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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5218440" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #6 Area 1 Goblin Guard Room</p><p></p><p>Round #6.</p><p></p><p>Grey- Scorching Burst RS; Hit 6 Fire +5 (Vulnerable) = 11 damage. (7 HP bloodied).</p><p></p><p>Winstanley- Move. Sly Flourish RS; Hit 4 damage (3 HP bloodied).</p><p></p><p>GW1- DEAD.</p><p></p><p>GW2- DEAD.</p><p></p><p>Dirty- Ongoing 3 damage (26 HP). Swarm Attack Bite; Miss. Reaping Strike RS; Miss 1 damage (2 HP bloodied). RS Marked. Save vs ongoing damage- Fail.</p><p></p><p>Kaspard- Move. Sacred Flame RS; Hit 2 damage- DEAD</p><p></p><p>Time to play 5 minutes.</p><p>Total time to play 46 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 1 (HP26/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)</p><p>Winstanley Portico, Male Halfling Rogue 1 (HP15/25)</p><p>Grey Morlock, Male Human Wizard 1 (HP23/23)</p><p>Phrenic, Male Tiefling Warlord 1 (HP21/24)</p><p></p><p>Bad Guys 675XP Level 2 Encounter.</p><p>Goblin Warrior Level 1 Skirmisher [GW] (x2) (HP29) 2 DEAD</p><p>Goblin Sharpshooter Level 2 Artillery [GS] (x2) (HP4/31) 1 DEAD & 1 SURRENDERED</p><p>Rat Swarm Level 2 Skirmisher [RS] (HP36) DEAD</p><p></p><p>Action Points 0 Total 1</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 3</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 1</p><p>Bad Guys Crits 0 Total 2</p><p>Bad Guys Action Points 0 Total 0 </p><p></p><p>Comment: The captured Goblin is roughed up a bit, he tells the PCs courtesy of an improvised Skill Challenge (No XP awarded) that the Torture Chamber lies one way, and near there 'big fat Balgron', the Goblin Chieftain lairs. Also there's a bunch of Goblins digging for 'summatz' in the other direction. The Goblin doesn't know who Kalarel is- but he reckons Balgron will. The prisoner is trussed and tied, gagged and beaten a little- then dragged with the PCs as they head off to have a word with the Torturer fellow. </p><p></p><p>Note all of the PCs except Phrenic have enough XP to Level up, Phrenic is less than a 100 XP away.</p><p></p><p>Stats: The combat was made a little longer, again, because the Swarm was involved, as difficult to kill as the insubstantial Kalarel in the previous encounter. It also didn't help that the PCs, or at least three of them, couldn't hit a barn door from three feet away. Kaspard, Grey & Dirty all connected 50% or less with their attacks- Dirty only connecting 28.57% of the time (2 from 7 attacks). This could once again have been about enemies that are able to shift away and get on the move.</p><p></p><p>Otherwise the encounter plays out pretty much the same as the others encounters to date- PCs slightly better connection rate (54.55% versus 43.75%), PCs make more attacks- actually twice as many (33 versus 16); and finally did more hit points damage/turn (26.17 versus 9.15).</p><p></p><p>Combined Stats; We're approaching the point when all the PCs will be leveling up and I can analyse all the data available for the PC Level 1 Encounters. There's nothing much new to report here, the Striker (Winstanley) is maintaining his hit rate; the Defender (Dirty) is still soaking up the hits taken- Dirty has now weathered 44 attacks upon him, the next nearest of the PCs in play is Grey with 15 attacks; McGyver stood up to 28 attacks but he's no longer in the land of the living.</p><p></p><p>One stat that I keep noticing is PCs KO'd/Encounter which is running at 1.33, that's quite high, although skewed by Encounter #4 in which the PCs were reduced to 0 HP on six separate occasions. Without this encounter the stats would have only hit the dirt on 2 occasions- it seems playing Level (same) and Level +1 encounters makes for less exciting (or perhaps dangerous) play.</p><p></p><p>The dilemma is, as a DM, to challenge the PCs without having to rely on Level +4 or +5 encounters, inevitably it's a fine line- if the dice go badly it's a TPK, if the dice average out then the encounter could be a long one- and subject to grind.