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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5209492" data-attributes="member: 16069"><p>Thanks for that, I'll keep it going, happy to report the players are still pretty much nailed to their seats, well I've not lost any.</p><p></p><p>H1 Keep on the Shadowfell</p><p>Encounter #5 A4 Burial Site</p><p></p><p>Round #1.</p><p></p><p>Grey- Move. Burning Hands HR1-3 & GD2; Hits all of them for 12 Fire damage each. HR1-3- DEAD & GD2 (36 HP). Action Point- Action Surge +3 To Hit & Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage for total +5/+4. Scorching Burst GD1-2; Hit GD1 only 10 Fire damage (38 HP).</p><p></p><p>Kalarel- Move. Shadow Claws Grey; Hit Restrained & ongoing 5 Necrotic damage.</p><p></p><p>GD1- Move. Bite Grey; Miss.</p><p></p><p>GD2- Move. Bite Grey; Hit 17 damage (6 HP bloodied).</p><p></p><p>Guard Drakes gotta love them when they come in pairs.</p><p></p><p>Kaspard- Move. Healing Word +7 HP Grey (18 HP). Sacred Flame GD1; Hit 4 Radiant damage (34 HP) & 3 Temp HP Phrenic.</p><p></p><p>Dirty- Move. Cleave GD1; Hit 9 damage (25 HP) & GD2; 3 damage (33 HP). GD1-2 Marked.</p><p></p><p>HR1- DEAD</p><p></p><p>HR2- DEAD</p><p></p><p>HR3- DEAD</p><p></p><p>HR4- Charge Dirty; Hit 4 damage (27 HP).</p><p></p><p>Phrenic- Inspiring Word +5 HP Self (21 HP). Move. Wolf Pack Tactics Combat Advantage GD1; Miss.</p><p></p><p>Agrid- Move. Crossbow Grey; Hit 6 damage (12 HP).</p><p></p><p>Winstanley- Move. Deft Strike Combat Advantage GD2; Hit 20 damage (13 HP bloodied).</p><p></p><p>Time to play 13 minutes.</p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 1 (HP27/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)</p><p>Winstanley Portico, Male Halfling Rogue 1 (HP25/25)</p><p>Grey Morlock, Male Human Wizard 1 (HP12/23)</p><p>Phrenic, Male Tiefling Warlord 1 (HP21/24)</p><p></p><p>Bad Guys 674XP Level 2 Encounter.</p><p>Human Rabble Level 2 Minions [HR] (x4) (HP1) 3 DEAD</p><p>Guard Drakes Level 2 Brute [GD] (x2) (HP25/48 & 13/48)</p><p>Agrid, Gnome Skulk Level 2 Lurker [Agrid] (HP34)</p><p>Kalarel's Spectral Apparition Level 4 Controller [Kalarel] (HP40)</p><p></p><p>Action Points 1 Total 1</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 2 Total 2</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p></p><p>Comment: They're not going mad with the Action Points and Daily Powers this time- perhaps they're trying to fathom out other ways to overcome the bad guys without relying on the big guns. I had Agrid continue to yell despicable things throughout the encounter, and Kalarel's Apparition make veiled threats about the 'Shadows that will swallow the Nentir Vale', which was mostly met with shrugs by the players. Plenty of acting up on my part, that and a voice that scoured my throat for Kalarel.[/HR]</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5209492, member: 16069"] Thanks for that, I'll keep it going, happy to report the players are still pretty much nailed to their seats, well I've not lost any. H1 Keep on the Shadowfell Encounter #5 A4 Burial Site Round #1. Grey- Move. Burning Hands HR1-3 & GD2; Hits all of them for 12 Fire damage each. HR1-3- DEAD & GD2 (36 HP). Action Point- Action Surge +3 To Hit & Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage for total +5/+4. Scorching Burst GD1-2; Hit GD1 only 10 Fire damage (38 HP). Kalarel- Move. Shadow Claws Grey; Hit Restrained & ongoing 5 Necrotic damage. GD1- Move. Bite Grey; Miss. GD2- Move. Bite Grey; Hit 17 damage (6 HP bloodied). Guard Drakes gotta love them when they come in pairs. Kaspard- Move. Healing Word +7 HP Grey (18 HP). Sacred Flame GD1; Hit 4 Radiant damage (34 HP) & 3 Temp HP Phrenic. Dirty- Move. Cleave GD1; Hit 9 damage (25 HP) & GD2; 3 damage (33 HP). GD1-2 Marked. HR1- DEAD HR2- DEAD HR3- DEAD HR4- Charge Dirty; Hit 4 damage (27 HP). Phrenic- Inspiring Word +5 HP Self (21 HP). Move. Wolf Pack Tactics Combat Advantage GD1; Miss. Agrid- Move. Crossbow Grey; Hit 6 damage (12 HP). Winstanley- Move. Deft Strike Combat Advantage GD2; Hit 20 damage (13 HP bloodied). Time to play 13 minutes. End of Round- Good Guys Dirty Biskit, Male Dwarven Fighter 1 (HP27/31) Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26) Winstanley Portico, Male Halfling Rogue 1 (HP25/25) Grey Morlock, Male Human Wizard 1 (HP12/23) Phrenic, Male Tiefling Warlord 1 (HP21/24) Bad Guys 674XP Level 2 Encounter. Human Rabble Level 2 Minions [HR] (x4) (HP1) 3 DEAD Guard Drakes Level 2 Brute [GD] (x2) (HP25/48 & 13/48) Agrid, Gnome Skulk Level 2 Lurker [Agrid] (HP34) Kalarel's Spectral Apparition Level 4 Controller [Kalarel] (HP40) Action Points 1 Total 1 Daily Powers 0 Total 0 Healing Surges 2 Total 2 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Comment: They're not going mad with the Action Points and Daily Powers this time- perhaps they're trying to fathom out other ways to overcome the bad guys without relying on the big guns. I had Agrid continue to yell despicable things throughout the encounter, and Kalarel's Apparition make veiled threats about the 'Shadows that will swallow the Nentir Vale', which was mostly met with shrugs by the players. Plenty of acting up on my part, that and a voice that scoured my throat for Kalarel.[/HR] [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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