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Nerfing stun
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<blockquote data-quote="andy3k" data-source="post: 5550854" data-attributes="member: 6674918"><p>Changing the power level of stun changes all the PC powers and monster powers that use stun. It is much better to retain the power level of stun so that those many, many powers that use it don't have to be altered. Additionally, I see no reason why stun has to be linked to daze. Many monsters can do only one without the other and it would be a pain to try to find sets of creatures that do both together AND can coordinate to implement it on the party. Players have a way of messing up the best laid plans (and I'm not just talking about controllers).</p><p></p><p>Here are some options. Stun equals ...</p><p></p><p>Dazed + -5 to hit and skill checks</p><p>Dazed + weakened</p><p>Slowed + weakened + -5 to hit and skill checks + no minor actions</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="andy3k, post: 5550854, member: 6674918"] Changing the power level of stun changes all the PC powers and monster powers that use stun. It is much better to retain the power level of stun so that those many, many powers that use it don't have to be altered. Additionally, I see no reason why stun has to be linked to daze. Many monsters can do only one without the other and it would be a pain to try to find sets of creatures that do both together AND can coordinate to implement it on the party. Players have a way of messing up the best laid plans (and I'm not just talking about controllers). Here are some options. Stun equals ... Dazed + -5 to hit and skill checks Dazed + weakened Slowed + weakened + -5 to hit and skill checks + no minor actions etc. [/QUOTE]
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Nerfing stun
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