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Nentir Vale - The Old Hills
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<blockquote data-quote="bennyhobo" data-source="post: 5290260" data-attributes="member: 89606"><p>Here's what I came up with on my own.</p><p> </p><p>In this settlement there lived a beautiful woman with her family. She was a musician and played the harp. Her music was so beautiful that even the god Corellon smiled upon her. Her husband was a leader of the community and well loved by the people as a kind and just man. But then the plague hit.</p><p> </p><p>The woman soon became infected with the plague and, seeing how it tortured it's victims, didn't want the same fate to take her children. So in a fit of madness, she lulled her children to sleep with her harp, and killed them. Then killed herself. Her husband soon came home and discovered her misdeed.</p><p> </p><p>Distraught and alone, he climbed to the top of the nearest hill and prayed to Corellon to spare his family their disgrace, and spare him from his pain. Corellon took pity on the man and sunk the family home into the earth, then turned the man into a statue of pure white marble at the top of the hill.</p><p> </p><p>The party stumbles upon the buried house - literally falling in through the roof. Inside they meet the ghost of the woman, who asks for their help in seeking her husband's forgiveness. In return she will give them her harp (Harp of Deeper Sleep, daily power gives opponents a -15 to perception checks when played). The party can either help her, or fight her.</p><p> </p><p>If they fight, anyone she touches risks catching the plague. But they can still get the harp. If they choose to help her, they have to find the husband's statue, awaken his spirit with a ritual, then role play out to gain his forgiveness.</p><p> </p><p>Either way, I'll probably have them make endurance checks to see if anyone contracts the disease from rummaging around in the old house.</p><p> </p><p>Or they could just leave and go on with their original journey.</p><p> </p><p>In advance, they will know that a village was once here, but was wiped out by a plague. And that there are rumors of a woman's ghost that sometimes plays melancholy songs on her harp that echo across the hills. Legend says that she is searching for the spirit of her husband who abandoned her to die in the plague. Obviously the legend has been romanticized over the years.</p><p> </p><p>So your Ghost Fever would fit into this well. I just need to come up with some effects for it. Everyhting in the DMG starts at level 11 and goes up from there. I was considering adapting a lower level poison.</p><p> </p><p>Comments or other suggestions?</p></blockquote><p></p>
[QUOTE="bennyhobo, post: 5290260, member: 89606"] Here's what I came up with on my own. In this settlement there lived a beautiful woman with her family. She was a musician and played the harp. Her music was so beautiful that even the god Corellon smiled upon her. Her husband was a leader of the community and well loved by the people as a kind and just man. But then the plague hit. The woman soon became infected with the plague and, seeing how it tortured it's victims, didn't want the same fate to take her children. So in a fit of madness, she lulled her children to sleep with her harp, and killed them. Then killed herself. Her husband soon came home and discovered her misdeed. Distraught and alone, he climbed to the top of the nearest hill and prayed to Corellon to spare his family their disgrace, and spare him from his pain. Corellon took pity on the man and sunk the family home into the earth, then turned the man into a statue of pure white marble at the top of the hill. The party stumbles upon the buried house - literally falling in through the roof. Inside they meet the ghost of the woman, who asks for their help in seeking her husband's forgiveness. In return she will give them her harp (Harp of Deeper Sleep, daily power gives opponents a -15 to perception checks when played). The party can either help her, or fight her. If they fight, anyone she touches risks catching the plague. But they can still get the harp. If they choose to help her, they have to find the husband's statue, awaken his spirit with a ritual, then role play out to gain his forgiveness. Either way, I'll probably have them make endurance checks to see if anyone contracts the disease from rummaging around in the old house. Or they could just leave and go on with their original journey. In advance, they will know that a village was once here, but was wiped out by a plague. And that there are rumors of a woman's ghost that sometimes plays melancholy songs on her harp that echo across the hills. Legend says that she is searching for the spirit of her husband who abandoned her to die in the plague. Obviously the legend has been romanticized over the years. So your Ghost Fever would fit into this well. I just need to come up with some effects for it. Everyhting in the DMG starts at level 11 and goes up from there. I was considering adapting a lower level poison. Comments or other suggestions? [/QUOTE]
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