witches of common folklore. Right now I mostly have a lot of random thoughts. I'm looking for suggestions on class feature and powers for the Heroic tier. If I could get a solid level 1 to 10, that would be plenty for now and flesh out paragon and epic later. My thoughts: - Ritual Caster as a class feature, definitely. (Free rituals like a wizard? Some alternate ritual-related bonus?) - Controller role, with a minor in Leader. - Wisdom as core stat, with differing builds for charisma witch or intelligence witch. - Nature as the common class trained skill? Religion? Arcana? Heal? (Arcana doesn't seem right for all witches.) - Arcane power source or primal? - Implement-user. Wands and orbs? - Flavor for powers should be working with what is already present rather than summoning things. Favorite abilties for Pratchett-style witches are mind tricks (headology) and controlling existing material (Ground swallow up and control opponent, sword turns on its wielder, forest vines grab, weather control.) - Lots of fear effects, psychic damage, and charm. Some "hex" powers that hinder opponents until saves. - Familiar as class feature/feat. Small animal, useless in combat, but witch can see through its eyes? - Dominate (subject to usual restrictions of 1 round, subject uses basic attack only) as an at-will power? Too powerful? - Ability to "borrow" animal body by possession as a ritual. Just a bunch of musings right now. I need to get the class features and at-wills solid, and I can build from there. [/QUOTE]
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