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New 4E: Divorcing Class and Role (and what is a controller?)
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<blockquote data-quote="thanson02" data-source="post: 7029373" data-attributes="member: 6801619"><p>Martial Practices did need better treatment, no lie. They did follow certain patterns though.</p><p></p><p>• Give a +10 to a particular skill check</p><p>• Able to replace 2 skill checks with another if your choice</p><p>• give bonuses to particular things you do like fortifying animals and campsites</p><p></p><p>And not to mention other things as well. I've been in the process of cross comparing Martial Practices with Skill Utility Powers and found some interesting stuff. Although it doesn't help that what was published in Martial Power 2 came out before Skill Powers came out, so it came off a little wonky. However because of a recent conversation, I've been rethinking the role of Martial Powers in relation to encounter types (combat, social, exploration).</p><p></p><p>Some ideas that popped up were warriors taking an hour to hone their weapons and armor in order to give it stat bonuses for a period of time (combat, and could be done by reworking Forge Armor and Forge Weapon). Looking at the martial practice is already in the book, most of them seem to work well with exploration based events anyways and I'm just starting the process.</p><p></p><p>We will see what I come up with.</p><p></p><p>Sent from my XT1096 using Tapatalk</p></blockquote><p></p>
[QUOTE="thanson02, post: 7029373, member: 6801619"] Martial Practices did need better treatment, no lie. They did follow certain patterns though. • Give a +10 to a particular skill check • Able to replace 2 skill checks with another if your choice • give bonuses to particular things you do like fortifying animals and campsites And not to mention other things as well. I've been in the process of cross comparing Martial Practices with Skill Utility Powers and found some interesting stuff. Although it doesn't help that what was published in Martial Power 2 came out before Skill Powers came out, so it came off a little wonky. However because of a recent conversation, I've been rethinking the role of Martial Powers in relation to encounter types (combat, social, exploration). Some ideas that popped up were warriors taking an hour to hone their weapons and armor in order to give it stat bonuses for a period of time (combat, and could be done by reworking Forge Armor and Forge Weapon). Looking at the martial practice is already in the book, most of them seem to work well with exploration based events anyways and I'm just starting the process. We will see what I come up with. Sent from my XT1096 using Tapatalk [/QUOTE]
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New 4E: Divorcing Class and Role (and what is a controller?)
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