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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5223958" data-attributes="member: 16069"><p>And another...</p><p></p><p>H1 Keep on the Shadowfell</p><p>Encounter #7 Area 2 Torture Chamber</p><p></p><p>Round #4.</p><p></p><p>Phrenic- Move. Viper's Strike GS2; Hit 8 damage (14 HP bloodied).</p><p></p><p>Both Goblin Sharpshooters throw down their Crossbows and surrender- the PCs have stomped their boss, and killed another two of their kind in less than thirty seconds, all seemingly without breaking stride.</p><p></p><p>Time to play 2 minutes.</p><p>Total time to play 35 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 1 (HP31/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)</p><p>Winstanley Portico, Male Halfling Rogue 1 (HP23/25)</p><p>Grey Morlock, Male Human Wizard 1 (HP16/23)</p><p>Phrenic, Male Tiefling Warlord 1 (HP24/24)</p><p></p><p>Bad Guys 625XP Level 2 Encounter.</p><p>Goblin Warrior Level 1 Skirmisher [GW] (HP29) DEAD</p><p>Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP14/31 & 3/31) 1 DEAD & 2 SURRENDERED</p><p>Hobgoblin Torturer Level 3 Brute [HT] (HP53) DEAD</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 2</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 1</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Crits 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p></p><p>Comment: An easy fight, particularly after the surprise round went so well, the Hobgoblin Torturer was a cypher, a few more hit points than normal but nothing much in the way of fire power. The Goblin Sharpshooters were the real menace here, and still they failed to make any real headway- save against Phrenic as usual.</p><p></p><p>Another impromptu Skill Challenge and the PCs struggle to find out much at all, save what they already know- some Goblins digging for 'summatz', and Balgron is the Chief, and he's in the next chamber- with a lot of his Goblin Guards- which is new info.</p><p></p><p>Finally all the Goblins are shoved in the cells, Splug whines a lot but... and here's an upset for the books- the PCs don't give a s**t, he's a Goblin- he stays in the cells, the others can eat him for all the PCs care. I did my best I promise you- whined and pleaded, but Goblins it seems are marked for death, no exceptions. </p><p></p><p>Note in one of the other play through's of this scenario Splug became a sometime party member, a Paladin of the Raven Queen no less.</p><p></p><p>The +1 Bloodcut Armour is obviously purloined, and Phrenic now has enough XP for Level 2. The PCs are however going to press on until a natural break occurs and then find a place to take an extended rest- they're very keen however to level up.</p><p></p><p>Stats: A terrible encounter for the bad guys, they only connected 30% of the time (3 hits in 10 attacks), that stat is worth repeating- the bad guys only hit three times, that's excellent combat management. The PCs on the other hand connected 68% of them time (17 from 25 attacks). </p><p></p><p>Hit points damage/turn is likewise incredibly bad for the monsters, they inflicted 4.8 points of damage/turn on average; the PCs 36.8 points/turn- a slaughter. Perhaps the PCs are getting the hang of this now? Note Winstanley and Dirty both hit with 100% of their attacks, Winstanley 5 from 5, and Dirty 4 from 4; the big loser here was Kaspard with a 25% connection rate, 1 from 4 attacks.</p><p></p><p>The fact that no action points or daily powers were used, and that none of the PCs were really injured (save Phrenic as usual) also points to a very easy encounter- surprise rounds, particularly when there are very few bad guys, seem to make a massive difference.</p><p></p><p>Combined Stats: Overall average time/encounter is dropping, down to 46.71 minutes/encounter; with 6.43 turns of play on average. Another telling stat is that the PCs have done 1543 points of damage in total so far, while the monsters have inflicted only 550 points of damage- and the PCs have all the Healing Surges!</p><p></p><p>En route I've also been keeping track of the XP earned by the PCs in each turn, turns three and four are the big earners, perhaps reflecting the fact that turns one and two are the still the big damage rounds. On average the PCs have earned 132.14 XP in turn three, and 145.83 XP in round four. I'm not sure exactly what this data will show, but I'm going to keep track of it.