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[Needle at Full] Beyond the Wall and Other Adventures
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<blockquote data-quote="Mark Chance" data-source="post: 6807002" data-attributes="member: 2795"><p>Shayuri, here's the initial character information based on your playbook choice and dice rolls. Your PC +1 modification to Intelligence score due the shared event with KahlessNestor's PC.</p><p></p><p><em>You are not the eldest in your family. You are not the greatest warrior of your many siblings, or a diligent student of the arcane arts. Rather, you have a broad range of abilities, a sharp mind, and a winning smile. You’ve also dabbled in some things you probably shouldn’t have. You know a bit of everything, and are rather bored with your situation.</em></p><p></p><p><strong>Class/Level:</strong> Rogue-Mage/1</p><p><strong>Alignment:</strong> Lawful, Neutral, or Chaotic</p><p></p><p><strong>STR</strong> 13 (+1), <strong>INT</strong> 13 (+1), <strong>WIS</strong> 12 (+0), <strong>DEX</strong> 10 (+0), <strong>CON</strong> 10 (+0), <strong>CHA</strong> 14 (+1)</p><p></p><p><strong>AC:</strong> 12</p><p><strong>BAB:</strong> +0</p><p><strong>Initiative:</strong> 3</p><p><strong>Fortune Points:</strong> 3</p><p><strong>Hit Points:</strong> 8</p><p><strong>Saving Throws:</strong> Poison 13, Breath Weapon 16, Polymorph 12, Spell 15, Magic Item 14</p><p></p><p><strong>Class Abilities:</strong> Highly Skilled (which accounts for the higher number of skills your PC has), Spell Casting (you can cast cantrips and rituals but not spells)</p><p><strong>Skills:</strong> Alertness, Athletics, Etiquette, Riding, Stealth</p><p><strong>Cantrips:</strong> Hexing, Second Sight</p><p><strong>Ritual:</strong> Unseen Servant</p><p><strong>Starting Equipment:</strong> a token of love, a dagger, a weapon of your choice, leather armor (+2 AC), a bit of food and drink, a very attractive</p><p>cloak, pouches full of oddments, and 2d6+12 silvers.</p><p></p><p><strong>How did your noble family earn its name?</strong> Producing the finest knights.</p><p><strong>How did you distinguish yourself as a child?</strong> You solved everyone else’s problems, and never mentioned your own.</p><p><strong>The other player characters were your best friends. Who else near your family’s estates befriended you while you were growing up?</strong> You learned the ways of the castle at the side of the cook.</p><p><strong>How did you learn to get your way?</strong> By gathering all the information you could.</p><p><strong>What was your favorite pastime?</strong> Climbing every wall and ruin for miles around.</p><p><strong>You dallied with forces beyond your ken. How did you save yourself with the help of a friend? The <span style="color: yellow">Devout Acolyte</span> was there with you.</strong> A minor spirit was playing tricks on those around the castle, but you bound it to your will. You gain the cantrip Hexing and the ritual Unseen Servant.</p><p><strong>You have amassed an assortment of oddities throughout your life, some of which you don’t even remember. What is your favorite?</strong> The favor of a pretty peasant.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 6807002, member: 2795"] Shayuri, here's the initial character information based on your playbook choice and dice rolls. Your PC +1 modification to Intelligence score due the shared event with KahlessNestor's PC. [i]You are not the eldest in your family. You are not the greatest warrior of your many siblings, or a diligent student of the arcane arts. Rather, you have a broad range of abilities, a sharp mind, and a winning smile. You’ve also dabbled in some things you probably shouldn’t have. You know a bit of everything, and are rather bored with your situation.[/i] [b]Class/Level:[/b] Rogue-Mage/1 [b]Alignment:[/b] Lawful, Neutral, or Chaotic [b]STR[/b] 13 (+1), [b]INT[/b] 13 (+1), [b]WIS[/b] 12 (+0), [b]DEX[/b] 10 (+0), [b]CON[/b] 10 (+0), [b]CHA[/b] 14 (+1) [b]AC:[/b] 12 [b]BAB:[/b] +0 [b]Initiative:[/b] 3 [b]Fortune Points:[/b] 3 [b]Hit Points:[/b] 8 [b]Saving Throws:[/b] Poison 13, Breath Weapon 16, Polymorph 12, Spell 15, Magic Item 14 [b]Class Abilities:[/b] Highly Skilled (which accounts for the higher number of skills your PC has), Spell Casting (you can cast cantrips and rituals but not spells) [b]Skills:[/b] Alertness, Athletics, Etiquette, Riding, Stealth [b]Cantrips:[/b] Hexing, Second Sight [b]Ritual:[/b] Unseen Servant [b]Starting Equipment:[/b] a token of love, a dagger, a weapon of your choice, leather armor (+2 AC), a bit of food and drink, a very attractive cloak, pouches full of oddments, and 2d6+12 silvers. [b]How did your noble family earn its name?[/b] Producing the finest knights. [b]How did you distinguish yourself as a child?[/b] You solved everyone else’s problems, and never mentioned your own. [b]The other player characters were your best friends. Who else near your family’s estates befriended you while you were growing up?[/b] You learned the ways of the castle at the side of the cook. [b]How did you learn to get your way?[/b] By gathering all the information you could. [b]What was your favorite pastime?[/b] Climbing every wall and ruin for miles around. [b]You dallied with forces beyond your ken. How did you save yourself with the help of a friend? The [color=yellow]Devout Acolyte[/color] was there with you.[/b] A minor spirit was playing tricks on those around the castle, but you bound it to your will. You gain the cantrip Hexing and the ritual Unseen Servant. [b]You have amassed an assortment of oddities throughout your life, some of which you don’t even remember. What is your favorite?[/b] The favor of a pretty peasant. [/QUOTE]
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