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New 4E: Divorcing Class and Role (and what is a controller?)
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<blockquote data-quote="Xeviat" data-source="post: 7040106" data-attributes="member: 57494"><p>Very much yes. The problem is that if I do what I'm talking about here, and have the wizard with specializations to let them be a controller, defender, leader, or striker, then the controller options need to have class features that facilitate being a controller. Otherwise, a striker wizard (evoker) is going to be able to choose control focused powers while enjoying a striker buff, unless I very firmly limit Spell choice (which I could through schools and spheres).</p><p></p><p>And then I just realized you were talking about minor action abilities. Yes. Yes. Very yes. If those could be designed for all of the controller roles for each class, that would be what would be needed. Heck, I'd make sure all of the role abilities were minor action so that there would be a hard choice for minor action powers. Leaders would need a constant minor action ability since their main one is only twice per encounter.</p><p></p><p>For strikers: A TWFing fighter could have minor offhand attack. A rogue has a minor "find the weak spot" if they're designed to attack every round. A ranger has a minor action pet attack. A wizard has a minor action "empower Spell".</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7040106, member: 57494"] Very much yes. The problem is that if I do what I'm talking about here, and have the wizard with specializations to let them be a controller, defender, leader, or striker, then the controller options need to have class features that facilitate being a controller. Otherwise, a striker wizard (evoker) is going to be able to choose control focused powers while enjoying a striker buff, unless I very firmly limit Spell choice (which I could through schools and spheres). And then I just realized you were talking about minor action abilities. Yes. Yes. Very yes. If those could be designed for all of the controller roles for each class, that would be what would be needed. Heck, I'd make sure all of the role abilities were minor action so that there would be a hard choice for minor action powers. Leaders would need a constant minor action ability since their main one is only twice per encounter. For strikers: A TWFing fighter could have minor offhand attack. A rogue has a minor "find the weak spot" if they're designed to attack every round. A ranger has a minor action pet attack. A wizard has a minor action "empower Spell". [/QUOTE]
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