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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5231441" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #8 Area 4 Chieftain's Lair & Area 3 Excavation Site</p><p></p><p>Round #11.</p><p></p><p>Grey- Ray of Frost GD2; Miss. Run and exit the dungeon.</p><p></p><p>Winstanley- Shift back. Run and exit the dungeon.</p><p></p><p>GS1- DEAD. </p><p></p><p>GS2- Double Move in pursuit.</p><p></p><p>GS3- Move. Charge Kaspard; Hit 4 damage (15 HP).</p><p></p><p>GW1- DEAD.</p><p></p><p>GW2- DEAD.</p><p></p><p>GW3- DEAD.</p><p></p><p>GW4- DEAD.</p><p></p><p>GW5- SURRENDER. He's gone back to his friends.</p><p></p><p>Balgron- Double Move. Follow up behind the Goblins.</p><p></p><p>Dirty- Put Phrenic down- Heal check to instigate 2nd Wind Phrenic- Fail.</p><p></p><p>Kaspard- Shift away. Run and exit the dungeon.</p><p></p><p>Phrenic- Death Save- '13' Success.</p><p></p><p>GD1- Gives up the chase.</p><p></p><p>GD2- Run after PCs and exits the dungeon- emerges into the light- only Kaspard is in proximity, although the other PCs are not far away- realises he's on his own. Runs back into dungeon.</p><p></p><p>GC1- DEAD.</p><p></p><p>GC2- DEAD.</p><p></p><p>GC3- DEAD.</p><p></p><p>GC4- DEAD.</p><p></p><p>GC5- DEAD.</p><p></p><p>GC6- DEAD.</p><p></p><p>GC7- DEAD.</p><p></p><p>GC8- DEAD.</p><p></p><p>Time to play 7 minutes.</p><p>Total time to play 1 hour 41 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 1 (HP6/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP15/26)</p><p>Winstanley Portico, Male Halfling Rogue 1 (HP17/25)</p><p>Grey Morlock, Male Human Wizard 1 (HP23/23)</p><p>Phrenic, Male Tiefling Warlord 1 (HP-4/24)</p><p></p><p>Bad Guys 1500XP Level 7 Encounter.</p><p>Goblin Cutter Level 1 Minion [GC] (x8) (HP1) 8 DEAD</p><p>Goblin Warrior Level 1 Skirmisher [GW] (x5) (HP3/29) 4 DEAD & 1 RAN OFF</p><p>Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP31/31 & 31/31) 1 DEAD</p><p>Guard Drake Level 2 Brute [GD] (x2) (HP7/48 & 35/48)</p><p>Balgron the Fat Level Level 4 Lurker (Leader) [Balgron] (HP33/46)</p><p></p><p>Action Points 0 Total 8</p><p>Daily Powers 0 Total 5</p><p>Healing Surges 0 Total 4</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 1</p><p>PCs Ko'd 0 Total 1</p><p>Bad Guys Crits 0 Total 1</p><p>Bad Guys Action Points 0 Total 0 </p><p></p><p>Comment: And then the very next round Grey with help from Winstanley heals Phrenic. And the PCs, tails between their legs, hot foot it back to Winterhaven. That's enough of the Keep on the Shadowfell for now it seems.</p><p></p><p>Do you do this in you games? Or am I a bad DM? Every now and then and when I want the PCs to understand that this is not going to be a pushover, and when circumstances are just right- two encounters become one. I think I'm compensating for my last game of 4e D&D, in which the PCs ran away with the prize every time. We played something like 60 sessions and in all that time I probably reduced a PC to 0 HP or below on less than ten occasions- in 60 sessions, that doesn't seem right.</p><p></p><p>You have to understand I'm not out to kill the PCs just run them as close as possible, besides they now have the best reason ever to return to the Keep on the Shadowfell- unfinished business.</p><p></p><p>And so session 2 draws to a close, once again 4 encounters in about four-and-a-half hours, the PCs will start back in Winterhaven next session, reinvigorated and more to the point all Level 2 characters- now that will be fun. See you then...</p><p></p><p>Stats: The first fight that the PCs have come second in, this may be worth examining, although... well, it seems what slowed the PCs down here, or rather brought them to abrupt stop, was the fact that they had cleared one encounter (save Balgron), and then had run slap bang into another 'fresh' encounter. They had also expended a lot of their resources in the initial combat encounter (Level 4) which had quite a number of enemies, they were also a little Action Point happy- see previous comments. </p><p></p><p>So statistically speaking for this encounter, low connection rates, the PCs hit only 51.52% of the time (34 from 66 attacks in total); while the bad guys hit 47.5% of the time (19 from 40 attacks). What is immediately noticeable is that these two stats are not too far apart, and the bad guys made 40 attacks in total, the only other time that had happened was in encounter #4. </p><p></p><p>This encounter also played a lot slower, perhaps due to the amount of bad guys that were getting in the way and clogging the chamber in the initial combat, or else perhaps because the PCs had to chase after the fleeing Balgron, or indeed because they had to then figure a way to get out- and come to that decision. One hour and forty-one minutes to play out, the longest encounter to date, averaging 9.18 minutes/turn, much up from the average of 7.27 minutes/turn to date.