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<blockquote data-quote="woodelf" data-source="post: 4278140" data-attributes="member: 10201"><p>I was curious about these, so i went and skimmed the new MM to figure it out, and i'm lost. How is "Recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> " easier to read than "Recharge 6"? More importantly, as near as i can tell it's always a contiguous range, ending at 6, so the one possible advantage of using icons (listing specific values on the die, as opposed to just a range) isn't relevant. I'm *really* not seeing how "Recharge <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> " is easier/quicker to read than "Recharge 3-6". Especially since all the little die icons are sorta same-looking (by their very nature), meaning it's probably just as quick for your brain to notice there are 4 of them on the page, as to actually see that the results 3 through 6 are represented. And they don't even aid in quickly finding such powers, because they're not printed in glorious 2-color offset (like the smilies here), but just plain old black-on-background text, so they blend right in with the rest of the text. Anybody actually think that WotC is improving readability/referenceability by using these icons?</p><p></p><p>I'm not particularly sold on the icons for attack types, either--but i have a very verbal brain. So i can probably pick out the word "melee" in bold at the beginning of a paragraph, even in a page full of text, just as fast as i can pick out all instances of icons, and then identify which are swords and which are something else. Especially with the extreme visual similarity (to my brain) of the close and ranged icons. But i understand that a lot of people are visually-oriented, so the icons are probably quicker to pick out for many, than a bunch of same-length words. </p><p></p><p>I wouldn't've thought that applied to the dice icons, as they're just number stand-ins--are they easier to read than actual numbers, for the visually-oriented? Also, the dice icons are in the middle of blocks of text--a large part of the added referenceability of the attack-type icons is them sitting on the margin outside of their paragraph.</p></blockquote><p></p>
[QUOTE="woodelf, post: 4278140, member: 10201"] I was curious about these, so i went and skimmed the new MM to figure it out, and i'm lost. How is "Recharge :6: " easier to read than "Recharge 6"? More importantly, as near as i can tell it's always a contiguous range, ending at 6, so the one possible advantage of using icons (listing specific values on the die, as opposed to just a range) isn't relevant. I'm *really* not seeing how "Recharge :3: :4: :5: :6: " is easier/quicker to read than "Recharge 3-6". Especially since all the little die icons are sorta same-looking (by their very nature), meaning it's probably just as quick for your brain to notice there are 4 of them on the page, as to actually see that the results 3 through 6 are represented. And they don't even aid in quickly finding such powers, because they're not printed in glorious 2-color offset (like the smilies here), but just plain old black-on-background text, so they blend right in with the rest of the text. Anybody actually think that WotC is improving readability/referenceability by using these icons? I'm not particularly sold on the icons for attack types, either--but i have a very verbal brain. So i can probably pick out the word "melee" in bold at the beginning of a paragraph, even in a page full of text, just as fast as i can pick out all instances of icons, and then identify which are swords and which are something else. Especially with the extreme visual similarity (to my brain) of the close and ranged icons. But i understand that a lot of people are visually-oriented, so the icons are probably quicker to pick out for many, than a bunch of same-length words. I wouldn't've thought that applied to the dice icons, as they're just number stand-ins--are they easier to read than actual numbers, for the visually-oriented? Also, the dice icons are in the middle of blocks of text--a large part of the added referenceability of the attack-type icons is them sitting on the margin outside of their paragraph. [/QUOTE]
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