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[Needle at Full] Beyond the Wall and Other Adventures
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<blockquote data-quote="Shayuri" data-source="post: 6810577" data-attributes="member: 4936"><p>NPC: Rhea Kulde - The head cook at the Montrose estate, she's a canny older woman in her 50's who's raised daughters and their daughters too. She's been in the castle since she was walking, and has learned much of men and women, lords and ladies, and how things work as opposed to how they're said to work. She took a young Seraphina Montrose under her wing, recognizing something of herself in a lonely and frightened child, and teaching her much. Some of it was even cooking.</p><p></p><p>NPC: Penelope Widder - A peasant girl that Seraphina befriended as a child in her frequent tendency to roam. As they both grew up, Seraphina meddled unrepentantly in her love life...ultimately playing a pivotal role in making sure she was married to a boy she was in love with, despite significant obstacles. Now in a well-to-do merchant's family, Penelope owes Seraphina a favor she has yet to collect on.</p><p></p><p>Location: The Crumble - Once known as Uldon's Watch, now often called Madman's Watch, the structure the smallfolk call The Crumble is the ruin of a keep built centuries before, in the days of the Thirteen Kings before the lands were brought together under one crown. Uldon was a warrior of renown, a lord known for his might and unflinching courage. However, he could not accept the notion of defeat...and as forces overran the land, he buttoned his household into their keep and put up a fierce resistance to sieging forces. In the end the siege was lifted simply because the land was sacked...but Uldon refused to let anyone out. Over the following days, and weeks, he became more and more paranoid that the enemy was still lurking outside, refusing to allow anyone to leave...and as food ran out, it's said that violence, famine and disease accomplished what catapults could not. While most people avoid the area now because of its colorful past and rumors of haunting, Seraphina was drawn to it. On finding that there was indeed some kind of haunting, she attempted to capture the spirit with a magic ritual...and after some misadventures managed to succeed!</p><p></p><p>Location: Uh, still working on this one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 6810577, member: 4936"] NPC: Rhea Kulde - The head cook at the Montrose estate, she's a canny older woman in her 50's who's raised daughters and their daughters too. She's been in the castle since she was walking, and has learned much of men and women, lords and ladies, and how things work as opposed to how they're said to work. She took a young Seraphina Montrose under her wing, recognizing something of herself in a lonely and frightened child, and teaching her much. Some of it was even cooking. NPC: Penelope Widder - A peasant girl that Seraphina befriended as a child in her frequent tendency to roam. As they both grew up, Seraphina meddled unrepentantly in her love life...ultimately playing a pivotal role in making sure she was married to a boy she was in love with, despite significant obstacles. Now in a well-to-do merchant's family, Penelope owes Seraphina a favor she has yet to collect on. Location: The Crumble - Once known as Uldon's Watch, now often called Madman's Watch, the structure the smallfolk call The Crumble is the ruin of a keep built centuries before, in the days of the Thirteen Kings before the lands were brought together under one crown. Uldon was a warrior of renown, a lord known for his might and unflinching courage. However, he could not accept the notion of defeat...and as forces overran the land, he buttoned his household into their keep and put up a fierce resistance to sieging forces. In the end the siege was lifted simply because the land was sacked...but Uldon refused to let anyone out. Over the following days, and weeks, he became more and more paranoid that the enemy was still lurking outside, refusing to allow anyone to leave...and as food ran out, it's said that violence, famine and disease accomplished what catapults could not. While most people avoid the area now because of its colorful past and rumors of haunting, Seraphina was drawn to it. On finding that there was indeed some kind of haunting, she attempted to capture the spirit with a magic ritual...and after some misadventures managed to succeed! Location: Uh, still working on this one. :) [/QUOTE]
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