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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5196833" data-attributes="member: 16069"><p>Forgot the map yesterday, rectified- see above.</p><p></p><p>H1 Keep on the Shadowfell</p><p>Encounter #4 A3 Kobold Lair, Inside (do you see what WOTC did there).</p><p></p><p>Round #1</p><p></p><p>Grey- Move. Scorching Burst KM6&9 & KS1; Hit KM6&9 6 Fire damage each- both DEAD.</p><p></p><p>KD1- Hold till Round 3, supposedly.</p><p></p><p>KD2- Hold till Round 3, supposedly.</p><p></p><p>Dirty- Reaping Strike KS3; Hit 12 damage- DEAD. Move. Shouts 'there are more...'</p><p></p><p>Winstanley- Deft Strike Combat Advantage KS2; Hit 13 damage (4 HP bloodied).</p><p></p><p>KM1- DEAD.</p><p></p><p>KM2- DEAD.</p><p></p><p>KM3- DEAD.</p><p></p><p>KM4- DEAD.</p><p></p><p>KM5- DEAD.</p><p></p><p>KM6- DEAD.</p><p></p><p>KM7- Charge Winstanley; Miss.</p><p></p><p>KM8- Move. Combat Advantage Spear Dirty; Hit 4 damage (27 HP)</p><p></p><p>KM9- DEAD.</p><p></p><p>KM10- Move. Charge McGyver; Miss.</p><p></p><p>McGyver- Valiant Strike KM10; Hit 12 damage- DEAD. Move to KS1. Divine Challenge KS1. Action Point. Radiant Smite KS1; Hit 16 Radiant damage (11 HP bloodied).</p><p></p><p>KW- Hold till Round 3, supposedly.</p><p></p><p>Irontooth- Hold till Round 3, supposedly.</p><p></p><p>KS1- Spear McGyver; Miss. Shift back. Screams a lot.</p><p></p><p>KS2- Spear Combat Advantage Dirty; Hit 8 damage (19 HP).</p><p></p><p>KS3- DEAD.</p><p></p><p>Kaspard- Move to McGyver. Lance of Faith KS1; Miss.</p><p></p><p>Time to play 9 minutes.</p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>McGyver, Male Dragonborn Paladin of Bahamut 1 (HP27/27)</p><p>Dirty Biskit, Male Dwarven Fighter 1 (HP19/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)</p><p>Winstanley Portico, Male Halfling Rogue 1 (HP25/25)</p><p>Grey Morlock, Male Human Wizard 1 (HP23/23)</p><p></p><p>Bad Guys 1250XP Level 6 Encounter.</p><p>Kobold Minion Level 1 Minion [KM] (x10) (HP1) 8 DEAD</p><p>Kobold Skirmisher Level 1 Skirmisher [KS] (x3) (HP11/27 & 4/27) 1 DEAD</p><p>Kobold Denwarden Level 2 Soldier [KD] (x2) (HP36)</p><p>Kobold Wyrmpriest Level 3 Artillery [KW] (HP36)</p><p>Irontooth the Goblin Level 3 Elite Brute [Irontooth] (HP106)</p><p></p><p>Action Points 1 Total 1</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p></p><p>Comment: Here's the dilemma, I'm running out of Kobolds and if the map holds true there's no reason why the other Kobolds (Wyrmpriest & Denwardens)- which should be held in reserve, according to the module until round three, anyway there's no reason why they shouldn't join the fight. Perhaps the Wyrmpriest, Denwardens and Irontooth have their headphones on, or are concentrating on doing a particularly difficult jigsaw... here they come.</p><p></p><p>Irontooth and the others are placed in position on the map, a brief description of each is given to the players, whose eyes light up when I describe the 'crazy-eyed, bandy-legged and heavily muscled' Goblin.</p><p></p><p>The PCs are still grinning.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5196833, member: 16069"] Forgot the map yesterday, rectified- see above. H1 Keep on the Shadowfell Encounter #4 A3 Kobold Lair, Inside (do you see what WOTC did there). Round #1 Grey- Move. Scorching Burst KM6&9 & KS1; Hit KM6&9 6 Fire damage each- both DEAD. KD1- Hold till Round 3, supposedly. KD2- Hold till Round 3, supposedly. Dirty- Reaping Strike KS3; Hit 12 damage- DEAD. Move. Shouts 'there are more...' Winstanley- Deft Strike Combat Advantage KS2; Hit 13 damage (4 HP bloodied). KM1- DEAD. KM2- DEAD. KM3- DEAD. KM4- DEAD. KM5- DEAD. KM6- DEAD. KM7- Charge Winstanley; Miss. KM8- Move. Combat Advantage Spear Dirty; Hit 4 damage (27 HP) KM9- DEAD. KM10- Move. Charge McGyver; Miss. McGyver- Valiant Strike KM10; Hit 12 damage- DEAD. Move to KS1. Divine Challenge KS1. Action Point. Radiant Smite KS1; Hit 16 Radiant damage (11 HP bloodied). KW- Hold till Round 3, supposedly. Irontooth- Hold till Round 3, supposedly. KS1- Spear McGyver; Miss. Shift back. Screams a lot. KS2- Spear Combat Advantage Dirty; Hit 8 damage (19 HP). KS3- DEAD. Kaspard- Move to McGyver. Lance of Faith KS1; Miss. Time to play 9 minutes. End of Round- Good Guys McGyver, Male Dragonborn Paladin of Bahamut 1 (HP27/27) Dirty Biskit, Male Dwarven Fighter 1 (HP19/31) Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26) Winstanley Portico, Male Halfling Rogue 1 (HP25/25) Grey Morlock, Male Human Wizard 1 (HP23/23) Bad Guys 1250XP Level 6 Encounter. Kobold Minion Level 1 Minion [KM] (x10) (HP1) 8 DEAD Kobold Skirmisher Level 1 Skirmisher [KS] (x3) (HP11/27 & 4/27) 1 DEAD Kobold Denwarden Level 2 Soldier [KD] (x2) (HP36) Kobold Wyrmpriest Level 3 Artillery [KW] (HP36) Irontooth the Goblin Level 3 Elite Brute [Irontooth] (HP106) Action Points 1 Total 1 Daily Powers 0 Total 0 Healing Surges 0 Total 0 2nd Winds 0 Total 0 Crits 0 Total 0 Comment: Here's the dilemma, I'm running out of Kobolds and if the map holds true there's no reason why the other Kobolds (Wyrmpriest & Denwardens)- which should be held in reserve, according to the module until round three, anyway there's no reason why they shouldn't join the fight. Perhaps the Wyrmpriest, Denwardens and Irontooth have their headphones on, or are concentrating on doing a particularly difficult jigsaw... here they come. Irontooth and the others are placed in position on the map, a brief description of each is given to the players, whose eyes light up when I describe the 'crazy-eyed, bandy-legged and heavily muscled' Goblin. The PCs are still grinning. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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