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<blockquote data-quote="Janx" data-source="post: 6494949" data-attributes="member: 8835"><p>Thanks, but I didn't think of everything either. That's why I responded, so somebody like Umbran could offer some fine tuning.</p><p></p><p>Some big hurdles to get the players over is that "killing people and taking their stuff" is often the easiest and best solution in a stereotypical D&D game. Part of that is from negative conditioning that NPCs can't be trusted. if players have that mindset, they will see negotiation as more work and less reliable than violence. </p><p></p><p>Since the GM is really the final arbiter of "what really works" by way of what they choose to make happen next, the ball is in the GM's court to tone that down.</p><p></p><p>An important thing to remember is when given a GM advice guideline of "never do XYZ", obviously,you can ignore it and break that rule. But the reality is often that unless you are really good at GMing and you truly do it sparingly, breaking the rule of thumb is what causes problems.</p><p></p><p>So in this case, "avoid betraying the party over a negotiation" is a good rule of thumb to follow when your goal is to entice the party to negotiate more often. Avoid the temptation to break it because "you know what you're doing..."</p></blockquote><p></p>
[QUOTE="Janx, post: 6494949, member: 8835"] Thanks, but I didn't think of everything either. That's why I responded, so somebody like Umbran could offer some fine tuning. Some big hurdles to get the players over is that "killing people and taking their stuff" is often the easiest and best solution in a stereotypical D&D game. Part of that is from negative conditioning that NPCs can't be trusted. if players have that mindset, they will see negotiation as more work and less reliable than violence. Since the GM is really the final arbiter of "what really works" by way of what they choose to make happen next, the ball is in the GM's court to tone that down. An important thing to remember is when given a GM advice guideline of "never do XYZ", obviously,you can ignore it and break that rule. But the reality is often that unless you are really good at GMing and you truly do it sparingly, breaking the rule of thumb is what causes problems. So in this case, "avoid betraying the party over a negotiation" is a good rule of thumb to follow when your goal is to entice the party to negotiate more often. Avoid the temptation to break it because "you know what you're doing..." [/QUOTE]
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