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[Needle at Full] Beyond the Wall and Other Adventures
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<blockquote data-quote="Deuce Traveler" data-source="post: 6809238" data-attributes="member: 34958"><p>I'll let this sit for a day for comment before I post it to the character thread:</p><p></p><p>Name: Reginald Brightwater</p><p>Class/Level: Mage/1</p><p>Alignment: Neutral</p><p></p><p>STR 10 (+0), INT 14 (+1), WIS 16 (+2), DEX 13 (+1), CON 10 (+0), CHA 9 (+0)</p><p></p><p>AC: 11</p><p>BAB: +0</p><p>Initiative: 2</p><p>Fortune Points: 3</p><p>Hit Points: 6</p><p>Saving Throws: Poison 14, Breath Weapn 15, Polymorph 13, Spell 12, Magic Item 11</p><p></p><p>Class Abilities: Sense Magic, Spell Casting</p><p>Skills: Healing, Religious Lore, Weaving</p><p>Cantrips: Blessing, Hexing</p><p>Ritual: Mage Armor</p><p>Spells: Mystical Shield, Obscurement</p><p>Starting Equipment: a silver spoon, a knife, simple clothing, an ancient holy symbol, a stout walking staff, and 4d6 silvers.</p><p></p><p>What did your parents do in the village? What did you learn from them? You worked the loom, cutting and twisting as the Fates.</p><p></p><p>How did you distinguish yourself as a child? There wasn’t a game you couldn’t win.</p><p></p><p>The other player characters were your best friends. Who else in the village befriended you while you were growing up? The grizzled mercenary who settled in town taught you a thing or two.</p><p></p><p>What else happened to you as you began your life of service? The miller’s daughter was badly injured in an accident. Heeding the voice of a god, you tended her back to health when all others thought it a lost cause.</p><p></p><p>What is the gods’ task for you? To travel the lands, doing the gods’ work. You are blessed with the following magics: the spell Obscurement, the ritual Mage Armor, and the cantrip Hexing.</p><p></p><p>When you were most in need, the gods aided you. When were you most desperate? The Dwarven Runecaster was there with you. A strange, small man with knotted skin was attacking those who came near the old mine. You confronted the creature, holding it at bay while your friend struck it with iron and sent it running. The Dwarven Runecaster drove off the creature.</p><p></p><p>Which of the old gods is particularly fond of you? A goddess of oaths, pride, and the hearth. </p><p></p><p>1st NPC:</p><p></p><p>- Koran Limmersneck: A good friend of Reginald, poor Koran was crippled by the kick of a testy and wicked-tempered mule when he was just a young lad. At the time, Koran was the stouter and quicker of the two, but now he walks with a hobble and his muscles have grown unevenly, favoring his healthier side. Koran has grown sharp-tongued and bitter, but he sees others with more pessimism than Reginald does, and has a knack for giving 'Reggie' advice too uncomfortable for others. They grew up supporting one another, Reginald helping to ease the pain in Koran's body and Koran helping Reginald to grow both honest and wise.</p><p></p><p>2nd NPC:</p><p></p><p>- Borl Limmersneck: The younger brother of Koran, Borl was spoiled by his athletic father after it became obvious that Koran would never physically recover from the accident. He grew up strong, attractive, and muscular, though his whiny attitude and quick-temper has alienated some inside the village. He enjoyed picking on Koran and Reginald when they were teenagers, as Borl quickly grew stronger than the other two and resented that Koran grew closer to Reginald than to him. Borl is a major reason why Reginald is not as charismatic as he otherwise could have been.</p><p></p><p>1st Location:</p><p></p><p>- The Flower Grove: As Reginald learned more about the healing arts, he found it important to make constant visits to a place he likes to call the flower grove. It is the greenest location in the nearby forests, with a nearby creek of clean water flowing nearby and many different types of plants that help in his collection of fruits and roots that aid in his healing skills. It might just be his imagination, but Reginald swears that the waters from the stream seem to help in the recovery of aches and illness.</p><p></p><p>2nd Location:</p><p></p><p>- The Limmersneck Farm: Just outside of the village is the Limmersneck Farm, run by a seven family members and two aging oxen. They also have several sheep that they sheer to supply materials for the local looms. The Limmersneck family grows mostly wheat and barley, though Mrs. Limmersneck is known to experiment with a small plot of everchanging crops as part of her side hobby. They are a well-respected family that has been in the village for four generations, and are good friends with the Brightwater family of loomers.