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New adventure path from ENP
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<blockquote data-quote="renau1g" data-source="post: 5144634" data-attributes="member: 54810"><p>I have the current Paizo AP (Kingmaker) and it is a sandbox open concept game and it has some hints for who to keep the PC's from getting in over their heads. Say the level 1 PC's end up heading to the next area (meant for lvl 5+) the module suggests letting the PC's see the powerful enemies from afar first if they don't remember the monsters from the area with skill checks. If the party says "no, we're level 1's, we can totally take that group of trolls" then they're deserving of a TPK. </p><p></p><p>Personally, I like the half-tier idea myself. In Kingmaker the first adventure is from 1-4, so you can easily make the 4e one 1-5. This would also cut down on the number of adventures to write. I'm guessing there's got to be some economies of scale dealing with fewer, but larger adventures when you get it formatted, printed, etc as the small scale print run would cost a fortune for EN. </p><p></p><p>If it's half tiers, there's less chance for a party to get in over their heads (in the aforementioned example, 4e PC's at level 1 are much hardier than PF ones) and after one or two very difficult battles they might reconsider the area and try somewhere else. As Morrus said, the illusion that there's no railroads</p></blockquote><p></p>
[QUOTE="renau1g, post: 5144634, member: 54810"] I have the current Paizo AP (Kingmaker) and it is a sandbox open concept game and it has some hints for who to keep the PC's from getting in over their heads. Say the level 1 PC's end up heading to the next area (meant for lvl 5+) the module suggests letting the PC's see the powerful enemies from afar first if they don't remember the monsters from the area with skill checks. If the party says "no, we're level 1's, we can totally take that group of trolls" then they're deserving of a TPK. Personally, I like the half-tier idea myself. In Kingmaker the first adventure is from 1-4, so you can easily make the 4e one 1-5. This would also cut down on the number of adventures to write. I'm guessing there's got to be some economies of scale dealing with fewer, but larger adventures when you get it formatted, printed, etc as the small scale print run would cost a fortune for EN. If it's half tiers, there's less chance for a party to get in over their heads (in the aforementioned example, 4e PC's at level 1 are much hardier than PF ones) and after one or two very difficult battles they might reconsider the area and try somewhere else. As Morrus said, the illusion that there's no railroads [/QUOTE]
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