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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5214814" data-attributes="member: 16069"><p>You're absolutely right of course... not a chance.</p><p></p><p>H1 Keep on the Shadowfell</p><p>Encounter #5 A4 Burial Site</p><p></p><p>Round #6.</p><p></p><p>Grey- Magic Missile Agrid; Hit 9 Force damage- DEAD.</p><p></p><p>Time to play 1 minute.</p><p>Total time to play 49 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 1 (HP21/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP21/26)</p><p>Winstanley Portico, Male Halfling Rogue 1 (HP25/25)</p><p>Grey Morlock, Male Human Wizard 1 (HP19/23)</p><p>Phrenic, Male Tiefling Warlord 1 (HP19/24)</p><p></p><p>Bad Guys 674XP Level 2 Encounter.</p><p>Human Rabble Level 2 Minions [HR] (x4) (HP1) 4 DEAD</p><p>Guard Drakes Level 2 Brute [GD] (x2) (HP48) 2 DEAD</p><p>Agrid, Gnome Skulk Level 2 Lurker [Agrid] (HP34) DEAD</p><p>Kalarel's Spectral Apparition Level 4 Controller [Kalarel] (HP40) DEAD</p><p></p><p>Action Points 0 Total 4</p><p>Daily Powers 0 Total 2</p><p>Healing Surges 0 Total 4</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 1</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 1</p><p></p><p>Comment: An easy fight, the PCs barely broke sweat, and who's this hidden in a pile of blankets and hog-tied- it's Douven Staul, and with a tale to tell- Agrid, the Gnome, and his friends were working for someone call Kalarel, the Apparition appeared nightly to relay the Gnome's orders. Which leaves the PCs wondering who Kalarel is- they don't have to look far for an answer. Phrenic explains that he was sent to Winterhaven in search of Kalarel, purportedly the leader of some Death Cult. The PCs like the sound of that- not the Death Cult, the destruction of Kalarel and the Death Cult that is.</p><p></p><p>Stats: Slightly more restrained (that's not a joke) than the last Action Point/Daily Power free-for-all, the PCs were indeed trying to get through the fight without using up all of their one-shot abilities. The damage quotient is back to normal, the PCs inflicting 33.43 hit points damage/turn, against the bad guys on 10.14. It helps that the PCs connected much more frequently- 72.75% (24 from 33) of the time versus the bad guys on 52.94% (9 from 17), nearly 20% better.</p><p></p><p>Once again the first turn of the encounter for the PCs was the most productive, they hit for a total of 94 points of damage, the bad guys replied with 27 points of damage- also their best turn.</p><p></p><p>Grey leads the way this time- hitting with 90.91% of his attacks (10 from 11 attempts), Dirty coming in a close second with 85.71% (6 from 7 attempts). </p><p></p><p>We're still moving at a reasonable pace, on average 7 minutes/turn of play, it helped the minis were all (except the hidden Guard Drakes) set up and ready to play when the combat started up. This encounter took a little while longer perhaps because of Kalarel's insubstantial nature, the fairly high HP Guard Drakes (48 HP each), and Agrid remaining for much of the encounter as far away as possible from the PCs, and still in range with his crossbow.</p><p></p><p>Combined Stats: Winstanley is losing his edge, the Striker Rogue has inflicted 326 hit points damage in total so far, Grey is catching up with 323. Winstanley still has the accuracy 83.33% connect rate, as opposed to Grey with 67.31%; however the Wizard is making more attacks- 52 (35 hits) against Winstanley's 30 attacks (25 hits).</p><p></p><p>Two Level 1 Encounters and two Level 2s- the Level 1 Encounters averaging 31.5 minutes to play out, while the Level 2 Encounters averaging 46.5 minutes. Obvious I know but were probably going to see a stepped set of results here, Level (+0) = X minutes, Level +1 = X + N minutes, Level +2 = X + 2N; that kind of thing.</p><p></p><p>Some more of this after a few more combat encounters.[/HR]</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5214814, member: 16069"] You're absolutely right of course... not a chance. H1 Keep on the Shadowfell Encounter #5 A4 Burial Site Round #6. Grey- Magic Missile Agrid; Hit 9 Force damage- DEAD. Time to play 1 minute. Total time to play 49 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 1 (HP21/31) Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP21/26) Winstanley Portico, Male Halfling Rogue 1 (HP25/25) Grey Morlock, Male Human Wizard 1 (HP19/23) Phrenic, Male Tiefling Warlord 1 (HP19/24) Bad Guys 674XP Level 2 Encounter. Human Rabble Level 2 Minions [HR] (x4) (HP1) 4 DEAD Guard Drakes Level 2 Brute [GD] (x2) (HP48) 2 DEAD Agrid, Gnome Skulk Level 2 Lurker [Agrid] (HP34) DEAD Kalarel's Spectral Apparition Level 4 Controller [Kalarel] (HP40) DEAD Action Points 0 Total 4 Daily Powers 0 Total 2 Healing Surges 0 Total 4 2nd Winds 0 Total 0 Crits 0 Total 1 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 1 Comment: An easy fight, the PCs barely broke sweat, and who's this hidden in a pile of blankets and hog-tied- it's Douven Staul, and with a tale to tell- Agrid, the Gnome, and his friends were working for someone call Kalarel, the Apparition appeared nightly to relay the Gnome's orders. Which leaves the PCs wondering who Kalarel is- they don't have to look far for an answer. Phrenic explains that he was sent to Winterhaven in search of Kalarel, purportedly the leader of some Death Cult. The PCs like the sound of that- not the Death Cult, the destruction of Kalarel and the Death Cult that is. Stats: Slightly more restrained (that's not a joke) than the last Action Point/Daily Power free-for-all, the PCs were indeed trying to get through the fight without using up all of their one-shot abilities. The damage quotient is back to normal, the PCs inflicting 33.43 hit points damage/turn, against the bad guys on 10.14. It helps that the PCs connected much more frequently- 72.75% (24 from 33) of the time versus the bad guys on 52.94% (9 from 17), nearly 20% better. Once again the first turn of the encounter for the PCs was the most productive, they hit for a total of 94 points of damage, the bad guys replied with 27 points of damage- also their best turn. Grey leads the way this time- hitting with 90.91% of his attacks (10 from 11 attempts), Dirty coming in a close second with 85.71% (6 from 7 attempts). We're still moving at a reasonable pace, on average 7 minutes/turn of play, it helped the minis were all (except the hidden Guard Drakes) set up and ready to play when the combat started up. This encounter took a little while longer perhaps because of Kalarel's insubstantial nature, the fairly high HP Guard Drakes (48 HP each), and Agrid remaining for much of the encounter as far away as possible from the PCs, and still in range with his crossbow. Combined Stats: Winstanley is losing his edge, the Striker Rogue has inflicted 326 hit points damage in total so far, Grey is catching up with 323. Winstanley still has the accuracy 83.33% connect rate, as opposed to Grey with 67.31%; however the Wizard is making more attacks- 52 (35 hits) against Winstanley's 30 attacks (25 hits). Two Level 1 Encounters and two Level 2s- the Level 1 Encounters averaging 31.5 minutes to play out, while the Level 2 Encounters averaging 46.5 minutes. Obvious I know but were probably going to see a stepped set of results here, Level (+0) = X minutes, Level +1 = X + N minutes, Level +2 = X + 2N; that kind of thing. Some more of this after a few more combat encounters.[/HR] [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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