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[Needle at Full] Beyond the Wall and Other Adventures
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<blockquote data-quote="Mark Chance" data-source="post: 6808191" data-attributes="member: 2795"><p>Deuce Traveler, here's the initial character information based on your playbook choice and dice rolls. Your PC received a +1 modification to Wisdom score due the shared event with Shayuri's PC.</p><p></p><p><em>While your childhood was that of an ordinary villager, something miraculous happened when you came of age. After a dramatic event, you felt the call of the old gods, and now worship them openly, as your ancestors did. One of these ancient deities shows you particular favor, and you now do his work amongst your people.</em></p><p></p><p><strong>Class/Level:</strong> Mage/1</p><p><strong>Alignment:</strong> Lawful, Neutral, or Chaotic</p><p></p><p><strong>STR</strong> 10 (+0), <strong>INT</strong> 14 (+1), <strong>WIS</strong> 16 (+2), <strong>DEX</strong> 13 (+1), <strong>CON</strong> 10 (+0), <strong>CHA</strong> 9 (+0)</p><p></p><p><strong>AC:</strong> 11</p><p><strong>BAB:</strong> +0</p><p><strong>Initiative:</strong> 2</p><p><strong>Fortune Points:</strong> 3</p><p><strong>Hit Points:</strong> 6</p><p><strong>Saving Throws:</strong> Poison 14, Breath Weapn 15, Polymorph 13, Spell 12, Magic Item 11</p><p></p><p><strong>Class Abilities:</strong> Sense Magic, Spell Casting</p><p><strong>Skills:</strong> Healing, Religious Lore, Weaving</p><p><strong>Cantrips:</strong> Blessing, Hexing</p><p><strong>Ritual:</strong> Mage Armor</p><p><strong>Spells:</strong> Mystical Shield, Obscurement</p><p><strong>Starting Equipment:</strong> a silver spoon, a knife, simple clothing, an ancient holy symbol, a stout walking staff, and 4d6 silvers.</p><p></p><p><strong>What did your parents do in the village? What did you learn from them?</strong> You worked the loom, cutting and twisting as the Fates.</p><p><strong>How did you distinguish yourself as a child?</strong> There wasn’t a game you couldn’t win.</p><p><strong>The other player characters were your best friends. Who else in the village befriended you while you were growing up?</strong> The grizzled mercenary who settled in town taught you a thing or two.</p><p><strong>What else happened to you as you began your life of service?</strong> The miller’s daughter was badly injured in an accident. Heeding the voice of a god, you tended her back to health when all others thought it a lost cause.</p><p><strong>What is the gods’ task for you?</strong> To travel the lands, doing the gods’ work. You are blessed with the following magics: the spell Obscurement, the ritual Mage Armor, and the cantrip Hexing.</p><p><strong>When you were most in need, the gods aided you. When were you most desperate? The <span style="color: yellow">Dwarven Runecaster</span> was there with you.</strong> A strange, small man with knotted skin was attacking those who came near the old mine. You confronted the creature, holding it at bay while your friend struck it with iron and sent it running. The Dwarven Runecaster drove off the creature.</p><p><strong>Which of the old gods is particularly fond of you?</strong> A goddess of oaths, pride, and the hearth.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 6808191, member: 2795"] Deuce Traveler, here's the initial character information based on your playbook choice and dice rolls. Your PC received a +1 modification to Wisdom score due the shared event with Shayuri's PC. [i]While your childhood was that of an ordinary villager, something miraculous happened when you came of age. After a dramatic event, you felt the call of the old gods, and now worship them openly, as your ancestors did. One of these ancient deities shows you particular favor, and you now do his work amongst your people.[/i] [b]Class/Level:[/b] Mage/1 [b]Alignment:[/b] Lawful, Neutral, or Chaotic [b]STR[/b] 10 (+0), [b]INT[/b] 14 (+1), [b]WIS[/b] 16 (+2), [b]DEX[/b] 13 (+1), [b]CON[/b] 10 (+0), [b]CHA[/b] 9 (+0) [b]AC:[/b] 11 [b]BAB:[/b] +0 [b]Initiative:[/b] 2 [b]Fortune Points:[/b] 3 [b]Hit Points:[/b] 6 [b]Saving Throws:[/b] Poison 14, Breath Weapn 15, Polymorph 13, Spell 12, Magic Item 11 [b]Class Abilities:[/b] Sense Magic, Spell Casting [b]Skills:[/b] Healing, Religious Lore, Weaving [b]Cantrips:[/b] Blessing, Hexing [b]Ritual:[/b] Mage Armor [b]Spells:[/b] Mystical Shield, Obscurement [b]Starting Equipment:[/b] a silver spoon, a knife, simple clothing, an ancient holy symbol, a stout walking staff, and 4d6 silvers. [b]What did your parents do in the village? What did you learn from them?[/b] You worked the loom, cutting and twisting as the Fates. [b]How did you distinguish yourself as a child?[/b] There wasn’t a game you couldn’t win. [b]The other player characters were your best friends. Who else in the village befriended you while you were growing up?[/b] The grizzled mercenary who settled in town taught you a thing or two. [b]What else happened to you as you began your life of service?[/b] The miller’s daughter was badly injured in an accident. Heeding the voice of a god, you tended her back to health when all others thought it a lost cause. [b]What is the gods’ task for you?[/b] To travel the lands, doing the gods’ work. You are blessed with the following magics: the spell Obscurement, the ritual Mage Armor, and the cantrip Hexing. [b]When you were most in need, the gods aided you. When were you most desperate? The [color=yellow]Dwarven Runecaster[/color] was there with you.[/b] A strange, small man with knotted skin was attacking those who came near the old mine. You confronted the creature, holding it at bay while your friend struck it with iron and sent it running. The Dwarven Runecaster drove off the creature. [b]Which of the old gods is particularly fond of you?[/b] A goddess of oaths, pride, and the hearth. [/QUOTE]
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