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D&D Older Editions
New 4E: Divorcing Class and Role (and what is a controller?)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7030207" data-attributes="member: 82106"><p>I don't even have the feat. However, a lot of 'minor boons' are simply "you can cast this ritual now" in effect. Minor boons are unregulated, but they are somewhat feat-like in the sense of usually being small things that give you some minor advantage. A new language, 500gp, making friends with an official, getting a consumable magic item, these are usually minor boons. </p><p></p><p></p><p></p><p>How I worked it is sort of 'reverse experience'. Your character adventures, and sometime in the course of that, either explicitly by picking up an item or something similar, or indirectly by gaining information or training that provides an item or ability, the character gains a new 'feature'. This feature is a 'major boon'. Each major boon you acquire adds one to your character's level. So a level 1 fighter who finds a +1 magic sword +2 vs goblins has now advanced to level 2! He will now acquire the hit points, attack bonus, etc of a level 2 fighter. Note that classes don't have level-by-level class features, BUT boons (particularly the powers they grant) often do have level scaling, and there are a few other things that scale with level, so leveling up is pretty much equivalent to 4e leveling, though there are less power slots and no real need for explicit swapping.</p><p></p><p>Anyway, the point is, it leads to a system where players direct their character's actions towards acquiring the boons they desire, and boons organically reflect the actions and history of the characters almost entirely, with class playing more of a foundational role as a basis (there are 'associations' between classes and boons, they just aren't absolutes that say 'thou shalt not ever let the fighter get this spell casting boon', its more like "thematically this works for an elementalist").</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7030207, member: 82106"] I don't even have the feat. However, a lot of 'minor boons' are simply "you can cast this ritual now" in effect. Minor boons are unregulated, but they are somewhat feat-like in the sense of usually being small things that give you some minor advantage. A new language, 500gp, making friends with an official, getting a consumable magic item, these are usually minor boons. How I worked it is sort of 'reverse experience'. Your character adventures, and sometime in the course of that, either explicitly by picking up an item or something similar, or indirectly by gaining information or training that provides an item or ability, the character gains a new 'feature'. This feature is a 'major boon'. Each major boon you acquire adds one to your character's level. So a level 1 fighter who finds a +1 magic sword +2 vs goblins has now advanced to level 2! He will now acquire the hit points, attack bonus, etc of a level 2 fighter. Note that classes don't have level-by-level class features, BUT boons (particularly the powers they grant) often do have level scaling, and there are a few other things that scale with level, so leveling up is pretty much equivalent to 4e leveling, though there are less power slots and no real need for explicit swapping. Anyway, the point is, it leads to a system where players direct their character's actions towards acquiring the boons they desire, and boons organically reflect the actions and history of the characters almost entirely, with class playing more of a foundational role as a basis (there are 'associations' between classes and boons, they just aren't absolutes that say 'thou shalt not ever let the fighter get this spell casting boon', its more like "thematically this works for an elementalist"). [/QUOTE]
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New 4E: Divorcing Class and Role (and what is a controller?)
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