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5223958, member: 16069"] And another... H1 Keep on the Shadowfell Encounter #7 Area 2 Torture Chamber Round #4. Phrenic- Move. Viper's Strike GS2; Hit 8 damage (14 HP bloodied). Both Goblin Sharpshooters throw down their Crossbows and surrender- the PCs have stomped their boss, and killed another two of their kind in less than thirty seconds, all seemingly without breaking stride. Time to play 2 minutes. Total time to play 35 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 1 (HP31/31) Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26) Winstanley Portico, Male Halfling Rogue 1 (HP23/25) Grey Morlock, Male Human Wizard 1 (HP16/23) Phrenic, Male Tiefling Warlord 1 (HP24/24) Bad Guys 625XP Level 2 Encounter. Goblin Warrior Level 1 Skirmisher [GW] (HP29) DEAD Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP14/31 & 3/31) 1 DEAD & 2 SURRENDERED Hobgoblin Torturer Level 3 Brute [HT] (HP53) DEAD Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 0 Total 2 2nd Winds 0 Total 0 Crits 0 Total 1 PCs Ko'd 0 Total 0 Bad Guys Crits 0 Total 0 Bad Guys Action Points 0 Total 0 Comment: An easy fight, particularly after the surprise round went so well, the Hobgoblin Torturer was a cypher, a few more hit points than normal but nothing much in the way of fire power. The Goblin Sharpshooters were the real menace here, and still they failed to make any real headway- save against Phrenic as usual. Another impromptu Skill Challenge and the PCs struggle to find out much at all, save what they already know- some Goblins digging for 'summatz', and Balgron is the Chief, and he's in the next chamber- with a lot of his Goblin Guards- which is new info. Finally all the Goblins are shoved in the cells, Splug whines a lot but... and here's an upset for the books- the PCs don't give a s**t, he's a Goblin- he stays in the cells, the others can eat him for all the PCs care. I did my best I promise you- whined and pleaded, but Goblins it seems are marked for death, no exceptions. Note in one of the other play through's of this scenario Splug became a sometime party member, a Paladin of the Raven Queen no less. The +1 Bloodcut Armour is obviously purloined, and Phrenic now has enough XP for Level 2. The PCs are however going to press on until a natural break occurs and then find a place to take an extended rest- they're very keen however to level up. Stats: A terrible encounter for the bad guys, they only connected 30% of the time (3 hits in 10 attacks), that stat is worth repeating- the bad guys only hit three times, that's excellent combat management. The PCs on the other hand connected 68% of them time (17 from 25 attacks). Hit points damage/turn is likewise incredibly bad for the monsters, they inflicted 4.8 points of damage/turn on average; the PCs 36.8 points/turn- a slaughter. Perhaps the PCs are getting the hang of this now? Note Winstanley and Dirty both hit with 100% of their attacks, Winstanley 5 from 5, and Dirty 4 from 4; the big loser here was Kaspard with a 25% connection rate, 1 from 4 attacks. The fact that no action points or daily powers were used, and that none of the PCs were really injured (save Phrenic as usual) also points to a very easy encounter- surprise rounds, particularly when there are very few bad guys, seem to make a massive difference. Combined Stats: Overall average time/encounter is dropping, down to 46.71 minutes/encounter; with 6.43 turns of play on average. Another telling stat is that the PCs have done 1543 points of damage in total so far, while the monsters have inflicted only 550 points of damage- and the PCs have all the Healing Surges! En route I've also been keeping track of the XP earned by the PCs in each turn, turns three and four are the big earners, perhaps reflecting the fact that turns one and two are the still the big damage rounds. On average the PCs have earned 132.14 XP in turn three, and 145.83 XP in round four. I'm not sure exactly what this data will show, but I'm going to keep track of it. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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