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<blockquote data-quote="Rystil Arden" data-source="post: 3131958" data-attributes="member: 29014"><p>Allowing it to apply once is not really a problem at all--the slight boost to the companion is worth the cost of a feat. Allowing it to apply multiple times does cause a problem. This is true for decently many feats, actually.</p><p></p><p>Ability Focus is a great example. It gives a monster or character +2 to DCs on a single special ability, it is definitely not overpowered for the cost of 1 feat--my Warlock can gain +2 DC on Eldritch Blast, but Warlocks are always low on feats because there are so many for them. But imagine if I could take it without limit. Now my Warlock has +16 to DC on his Eldritch Blast. Suddenly, you can't save against it without a 20 unless you were pretty much guaranteed to save without the feats. This is dangerous, though, as any monster that can make the Warlock's save will be basically immune to every other saving throw from all other casters (unless it rolls a 1), and any monster that the other casters can affect will always lose to the Warlock. </p><p></p><p>In general, being able to improve the same thing again and again is very powerful in D&D so long as that thing scales (which is to say--if it isn't Toughness). To see what I mean, take a Tarrasque with his standard feats and put him in a one-on-one against a Tarrasque with Power Attack and 16 Improved Natural Armour feats (you are allowed to take that feats multiple times). Be sure to use Power Attack appropriately for each Tarrasque. Teh one with the 16 Natural Armour feats will destroy the other one--51 AC is so much more than 35 AC that it isn't funny. The 51 AC Tarrasque goes from a challenge for high-level PCs to hit to being nigh-unhittable without True Strike or some cheap way to do a touch attack.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3131958, member: 29014"] Allowing it to apply once is not really a problem at all--the slight boost to the companion is worth the cost of a feat. Allowing it to apply multiple times does cause a problem. This is true for decently many feats, actually. Ability Focus is a great example. It gives a monster or character +2 to DCs on a single special ability, it is definitely not overpowered for the cost of 1 feat--my Warlock can gain +2 DC on Eldritch Blast, but Warlocks are always low on feats because there are so many for them. But imagine if I could take it without limit. Now my Warlock has +16 to DC on his Eldritch Blast. Suddenly, you can't save against it without a 20 unless you were pretty much guaranteed to save without the feats. This is dangerous, though, as any monster that can make the Warlock's save will be basically immune to every other saving throw from all other casters (unless it rolls a 1), and any monster that the other casters can affect will always lose to the Warlock. In general, being able to improve the same thing again and again is very powerful in D&D so long as that thing scales (which is to say--if it isn't Toughness). To see what I mean, take a Tarrasque with his standard feats and put him in a one-on-one against a Tarrasque with Power Attack and 16 Improved Natural Armour feats (you are allowed to take that feats multiple times). Be sure to use Power Attack appropriately for each Tarrasque. Teh one with the 16 Natural Armour feats will destroy the other one--51 AC is so much more than 35 AC that it isn't funny. The 51 AC Tarrasque goes from a challenge for high-level PCs to hit to being nigh-unhittable without True Strike or some cheap way to do a touch attack. [/QUOTE]
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