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General Tabletop Discussion
D&D Older Editions
New 4E: Divorcing Class and Role (and what is a controller?)
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<blockquote data-quote="Xeviat" data-source="post: 7023752" data-attributes="member: 57494"><p>Part of the thread title was "What is a Controller?". This is a question that is going to be important when having classes have the ability to be multiple roles.</p><p></p><p>Defenders have their Marks, or marking auras.</p><p>Strikers have some sort of damage buff, be it a constant +Ability score to damage, some extra dice, or even free minor action attacks.</p><p>Leaders have their 2-3/encounter minor action heals.</p><p>Controllers have ... well ...</p><p></p><p>What do controllers have? There's no "controller" role ability.</p><p></p><p>If you look at the original entry Multiclass feats, I think we can see a little bit of what the controller is: the controller is defined by the at-will powers available to them. Multiclass Rogue gives 1/encounter sneak attack. Multiclass Fighter gives 1/encounter mark. Multiclass Cleric gives 1/day healing word. Multiclass Wizard gives 1/encounter wizard at-will.</p><p></p><p>But, if I'm opening spells and exploits up to more classes, how do I retain this? What does a "controller wizard" get over a "striker wizard"? What did the Wizard get over the Sorcerer in 4th?</p><p></p><p>The Wizard (Arcanist) had 1/encounter impliment powers. They have their spellbook ability to swap out dailies and utilities.</p><p>The Sorcerer got +Stat+X to damage, some energy resistance, and some other little stuff.</p><p></p><p>I looked at them because their at-wills were quite comparable.</p><p></p><p>So, what sets a controller apart to you? If, lets say, the Fighter had options for each role, how would you differentiate a controller? Lets say the Fighter has two controller options; one is a polearm wielding Dragoon and one is a longbow or crossbow wielding Marksman. The Hunter and Scout Rangers had some different abilities; the Hunter got some spiffy At-wills, while the Scout got a free action two-weapon attack.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7023752, member: 57494"] Part of the thread title was "What is a Controller?". This is a question that is going to be important when having classes have the ability to be multiple roles. Defenders have their Marks, or marking auras. Strikers have some sort of damage buff, be it a constant +Ability score to damage, some extra dice, or even free minor action attacks. Leaders have their 2-3/encounter minor action heals. Controllers have ... well ... What do controllers have? There's no "controller" role ability. If you look at the original entry Multiclass feats, I think we can see a little bit of what the controller is: the controller is defined by the at-will powers available to them. Multiclass Rogue gives 1/encounter sneak attack. Multiclass Fighter gives 1/encounter mark. Multiclass Cleric gives 1/day healing word. Multiclass Wizard gives 1/encounter wizard at-will. But, if I'm opening spells and exploits up to more classes, how do I retain this? What does a "controller wizard" get over a "striker wizard"? What did the Wizard get over the Sorcerer in 4th? The Wizard (Arcanist) had 1/encounter impliment powers. They have their spellbook ability to swap out dailies and utilities. The Sorcerer got +Stat+X to damage, some energy resistance, and some other little stuff. I looked at them because their at-wills were quite comparable. So, what sets a controller apart to you? If, lets say, the Fighter had options for each role, how would you differentiate a controller? Lets say the Fighter has two controller options; one is a polearm wielding Dragoon and one is a longbow or crossbow wielding Marksman. The Hunter and Scout Rangers had some different abilities; the Hunter got some spiffy At-wills, while the Scout got a free action two-weapon attack. [/QUOTE]
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