Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Neutrality Bites
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mr. Grimm" data-source="post: 67073" data-attributes="member: 1759"><p>I agree with most REL and to some extent Part. Man. If you really want to run an heroic campaign, then you're going to have to force the players to choose alignments. Threatening PCs with the notion that their characters are straying too close to evil only works if you threaten to take characters away -- as you said, they seem to want to play evil anyway.</p><p></p><p>You've mentioned that the characters just seem to spend their time harassing shopkeepers; that can't be all they do, can it??? Why do they or you bother showing up then? I can only suggest that you talk to them and see what kind of campaign they want, let them know what you want and see if you guys can come to a compromise. </p><p></p><p>Hero-oriented type modules may be typical and certainly using them a timesaver, but it isn't too difficult to adapt to those modules to something more mercenary. And maybe you should look into finding more ways to reward your characters for good actions and punish for evil. Evil acts bring the attention of the city guard, gets them banished from towns and cities and kingdoms, thrown into prison (do one character as opoposed to all) so that character collects no XP while the rest are out free. Shopkeepers refuse to sell them items -- a real hardship for characters in need of armor repair, magic components or even horses and food. Harrassed storeowners start complaining to the local thieves' guild -- why are they paying all that protection money if they have no protection? Or the merchant's guild uses its influence with the town/city rulers to deal with them.</p><p></p><p>That's punishment. As reward, have more things come their way for good deeds. Can you give seperate rewards to characters in the party whose action are more distinguishable than their not-so-good brethren? Have a fighter gain access to the best training the city can provide with a bonus ability/item/XP's as a result. Heroes get free meals and stays at the inn, don't get shafted when buying a horse or weapon or magic item that is supposed to have 20 charges but only has 3, and heroes don't get the rotting dry rations. </p><p></p><p>Just use a little imagination and be willing to spend a little time to see if your players will come around to your way of thinking. I think you can have fun despite your players and they can look at it as part of the fun of the game. If that doesn't work, squash 'em!</p></blockquote><p></p>
[QUOTE="Mr. Grimm, post: 67073, member: 1759"] I agree with most REL and to some extent Part. Man. If you really want to run an heroic campaign, then you're going to have to force the players to choose alignments. Threatening PCs with the notion that their characters are straying too close to evil only works if you threaten to take characters away -- as you said, they seem to want to play evil anyway. You've mentioned that the characters just seem to spend their time harassing shopkeepers; that can't be all they do, can it??? Why do they or you bother showing up then? I can only suggest that you talk to them and see what kind of campaign they want, let them know what you want and see if you guys can come to a compromise. Hero-oriented type modules may be typical and certainly using them a timesaver, but it isn't too difficult to adapt to those modules to something more mercenary. And maybe you should look into finding more ways to reward your characters for good actions and punish for evil. Evil acts bring the attention of the city guard, gets them banished from towns and cities and kingdoms, thrown into prison (do one character as opoposed to all) so that character collects no XP while the rest are out free. Shopkeepers refuse to sell them items -- a real hardship for characters in need of armor repair, magic components or even horses and food. Harrassed storeowners start complaining to the local thieves' guild -- why are they paying all that protection money if they have no protection? Or the merchant's guild uses its influence with the town/city rulers to deal with them. That's punishment. As reward, have more things come their way for good deeds. Can you give seperate rewards to characters in the party whose action are more distinguishable than their not-so-good brethren? Have a fighter gain access to the best training the city can provide with a bonus ability/item/XP's as a result. Heroes get free meals and stays at the inn, don't get shafted when buying a horse or weapon or magic item that is supposed to have 20 charges but only has 3, and heroes don't get the rotting dry rations. Just use a little imagination and be willing to spend a little time to see if your players will come around to your way of thinking. I think you can have fun despite your players and they can look at it as part of the fun of the game. If that doesn't work, squash 'em! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Neutrality Bites
Top