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Nentir Vale Coming to Dungeons and Dragons
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<blockquote data-quote="Charlaquin" data-source="post: 7533312" data-attributes="member: 6779196"><p>Interesting. See, I’d hold up Tieflings as an example of how changes that are initially conceievef as specific to a particular alternate setting can end up leading to changes in other settings (the exact thing I’m worried about happening with this Neo-Vale), and Deva as an example of how that doesn’t always happen.</p><p></p><p>Nentir Vale Tieflings are awesome. They are very different from Planescape Tieflings. They have some really cool lore surrounding the Turathi-Arkhosian war that ties them intimately to the Nentir Vale setting, and also marks them as very distinct from the original version. One consequence of this, is that this lore makes Nentir Vale Tieflings specifically Devil-related, and gave them a very specific aesthetic, whereas Planescape Tieflings could be connected to any sort of Fiend and varied wildly in appearance. Now, on its own, I would consider this a cool alternate take on Tieflings that works great for this specific setting. But then, even though Nentir Vale was not the default implied setting of 5e, 5e Tieflings are now a core race that all look like Nentir Vale Tieflings and are only connected to devils. This is exactly what I don’t want to happen to Nentir Vale - for the changes that Mearls makes to the setting for his homebrew to end up getting incorporated into the greater D&D collective understanding of the setting.</p><p></p><p>Fortunately, Deva are a great counter-example. Like Tieflings, they were a setting-specific reinterpretation of a preexisting concept. Unlike Tieflings, this alternate take on Aasimar stayed in Nentir Vale where it belongs. This is what I hope will happen with Mearl’s changes. That they will be largely accepted as an alternate take that worked for <em>his</em> setting, but don’t end up getting folded into the canon version.</p><p></p><p></p><p>Ah, I see. In that case, carry on.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7533312, member: 6779196"] Interesting. See, I’d hold up Tieflings as an example of how changes that are initially conceievef as specific to a particular alternate setting can end up leading to changes in other settings (the exact thing I’m worried about happening with this Neo-Vale), and Deva as an example of how that doesn’t always happen. Nentir Vale Tieflings are awesome. They are very different from Planescape Tieflings. They have some really cool lore surrounding the Turathi-Arkhosian war that ties them intimately to the Nentir Vale setting, and also marks them as very distinct from the original version. One consequence of this, is that this lore makes Nentir Vale Tieflings specifically Devil-related, and gave them a very specific aesthetic, whereas Planescape Tieflings could be connected to any sort of Fiend and varied wildly in appearance. Now, on its own, I would consider this a cool alternate take on Tieflings that works great for this specific setting. But then, even though Nentir Vale was not the default implied setting of 5e, 5e Tieflings are now a core race that all look like Nentir Vale Tieflings and are only connected to devils. This is exactly what I don’t want to happen to Nentir Vale - for the changes that Mearls makes to the setting for his homebrew to end up getting incorporated into the greater D&D collective understanding of the setting. Fortunately, Deva are a great counter-example. Like Tieflings, they were a setting-specific reinterpretation of a preexisting concept. Unlike Tieflings, this alternate take on Aasimar stayed in Nentir Vale where it belongs. This is what I hope will happen with Mearl’s changes. That they will be largely accepted as an alternate take that worked for [i]his[/i] setting, but don’t end up getting folded into the canon version. Ah, I see. In that case, carry on. [/QUOTE]
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