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6809238, member: 34958"] I'll let this sit for a day for comment before I post it to the character thread: Name: Reginald Brightwater Class/Level: Mage/1 Alignment: Neutral STR 10 (+0), INT 14 (+1), WIS 16 (+2), DEX 13 (+1), CON 10 (+0), CHA 9 (+0) AC: 11 BAB: +0 Initiative: 2 Fortune Points: 3 Hit Points: 6 Saving Throws: Poison 14, Breath Weapn 15, Polymorph 13, Spell 12, Magic Item 11 Class Abilities: Sense Magic, Spell Casting Skills: Healing, Religious Lore, Weaving Cantrips: Blessing, Hexing Ritual: Mage Armor Spells: Mystical Shield, Obscurement Starting Equipment: a silver spoon, a knife, simple clothing, an ancient holy symbol, a stout walking staff, and 4d6 silvers. What did your parents do in the village? What did you learn from them? You worked the loom, cutting and twisting as the Fates. How did you distinguish yourself as a child? There wasn’t a game you couldn’t win. The other player characters were your best friends. Who else in the village befriended you while you were growing up? The grizzled mercenary who settled in town taught you a thing or two. What else happened to you as you began your life of service? The miller’s daughter was badly injured in an accident. Heeding the voice of a god, you tended her back to health when all others thought it a lost cause. What is the gods’ task for you? To travel the lands, doing the gods’ work. You are blessed with the following magics: the spell Obscurement, the ritual Mage Armor, and the cantrip Hexing. When you were most in need, the gods aided you. When were you most desperate? The Dwarven Runecaster was there with you. A strange, small man with knotted skin was attacking those who came near the old mine. You confronted the creature, holding it at bay while your friend struck it with iron and sent it running. The Dwarven Runecaster drove off the creature. Which of the old gods is particularly fond of you? A goddess of oaths, pride, and the hearth. 1st NPC: - Koran Limmersneck: A good friend of Reginald, poor Koran was crippled by the kick of a testy and wicked-tempered mule when he was just a young lad. At the time, Koran was the stouter and quicker of the two, but now he walks with a hobble and his muscles have grown unevenly, favoring his healthier side. Koran has grown sharp-tongued and bitter, but he sees others with more pessimism than Reginald does, and has a knack for giving 'Reggie' advice too uncomfortable for others. They grew up supporting one another, Reginald helping to ease the pain in Koran's body and Koran helping Reginald to grow both honest and wise. 2nd NPC: - Borl Limmersneck: The younger brother of Koran, Borl was spoiled by his athletic father after it became obvious that Koran would never physically recover from the accident. He grew up strong, attractive, and muscular, though his whiny attitude and quick-temper has alienated some inside the village. He enjoyed picking on Koran and Reginald when they were teenagers, as Borl quickly grew stronger than the other two and resented that Koran grew closer to Reginald than to him. Borl is a major reason why Reginald is not as charismatic as he otherwise could have been. 1st Location: - The Flower Grove: As Reginald learned more about the healing arts, he found it important to make constant visits to a place he likes to call the flower grove. It is the greenest location in the nearby forests, with a nearby creek of clean water flowing nearby and many different types of plants that help in his collection of fruits and roots that aid in his healing skills. It might just be his imagination, but Reginald swears that the waters from the stream seem to help in the recovery of aches and illness. 2nd Location: - The Limmersneck Farm: Just outside of the village is the Limmersneck Farm, run by a seven family members and two aging oxen. They also have several sheep that they sheer to supply materials for the local looms. The Limmersneck family grows mostly wheat and barley, though Mrs. Limmersneck is known to experiment with a small plot of everchanging crops as part of her side hobby. They are a well-respected family that has been in the village for four generations, and are good friends with the Brightwater family of loomers. [/QUOTE]
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