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New 4E: Divorcing Class and Role (and what is a controller?)
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<blockquote data-quote="Cyvris" data-source="post: 7040097" data-attributes="member: 81262"><p>You know what "Controller" I found recently and think should have been the baseline for Controller's "thing"? The Protector Druid. </p><p></p><p>The class' "Nature's Growth" Encounter Power gives direct "control" (shutting down a zone) by making it difficult terrain that lasts the entire encounter and scales reasonably well. On top of that, the class features you pick directly tie into it, either making it a more effective healing zone for allies or letting your allies ignore the difficult terrain all together. It's a Minor Action too, allowing it to flow effortlessly into the class' toolbox. </p><p></p><p>Looking at it from a design perspective I'd be tempted to spread something similar to all the other Controllers. </p><p></p><p>Wizard-Wall of X element that effects creatures that start/end within it-class feature choice for a defense/saving throw debuff of some form or forced movement </p><p></p><p>Invoker-A consecration effect that creates a burst of damaging terrain-class feature choice either grants allies minor damage reduction while in the zone or enemies suffer an attack debuff on top of the damage</p><p></p><p>Psion-Specify a scaling number of enemies by tier that you can move 1 (scaling maybe as well) square per turn, class features let you make a "wall" through the spaces the creature moved that are straight up impassable or lock the creature itself down</p></blockquote><p></p>
[QUOTE="Cyvris, post: 7040097, member: 81262"] You know what "Controller" I found recently and think should have been the baseline for Controller's "thing"? The Protector Druid. The class' "Nature's Growth" Encounter Power gives direct "control" (shutting down a zone) by making it difficult terrain that lasts the entire encounter and scales reasonably well. On top of that, the class features you pick directly tie into it, either making it a more effective healing zone for allies or letting your allies ignore the difficult terrain all together. It's a Minor Action too, allowing it to flow effortlessly into the class' toolbox. Looking at it from a design perspective I'd be tempted to spread something similar to all the other Controllers. Wizard-Wall of X element that effects creatures that start/end within it-class feature choice for a defense/saving throw debuff of some form or forced movement Invoker-A consecration effect that creates a burst of damaging terrain-class feature choice either grants allies minor damage reduction while in the zone or enemies suffer an attack debuff on top of the damage Psion-Specify a scaling number of enemies by tier that you can move 1 (scaling maybe as well) square per turn, class features let you make a "wall" through the spaces the creature moved that are straight up impassable or lock the creature itself down [/QUOTE]
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New 4E: Divorcing Class and Role (and what is a controller?)
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