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<blockquote data-quote="LiquidBlue" data-source="post: 3138886" data-attributes="member: 40911"><p>This idea needs to be addressed. With a maximum of +3 to the effective druid level, I believe the problem lies entirely at lower levels. Perhaps we need to a minimum character level as a prequisite, because even if we specifiy that one cannot obtain a more power animal sooner than is nornal, +3 to the effective druid level still produces a rather powerfuil companion. </p><p></p><p>Consider the following:</p><p></p><p>If we allow the feat to grant a more powerful animal sooner, the first level druid with this feat and maxed skills can get, as an example, a black bear with no special qualities beside 1 bonus trick, link and share spell.</p><p></p><p>However, if the first level druid with the feat and maxed skills is prohibited from obtainining a more powerful animal or elects not to, then for example she may obtain a wolf with 2 extra HD, +2 natural armor, +1 str/dex, 2 bonus tricks, link, share spell, and evasion.</p><p></p><p>These are both powerful companions.</p><p></p><p>Now is it really a problem to allow this feat to either druid at this low level? It depends. We must carefully consider whether the druid's animal companion would overshadow any other melee combatants. They are CR2 which means that it is likely more powerful than any other level 1 character. However, we must remember that the second and third level druid has animal companions exactly like the first level druid.</p><p></p><p>On the other hand it is precisely at these begining levels that the animal companion is the druid's major power, and if played properly, the animal companion's intelligence should limit its overpowering presence. Unless the druid invests many Craft Points to further train their companion, the few bonus tricks they receive are probably best invested in tricks like down, and latter, attack. (Given the power level of the companion, down is likely an essential trick for an druid that doesn't wish to see people die left and right.)</p><p></p><p>To conclude: Offsetting -3 to the druid level results in an animal companion comparable in power to gaining the animal companion powers of a druid level +3. Merely restricting more powerful animals to the proper levels does not result in the specified power balance. </p><p></p><p>Specifing a character level prequisite may be necessary, but takes this feat away from the druid exactly at the point where it would is most powerful. We must consider that absent a means to change one's feats, the druid will have to dedicate 2 skill points to maintain this feat at it maximum level, thus an early power edge in the begining is tempered by a long term investment.</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3138886, member: 40911"] This idea needs to be addressed. With a maximum of +3 to the effective druid level, I believe the problem lies entirely at lower levels. Perhaps we need to a minimum character level as a prequisite, because even if we specifiy that one cannot obtain a more power animal sooner than is nornal, +3 to the effective druid level still produces a rather powerfuil companion. Consider the following: If we allow the feat to grant a more powerful animal sooner, the first level druid with this feat and maxed skills can get, as an example, a black bear with no special qualities beside 1 bonus trick, link and share spell. However, if the first level druid with the feat and maxed skills is prohibited from obtainining a more powerful animal or elects not to, then for example she may obtain a wolf with 2 extra HD, +2 natural armor, +1 str/dex, 2 bonus tricks, link, share spell, and evasion. These are both powerful companions. Now is it really a problem to allow this feat to either druid at this low level? It depends. We must carefully consider whether the druid's animal companion would overshadow any other melee combatants. They are CR2 which means that it is likely more powerful than any other level 1 character. However, we must remember that the second and third level druid has animal companions exactly like the first level druid. On the other hand it is precisely at these begining levels that the animal companion is the druid's major power, and if played properly, the animal companion's intelligence should limit its overpowering presence. Unless the druid invests many Craft Points to further train their companion, the few bonus tricks they receive are probably best invested in tricks like down, and latter, attack. (Given the power level of the companion, down is likely an essential trick for an druid that doesn't wish to see people die left and right.) To conclude: Offsetting -3 to the druid level results in an animal companion comparable in power to gaining the animal companion powers of a druid level +3. Merely restricting more powerful animals to the proper levels does not result in the specified power balance. Specifing a character level prequisite may be necessary, but takes this feat away from the druid exactly at the point where it would is most powerful. We must consider that absent a means to change one's feats, the druid will have to dedicate 2 skill points to maintain this feat at it maximum level, thus an early power edge in the begining is tempered by a long term investment. [/QUOTE]
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