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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5189976" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #2 A1 Kobold Ambush</p><p></p><p>Round #5.</p><p></p><p>Grey- Move. Ray of Frost KD2; Hit 8 Cold damage (16 HP bloodied) & Slowed. Surrenders.</p><p></p><p>Time to play 1 minute.</p><p>Total time to play 44 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>McGyver, Male Dragonborn Paladin of Bahamut 1 (HP9/27 bloodied)</p><p>Dirty Biskit, Male Dwarven Fighter 1 (HP25/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP20/26)</p><p>Winstanley Portico, Male Halfling Rogue 1 (HP25/25)</p><p>Grey Morlock, Male Human Wizard 1 (HP18/23)</p><p></p><p>Bad Guys 625XP Level 2 Encounter.</p><p>Kobold Skirmisher Level 1 Skirmisher [KS] DEAD</p><p>Kobold Dragonshield Level 2 Soldier [KD] (x3) (HP16/36) 2 DEAD 1 SURRENDERED</p><p>Kobold Wyrmpriest Level 3 Artillery [KW] DEAD</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 4</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 2 </p><p>Ko'd PCs 0 Total 1</p><p>Bad Guy Crits 0 Total 1</p><p></p><p>Comment: I think the players were a little dismayed that firstly the monsters got the jump on them, the value of the Perception check has just rocketed; and secondly that the monsters were harder to kill, they miss Minions already- the learning curve starts here. Good encounter for the reasons stated above, however I'm still just not sure I like the idea of two ambushes in a row, and yet with the PCs heading to the Kobold Lair it has to work this way (IMHO).</p><p></p><p>The surrendered Kobold Dragonshield eventually tells all he knows- which is that there are some guards outside the lair, and that Irontooth lies within- Irontooth the Goblin; Irontooth the Killer. The PCs can't wait to meet him.</p><p></p><p>Stats: A slightly fairer distribution of attacks, PCs 28 attack rolls vs Monsters 21; with the PCs connecting 75% of the time (that's some effort with the dice), and the monsters connecting only 61.9% of the time. Honourable mention goes to McGyver who hit 83.33% of the time (5 from 6), and soaked up a total of 59 Hit Points damage in the fracas. McGyver was in the firing line for 13 of the monsters 21 attacks- that's solid Defending, although he did lie down briefly. Only Grey did more damage than McGyver (McGyver 48 damage; Grey 59), and that's with Dirty landing 2 Crits (44 damage in total).</p><p></p><p>Stats Comparison: In the first combat the bad guys had 101 hit points all told, in this fight it was 171; no Daily Powers or Action points got spent, unlike in the first fight- therefore damage/turn suffered, Encounter #1 53.33 points/turn; Encounter #2 35.67 points/turn. This of course slowed the encounter down considerably, from 3 Turns for Encounter #1 to 6 Turns for Encounter #2. Having said this the time for completing the encounter was impressive- Encounter #1 26 minutes, Encounter #2 44 minutes- it seems pretty much in proportion with the increased hit points for the bad guys. </p><p></p><p>Odd stat this but here goes, in Encounter #1 the PCs clocked up 18.27 XP/minute of play, and 158.33 XP/Turn; each turn averaging 8.67 minutes. In comparison in Encounter #2 the PCs managed 14.2 XP/minute of play, and 104.17 XP/Turn; each turn averaging 7.33 minutes to play.</p><p></p><p>The combined stats from both encounters confirm that Winstanley is a Striker (Hit 87.5% of the time), and Kaspard, the Cleric Leader, is not (Hit 57.14% of the time). To further demonstrate this a comparison between damage done shows Winstanley with 95 points of damage, 92 Grey, 91 Dirty, 67 McGyver & 29 Kaspard. </p><p></p><p>The Defender status also shows up in the fact that the PCs have taken a total of 125 points of damage, with McGyver (59) and Dirty (30) soaking up a total of 71.2% of the damage dealt. It's not a subconscious thing on the part of the DM, these two guys are generally to be found in the thickest part of the action, Marking & Divine Challenging (when McGyver remembers) the bad guys every chance they can.</p><p></p><p>When all the PCs are at second level I will endeavour to look at each PC in turn, the data for their different attack modes- success rates, average damage dealt etc.</p><p></p><p>Something to check as the encounters mount is the amount of damage the PCs inflict in the opening rounds of combat. At present the PCs average 71 and 60.5 points of damage in the first and second rounds of combat respectively. This figure is halved in the following rounds, obviously- as with all of this data it is at present based on only two encounters, nine rounds of play- it is therefore unwise to attempt to formulate any (lasting) conclusions.</p><p></p><p>One thing I will also be looking at is the amount of time it takes to complete an Encounter at Level +1 against, for example, an Encounter at Level +4, to see also how this works as regards the XP reward- per minute and/or per turn.