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New Academy of Law advanced programs for Psi Judges - feedback welcome
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<blockquote data-quote="Andrew Dixon" data-source="post: 8460549" data-attributes="member: 6943025"><p>I have also created a Precog Cadet and a full Precog Judge using the Precog PSI Cadet from The Judge Child as a base</p><p></p><p><strong>Precog Cadet</strong> [1 year]</p><p><strong>Prerequisites: </strong>Basic Psionics, PSI +1</p><p><strong>Attributes: </strong>INT +1, WIL +1, CHA +1, PSI +1</p><p><strong>Skill Choices: </strong>dodge, law, precognition, [<em>psionic</em>]</p><p><strong><u>Exploits</u></strong>:</p><p><strong>Precog. </strong>Gain +1d6 bonus to INITIATIVE checks as well as checks to access the ambush turn.</p><p><strong>Psychic Inkling. </strong>Once per day after making an attribute check, you can choose to reroll it then pick which of the rolls to apply.</p><p></p><p></p><p><strong>Precog </strong>[1d6 years]</p><p><strong>Prerequisites</strong>: Precog Cadet, PSI 5+</p><p><strong>Attributes: </strong>INT +1, WIL +1, CHA +1, PSI +1</p><p><strong>Skill Choices: </strong>dodge, law, precognition, [<em>psionic</em>]</p><p><strong><u>Exploits</u></strong>:</p><p><strong>Reading the Signs. </strong>Choose a fortune-telling method such as astrology, palmistry, runes or similar. Once per day, use this method to ask the GM a question. The GM must answer truthfully, although they may do so cryptically.</p><p><strong>Another Fate. </strong>You are beset by nightmares offering insight into your death, allowing you to possibly avoid it. If an attack would reduce you to zero HEALTH, you may ignore that attack and the damage it caused. You cannot use this exploit again until the GM introduces new nightmares/portents that perpetuate the cycle.</p><p><strong>Don’t Stand There. </strong>Glimpses of the immediate future allow you to give allies within 10 feet of you a +1d6 bonus to INITIATIVE</p><p><strong>I Saw That Coming. </strong>When damaged by an attack, you can use your Reaction to get out of the way. You only take half the damage the attack would cause. This can only be used once per encounter</p></blockquote><p></p>
[QUOTE="Andrew Dixon, post: 8460549, member: 6943025"] I have also created a Precog Cadet and a full Precog Judge using the Precog PSI Cadet from The Judge Child as a base [B]Precog Cadet[/B] [1 year] [B]Prerequisites: [/B]Basic Psionics, PSI +1 [B]Attributes: [/B]INT +1, WIL +1, CHA +1, PSI +1 [B]Skill Choices: [/B]dodge, law, precognition, [[I]psionic[/I]] [B][U]Exploits[/U][/B]: [B]Precog. [/B]Gain +1d6 bonus to INITIATIVE checks as well as checks to access the ambush turn. [B]Psychic Inkling. [/B]Once per day after making an attribute check, you can choose to reroll it then pick which of the rolls to apply. [B]Precog [/B][1d6 years] [B]Prerequisites[/B]: Precog Cadet, PSI 5+ [B]Attributes: [/B]INT +1, WIL +1, CHA +1, PSI +1 [B]Skill Choices: [/B]dodge, law, precognition, [[I]psionic[/I]] [B][U]Exploits[/U][/B]: [B]Reading the Signs. [/B]Choose a fortune-telling method such as astrology, palmistry, runes or similar. Once per day, use this method to ask the GM a question. The GM must answer truthfully, although they may do so cryptically. [B]Another Fate. [/B]You are beset by nightmares offering insight into your death, allowing you to possibly avoid it. If an attack would reduce you to zero HEALTH, you may ignore that attack and the damage it caused. You cannot use this exploit again until the GM introduces new nightmares/portents that perpetuate the cycle. [B]Don’t Stand There. [/B]Glimpses of the immediate future allow you to give allies within 10 feet of you a +1d6 bonus to INITIATIVE [B]I Saw That Coming. [/B]When damaged by an attack, you can use your Reaction to get out of the way. You only take half the damage the attack would cause. This can only be used once per encounter [/QUOTE]
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