</p><p></p><p>It's also worth mentioning that this encounter had the most hit points, in total, for all of the bad guys- 388, even encounter #4 with Irontooth only added up to 305 hit points in total. The big hitting combat turns were three and four this time- the PCs had to wait for the Goblins to turn up in force.</p><p></p><p>Combined Stats: Tomorrow the big stat haul- everything I have for all PC Level 1 Encounters.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5231441, member: 16069"] H1 Keep on the Shadowfell Encounter #8 Area 4 Chieftain's Lair & Area 3 Excavation Site Round #11. Grey- Ray of Frost GD2; Miss. Run and exit the dungeon. Winstanley- Shift back. Run and exit the dungeon. GS1- DEAD. GS2- Double Move in pursuit. GS3- Move. Charge Kaspard; Hit 4 damage (15 HP). GW1- DEAD. GW2- DEAD. GW3- DEAD. GW4- DEAD. GW5- SURRENDER. He's gone back to his friends. Balgron- Double Move. Follow up behind the Goblins. Dirty- Put Phrenic down- Heal check to instigate 2nd Wind Phrenic- Fail. Kaspard- Shift away. Run and exit the dungeon. Phrenic- Death Save- '13' Success. GD1- Gives up the chase. GD2- Run after PCs and exits the dungeon- emerges into the light- only Kaspard is in proximity, although the other PCs are not far away- realises he's on his own. Runs back into dungeon. GC1- DEAD. GC2- DEAD. GC3- DEAD. GC4- DEAD. GC5- DEAD. GC6- DEAD. GC7- DEAD. GC8- DEAD. Time to play 7 minutes. Total time to play 1 hour 41 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 1 (HP6/31) Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP15/26) Winstanley Portico, Male Halfling Rogue 1 (HP17/25) Grey Morlock, Male Human Wizard 1 (HP23/23) Phrenic, Male Tiefling Warlord 1 (HP-4/24) Bad Guys 1500XP Level 7 Encounter. Goblin Cutter Level 1 Minion [GC] (x8) (HP1) 8 DEAD Goblin Warrior Level 1 Skirmisher [GW] (x5) (HP3/29) 4 DEAD & 1 RAN OFF Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP31/31 & 31/31) 1 DEAD Guard Drake Level 2 Brute [GD] (x2) (HP7/48 & 35/48) Balgron the Fat Level Level 4 Lurker (Leader) [Balgron] (HP33/46) Action Points 0 Total 8 Daily Powers 0 Total 5 Healing Surges 0 Total 4 2nd Winds 0 Total 1 Crits 0 Total 1 PCs Ko'd 0 Total 1 Bad Guys Crits 0 Total 1 Bad Guys Action Points 0 Total 0 Comment: And then the very next round Grey with help from Winstanley heals Phrenic. And the PCs, tails between their legs, hot foot it back to Winterhaven. That's enough of the Keep on the Shadowfell for now it seems. Do you do this in you games? Or am I a bad DM? Every now and then and when I want the PCs to understand that this is not going to be a pushover, and when circumstances are just right- two encounters become one. I think I'm compensating for my last game of 4e D&D, in which the PCs ran away with the prize every time. We played something like 60 sessions and in all that time I probably reduced a PC to 0 HP or below on less than ten occasions- in 60 sessions, that doesn't seem right. You have to understand I'm not out to kill the PCs just run them as close as possible, besides they now have the best reason ever to return to the Keep on the Shadowfell- unfinished business. And so session 2 draws to a close, once again 4 encounters in about four-and-a-half hours, the PCs will start back in Winterhaven next session, reinvigorated and more to the point all Level 2 characters- now that will be fun. See you then... Stats: The first fight that the PCs have come second in, this may be worth examining, although... well, it seems what slowed the PCs down here, or rather brought them to abrupt stop, was the fact that they had cleared one encounter (save Balgron), and then had run slap bang into another 'fresh' encounter. They had also expended a lot of their resources in the initial combat encounter (Level 4) which had quite a number of enemies, they were also a little Action Point happy- see previous comments. So statistically speaking for this encounter, low connection rates, the PCs hit only 51.52% of the time (34 from 66 attacks in total); while the bad guys hit 47.5% of the time (19 from 40 attacks). What is immediately noticeable is that these two stats are not too far apart, and the bad guys made 40 attacks in total, the only other time that had happened was in encounter #4. This encounter also played a lot slower, perhaps due to the amount of bad guys that were getting in the way and clogging the chamber in the initial combat, or else perhaps because the PCs had to chase after the fleeing Balgron, or indeed because they had to then figure a way to get out- and come to that decision. One hour and forty-one minutes to play out, the longest encounter to date, averaging 9.18 minutes/turn, much up from the average of 7.27 minutes/turn to date. It's also worth mentioning that this encounter had the most hit points, in total, for all of the bad guys- 388, even encounter #4 with Irontooth only added up to 305 hit points in total. The big hitting combat turns were three and four this time- the PCs had to wait for the Goblins to turn up in force. Combined Stats: Tomorrow the big stat haul- everything I have for all PC Level 1 Encounters. [/QUOTE]
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