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5218440, member: 16069"] H1 Keep on the Shadowfell Encounter #6 Area 1 Goblin Guard Room Round #6. Grey- Scorching Burst RS; Hit 6 Fire +5 (Vulnerable) = 11 damage. (7 HP bloodied). Winstanley- Move. Sly Flourish RS; Hit 4 damage (3 HP bloodied). GW1- DEAD. GW2- DEAD. Dirty- Ongoing 3 damage (26 HP). Swarm Attack Bite; Miss. Reaping Strike RS; Miss 1 damage (2 HP bloodied). RS Marked. Save vs ongoing damage- Fail. Kaspard- Move. Sacred Flame RS; Hit 2 damage- DEAD Time to play 5 minutes. Total time to play 46 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 1 (HP26/31) Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26) Winstanley Portico, Male Halfling Rogue 1 (HP15/25) Grey Morlock, Male Human Wizard 1 (HP23/23) Phrenic, Male Tiefling Warlord 1 (HP21/24) Bad Guys 675XP Level 2 Encounter. Goblin Warrior Level 1 Skirmisher [GW] (x2) (HP29) 2 DEAD Goblin Sharpshooter Level 2 Artillery [GS] (x2) (HP4/31) 1 DEAD & 1 SURRENDERED Rat Swarm Level 2 Skirmisher [RS] (HP36) DEAD Action Points 0 Total 1 Daily Powers 0 Total 0 Healing Surges 0 Total 3 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 1 Bad Guys Crits 0 Total 2 Bad Guys Action Points 0 Total 0 Comment: The captured Goblin is roughed up a bit, he tells the PCs courtesy of an improvised Skill Challenge (No XP awarded) that the Torture Chamber lies one way, and near there 'big fat Balgron', the Goblin Chieftain lairs. Also there's a bunch of Goblins digging for 'summatz' in the other direction. The Goblin doesn't know who Kalarel is- but he reckons Balgron will. The prisoner is trussed and tied, gagged and beaten a little- then dragged with the PCs as they head off to have a word with the Torturer fellow. Note all of the PCs except Phrenic have enough XP to Level up, Phrenic is less than a 100 XP away. Stats: The combat was made a little longer, again, because the Swarm was involved, as difficult to kill as the insubstantial Kalarel in the previous encounter. It also didn't help that the PCs, or at least three of them, couldn't hit a barn door from three feet away. Kaspard, Grey & Dirty all connected 50% or less with their attacks- Dirty only connecting 28.57% of the time (2 from 7 attacks). This could once again have been about enemies that are able to shift away and get on the move. Otherwise the encounter plays out pretty much the same as the others encounters to date- PCs slightly better connection rate (54.55% versus 43.75%), PCs make more attacks- actually twice as many (33 versus 16); and finally did more hit points damage/turn (26.17 versus 9.15). Combined Stats; We're approaching the point when all the PCs will be leveling up and I can analyse all the data available for the PC Level 1 Encounters. There's nothing much new to report here, the Striker (Winstanley) is maintaining his hit rate; the Defender (Dirty) is still soaking up the hits taken- Dirty has now weathered 44 attacks upon him, the next nearest of the PCs in play is Grey with 15 attacks; McGyver stood up to 28 attacks but he's no longer in the land of the living. One stat that I keep noticing is PCs KO'd/Encounter which is running at 1.33, that's quite high, although skewed by Encounter #4 in which the PCs were reduced to 0 HP on six separate occasions. Without this encounter the stats would have only hit the dirt on 2 occasions- it seems playing Level (same) and Level +1 encounters makes for less exciting (or perhaps dangerous) play. The dilemma is, as a DM, to challenge the PCs without having to rely on Level +4 or +5 encounters, inevitably it's a fine line- if the dice go badly it's a TPK, if the dice average out then the encounter could be a long one- and subject to grind. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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