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General Tabletop Discussion
D&D Older Editions
New 4E: Divorcing Class and Role (and what is a controller?)
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<blockquote data-quote="Raith5" data-source="post: 7024011" data-attributes="member: 56051"><p>I really like this idea ( while I like both 4e and 5e, ultimately I think 4e is a more fun game despite the elegance of 5e). I really like the idea of divorcing of class and role - especially for the core classes.</p><p></p><p>Now in my 4e campaign the best controller in the party is fighter and the controllerly (!) part of his makeup comes from his powers (Come a t get it, footwork lure etc) but he uses a polearm - and this i really important to his ability to control in spaces around him and target multiple foes. I think the ability of move enemies around/knock prone should not be underestimated. And I think it is logical that the choice of weapon should really influence the capacity of execute roles and make weapons distinct in combat.</p><p></p><p>So yeah, controlling is moving targets around, knocking enemies prone, attacking multiple enemies, softening and debuffing (imposing weakness/vulnerabilities) denying certain spaces in the battlefield, denying actions (daze/stun/charms) - basically anything that really annoys DMs!</p></blockquote><p></p>
[QUOTE="Raith5, post: 7024011, member: 56051"] I really like this idea ( while I like both 4e and 5e, ultimately I think 4e is a more fun game despite the elegance of 5e). I really like the idea of divorcing of class and role - especially for the core classes. Now in my 4e campaign the best controller in the party is fighter and the controllerly (!) part of his makeup comes from his powers (Come a t get it, footwork lure etc) but he uses a polearm - and this i really important to his ability to control in spaces around him and target multiple foes. I think the ability of move enemies around/knock prone should not be underestimated. And I think it is logical that the choice of weapon should really influence the capacity of execute roles and make weapons distinct in combat. So yeah, controlling is moving targets around, knocking enemies prone, attacking multiple enemies, softening and debuffing (imposing weakness/vulnerabilities) denying certain spaces in the battlefield, denying actions (daze/stun/charms) - basically anything that really annoys DMs! [/QUOTE]
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New 4E: Divorcing Class and Role (and what is a controller?)
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