Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Never played D&D and taking role as DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whisper72" data-source="post: 3035477" data-attributes="member: 17339"><p>Already tons of good advice. One thing I have not heard yet is on the personal/human interaction side. Agree with eachother that:</p><p>- yes you are all new at this</p><p>- yes you are all trying to have fun</p><p>- yes you (and they) will make plenty mistakes about this</p><p></p><p>The important thing is to talk about it with eachother. Ask and give feedback. Between DM and players, between players etc.</p><p></p><p>Also, if ppl do not have the books, make printouts of the class descriptions in the SRD, stapled per class. If more then one person is interested in the same class, consider making two copies. This way, everyone has the basic rules of what their PC's can and cannot do in front of them.</p><p></p><p>As for a slow response on your side. Is this because you are looking up rules?</p><p></p><p>The best way to act, if you are comfy with this, is to make a ruling on the spot, based on what you know and understand of the rules already and common sense. Write down both the issue and your ruling quickly, and check it out after the session what the rules really have to say about it.</p><p></p><p>Since you all agree (see the beginning statements) that you are all still learning, and chances are that there is not yet a whole lot of RP'ing and world-building going on in the first bunch of sessions, any 'disconnects' from having a ruling run otherwise in a next session should not be a problem. Simply begin the next game saying somthing like:</p><p>"remember guys, that ruling last game where I said it took 2 rounds to wake up? The rules actually say blah blah blah, so that is the way we are going to do it next time"</p><p>This way, ppl can take the changed ruling immediately into account for the next time this situation occurs.</p><p></p><p>Furthermore, despite all the 'keep it simple and only core books', DO consider buying the DMGII. Not for all the variant rules, but for the DM advice and for the completely statted out village of Saltmarsh, which has plenty of adventure hooks for the first however many sessions. Simply put the Sunless Citadel somewhere several days travel away from the village, and all will be well.</p><p></p><p>As for the attendance thingy. If there is not yet a whole lot of story building and RP'ing going on, it matters little if every session has a different line up of players and characters. If you know this is likely to happen, try to plan the sessions such that the party ends at a place where it is somewhat logical for the constellation of the party to change (i.e. back in town), where you can simply say that some PC's decided to stay in town to shop/whatever and others hook up for the next foray into the dungeon.</p><p></p><p>Try to make clear to all involved however that a tabletop RPG is a group effort. Just as with a sports team, not showing up dupes the rest of the team. So everyone should commit to the game, and understand that a no-show (especially if it was not announced early on) is a real nuisance for the rest of the group.</p><p></p><p>Anyhoo, enough for now, enjoy the game!</p></blockquote><p></p>
[QUOTE="Whisper72, post: 3035477, member: 17339"] Already tons of good advice. One thing I have not heard yet is on the personal/human interaction side. Agree with eachother that: - yes you are all new at this - yes you are all trying to have fun - yes you (and they) will make plenty mistakes about this The important thing is to talk about it with eachother. Ask and give feedback. Between DM and players, between players etc. Also, if ppl do not have the books, make printouts of the class descriptions in the SRD, stapled per class. If more then one person is interested in the same class, consider making two copies. This way, everyone has the basic rules of what their PC's can and cannot do in front of them. As for a slow response on your side. Is this because you are looking up rules? The best way to act, if you are comfy with this, is to make a ruling on the spot, based on what you know and understand of the rules already and common sense. Write down both the issue and your ruling quickly, and check it out after the session what the rules really have to say about it. Since you all agree (see the beginning statements) that you are all still learning, and chances are that there is not yet a whole lot of RP'ing and world-building going on in the first bunch of sessions, any 'disconnects' from having a ruling run otherwise in a next session should not be a problem. Simply begin the next game saying somthing like: "remember guys, that ruling last game where I said it took 2 rounds to wake up? The rules actually say blah blah blah, so that is the way we are going to do it next time" This way, ppl can take the changed ruling immediately into account for the next time this situation occurs. Furthermore, despite all the 'keep it simple and only core books', DO consider buying the DMGII. Not for all the variant rules, but for the DM advice and for the completely statted out village of Saltmarsh, which has plenty of adventure hooks for the first however many sessions. Simply put the Sunless Citadel somewhere several days travel away from the village, and all will be well. As for the attendance thingy. If there is not yet a whole lot of story building and RP'ing going on, it matters little if every session has a different line up of players and characters. If you know this is likely to happen, try to plan the sessions such that the party ends at a place where it is somewhat logical for the constellation of the party to change (i.e. back in town), where you can simply say that some PC's decided to stay in town to shop/whatever and others hook up for the next foray into the dungeon. Try to make clear to all involved however that a tabletop RPG is a group effort. Just as with a sports team, not showing up dupes the rest of the team. So everyone should commit to the game, and understand that a no-show (especially if it was not announced early on) is a real nuisance for the rest of the group. Anyhoo, enough for now, enjoy the game! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Never played D&D and taking role as DM
Top