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5189976, member: 16069"] H1 Keep on the Shadowfell Encounter #2 A1 Kobold Ambush Round #5. Grey- Move. Ray of Frost KD2; Hit 8 Cold damage (16 HP bloodied) & Slowed. Surrenders. Time to play 1 minute. Total time to play 44 minutes. End of Combat- Good Guys McGyver, Male Dragonborn Paladin of Bahamut 1 (HP9/27 bloodied) Dirty Biskit, Male Dwarven Fighter 1 (HP25/31) Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP20/26) Winstanley Portico, Male Halfling Rogue 1 (HP25/25) Grey Morlock, Male Human Wizard 1 (HP18/23) Bad Guys 625XP Level 2 Encounter. Kobold Skirmisher Level 1 Skirmisher [KS] DEAD Kobold Dragonshield Level 2 Soldier [KD] (x3) (HP16/36) 2 DEAD 1 SURRENDERED Kobold Wyrmpriest Level 3 Artillery [KW] DEAD Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 0 Total 4 2nd Winds 0 Total 1 Crits 0 Total 2 Ko'd PCs 0 Total 1 Bad Guy Crits 0 Total 1 Comment: I think the players were a little dismayed that firstly the monsters got the jump on them, the value of the Perception check has just rocketed; and secondly that the monsters were harder to kill, they miss Minions already- the learning curve starts here. Good encounter for the reasons stated above, however I'm still just not sure I like the idea of two ambushes in a row, and yet with the PCs heading to the Kobold Lair it has to work this way (IMHO). The surrendered Kobold Dragonshield eventually tells all he knows- which is that there are some guards outside the lair, and that Irontooth lies within- Irontooth the Goblin; Irontooth the Killer. The PCs can't wait to meet him. Stats: A slightly fairer distribution of attacks, PCs 28 attack rolls vs Monsters 21; with the PCs connecting 75% of the time (that's some effort with the dice), and the monsters connecting only 61.9% of the time. Honourable mention goes to McGyver who hit 83.33% of the time (5 from 6), and soaked up a total of 59 Hit Points damage in the fracas. McGyver was in the firing line for 13 of the monsters 21 attacks- that's solid Defending, although he did lie down briefly. Only Grey did more damage than McGyver (McGyver 48 damage; Grey 59), and that's with Dirty landing 2 Crits (44 damage in total). Stats Comparison: In the first combat the bad guys had 101 hit points all told, in this fight it was 171; no Daily Powers or Action points got spent, unlike in the first fight- therefore damage/turn suffered, Encounter #1 53.33 points/turn; Encounter #2 35.67 points/turn. This of course slowed the encounter down considerably, from 3 Turns for Encounter #1 to 6 Turns for Encounter #2. Having said this the time for completing the encounter was impressive- Encounter #1 26 minutes, Encounter #2 44 minutes- it seems pretty much in proportion with the increased hit points for the bad guys. Odd stat this but here goes, in Encounter #1 the PCs clocked up 18.27 XP/minute of play, and 158.33 XP/Turn; each turn averaging 8.67 minutes. In comparison in Encounter #2 the PCs managed 14.2 XP/minute of play, and 104.17 XP/Turn; each turn averaging 7.33 minutes to play. The combined stats from both encounters confirm that Winstanley is a Striker (Hit 87.5% of the time), and Kaspard, the Cleric Leader, is not (Hit 57.14% of the time). To further demonstrate this a comparison between damage done shows Winstanley with 95 points of damage, 92 Grey, 91 Dirty, 67 McGyver & 29 Kaspard. The Defender status also shows up in the fact that the PCs have taken a total of 125 points of damage, with McGyver (59) and Dirty (30) soaking up a total of 71.2% of the damage dealt. It's not a subconscious thing on the part of the DM, these two guys are generally to be found in the thickest part of the action, Marking & Divine Challenging (when McGyver remembers) the bad guys every chance they can. When all the PCs are at second level I will endeavour to look at each PC in turn, the data for their different attack modes- success rates, average damage dealt etc. Something to check as the encounters mount is the amount of damage the PCs inflict in the opening rounds of combat. At present the PCs average 71 and 60.5 points of damage in the first and second rounds of combat respectively. This figure is halved in the following rounds, obviously- as with all of this data it is at present based on only two encounters, nine rounds of play- it is therefore unwise to attempt to formulate any (lasting) conclusions. One thing I will also be looking at is the amount of time it takes to complete an Encounter at Level +1 against, for example, an Encounter at Level +4, to see also how this works as regards the XP reward- per minute and/or per turn. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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