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Nentir Vale - The Old Hills
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<blockquote data-quote="TirionAnthion" data-source="post: 5289384" data-attributes="member: 61048"><p><strong>suggestions</strong></p><p></p><p>Sorry for the late reply. I was brainstorming and I came up with a fun twist for an old hills encounter.</p><p> </p><p>The PCs are travelling through the old hills. The PCs see signs of old ruined settlements and farms, obviously ancient and long abandoned. At some point, they are forced to take shelter from a storm. They find a cluster of buildings that are largely intact. Inside they find some people who claim to live there. One or more of the people are sick and the others are afraid to leave them. They ask the PCs to journey to a nearby town to get help.</p><p> </p><p>After leaving, one or more of the PCs becomes ill. This should encourage them to rush on to the next village. Once they arrive in the village, they discover that nobody lives in the hills, the last surviving settlers died of plague centuries ago. Legends tell that the ruins are haunted.</p><p> </p><p>The sick PCs have contracted a form of Ghost Fever, a spectral remnant of the old plague the wiped out the settlers long ago. </p><p> </p><p>As a DM you can make the cure for the disease as easy or as difficult as you would like. You could also create a hook that might allow the PCs to go back and put the spirits to rest. Perhaps finding a "cure" for the ghosts would allow the spirits to pass on to the other side. This could provide a springboard to further adventure. </p><p> </p><p>If you don't want to flesh the encounter out any further, it could just be a creepy side encounter. Ideally the PCs should think that the settlers are real people, which makes it all the more creepy when they get to town and discover those nice people they met last night were ghosts.</p><p> </p><p>I am not a big "crunch" guy so I don't have a write up for Ghost Fever. I would probably just reskin an existing disease from the books to use as Ghost Fever and decide what I thought the appropriate cure should be.</p><p> </p><p>Anyway, just my two cents worth. Hopefully this spurs some ideas for you.</p></blockquote><p></p>
[QUOTE="TirionAnthion, post: 5289384, member: 61048"] [b]suggestions[/b] Sorry for the late reply. I was brainstorming and I came up with a fun twist for an old hills encounter. The PCs are travelling through the old hills. The PCs see signs of old ruined settlements and farms, obviously ancient and long abandoned. At some point, they are forced to take shelter from a storm. They find a cluster of buildings that are largely intact. Inside they find some people who claim to live there. One or more of the people are sick and the others are afraid to leave them. They ask the PCs to journey to a nearby town to get help. After leaving, one or more of the PCs becomes ill. This should encourage them to rush on to the next village. Once they arrive in the village, they discover that nobody lives in the hills, the last surviving settlers died of plague centuries ago. Legends tell that the ruins are haunted. The sick PCs have contracted a form of Ghost Fever, a spectral remnant of the old plague the wiped out the settlers long ago. As a DM you can make the cure for the disease as easy or as difficult as you would like. You could also create a hook that might allow the PCs to go back and put the spirits to rest. Perhaps finding a "cure" for the ghosts would allow the spirits to pass on to the other side. This could provide a springboard to further adventure. If you don't want to flesh the encounter out any further, it could just be a creepy side encounter. Ideally the PCs should think that the settlers are real people, which makes it all the more creepy when they get to town and discover those nice people they met last night were ghosts. I am not a big "crunch" guy so I don't have a write up for Ghost Fever. I would probably just reskin an existing disease from the books to use as Ghost Fever and decide what I thought the appropriate cure should be. Anyway, just my two cents worth. Hopefully this spurs some ideas for you. [/QUOTE]
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