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Never played D&D and taking role as DM
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<blockquote data-quote="Solarious" data-source="post: 2866460" data-attributes="member: 27346"><p>Stick to the basics when starting out. I'm a fan of Ebberon, but it is best to become familiar with the rules first, then try to decide which way you want to take your games. You don't know what part of the game you enjoy the most: roleplaying, or combat, or storytelling, or whatever direction you go.</p><p></p><p>A few pointers.</p><p></p><p>1) <strong>Know the rules.</strong> Especially if your players want to introduce a new system, like psionics into your game. They might get it wrong, and you may need to adjust the game slightly in order to accomadate them. Speaking of new rules being introduced into a game...</p><p></p><p>2) <strong>Don't be afraid to say no.</strong> But listen to your players, too. If the DM is the heart and brains of a group, then the players are the blood and guts of it. This rule also applies to yourself, because...</p><p></p><p>3) <strong>Start small, then expand.</strong> Don't bite off more than you can chew, especially since you're just beginning. The rules of DnD are complicated and sometimes poorly written or inconsistant, so stick to basics, so to speak. Expanding on this idea...</p><p></p><p>4) <strong>Play the game the way you and your players want to play.</strong> It doesn't matter if you disagree with the rules or what is written in the book. Change it if you want to: you're the DM. But be aware of the consequences of doing things like that. While on the topic of the aptly named 'house rules'...</p><p></p><p>5) <strong>Be internally consistant.</strong> You'll confuse your players if you flip-flop on the rules or characterisms. If you're struggling with and issue, stop and talk to your players about it, and make a decision. But for the most important rule of them all, and this one <strong>IS</strong> a rule...</p><p></p><p>6) <strong>HAVE FUN.</strong> There is no point in all this if you don't have fun. Speaking of which, I hope you enjoy your first experience with your friends!</p></blockquote><p></p>
[QUOTE="Solarious, post: 2866460, member: 27346"] Stick to the basics when starting out. I'm a fan of Ebberon, but it is best to become familiar with the rules first, then try to decide which way you want to take your games. You don't know what part of the game you enjoy the most: roleplaying, or combat, or storytelling, or whatever direction you go. A few pointers. 1) [b]Know the rules.[/b] Especially if your players want to introduce a new system, like psionics into your game. They might get it wrong, and you may need to adjust the game slightly in order to accomadate them. Speaking of new rules being introduced into a game... 2) [b]Don't be afraid to say no.[/b] But listen to your players, too. If the DM is the heart and brains of a group, then the players are the blood and guts of it. This rule also applies to yourself, because... 3) [b]Start small, then expand.[/b] Don't bite off more than you can chew, especially since you're just beginning. The rules of DnD are complicated and sometimes poorly written or inconsistant, so stick to basics, so to speak. Expanding on this idea... 4) [b]Play the game the way you and your players want to play.[/b] It doesn't matter if you disagree with the rules or what is written in the book. Change it if you want to: you're the DM. But be aware of the consequences of doing things like that. While on the topic of the aptly named 'house rules'... 5) [b]Be internally consistant.[/b] You'll confuse your players if you flip-flop on the rules or characterisms. If you're struggling with and issue, stop and talk to your players about it, and make a decision. But for the most important rule of them all, and this one [b]IS[/b] a rule... 6) [b]HAVE FUN.[/b] There is no point in all this if you don't have fun. Speaking of which, I hope you enjoy your first experience with your friends! [/QUOTE]
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