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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5232559" data-attributes="member: 16069"><p>Session 3.</p><p>H1 Keep on the Shadowfell</p><p></p><p>Winterhaven (yet again).</p><p></p><p>After a day spent resting and recuperating from their previous exertions the PCs are about ready to head back to the Keep on the Shadowfell. However their time in the town has not been all play, firstly they've done a little light shopping, they've all bought mundane equipment, save Kaspard. Kaspard has struck it lucky, it seems her blossoming relationship with Sister Linora at the Church of Avandra has paid off- Sister Linora reveals a Magical Holy Symbol that she's willing to part with for a hefty donation to the 'church roof fund'- 360gp to be exact. And thus Kaspard gets her hands on a +1 Holy Symbol- this was going to be the treasure found in the Excavation Site (Area 3), I figure the PCs should get it after their heroic battle.</p><p></p><p>The chest that Winstanly picked up from Balgron's bedchamber proves an excellent acquisition- there's lots of gold coins inside and also a +1 Magical Wand, which is now the property of Grey Morlock.</p><p></p><p>Secondly they've been for another visit with Valthrun the Prescient, the Sage chap they spoke to last time, he has further news- it seems the Keep on the Shadowfell, for that is the name of the place the PCs are exploring, was purported to hold a gate or portal to some dark dimension (the Shadowfell). Valthrun confidently states that whatever 'foul miscreants' occupy the Keep now will 'undoubtedly be working on opening the wretched portal.' Thus the PCs are further charged with investigating the Keep thoroughly and stopping any attempt to open the aforementioned gate. Kaspard swears she will see it done.</p><p></p><p>And so one more restful night in Winterhaven and then in the morning back to it.</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2</p><p>Winstanley Portico, Male Halfling Rogue 2</p><p>Grey Morlock, Male Human Wizard 2</p><p>Phrenic, Male Tiefling Warlord 2</p><p></p><p>Alas the PCs plans go astray when they awake the next day to screams- the children are missing, the young folk had been sent to the woods in the care of Ninaran, the beautiful Elf, who instigated Dirty's drunken shenanigans. Something is amiss, Ninaran was supposed to be taking the young folk for wood-craft classes- alas both she and the children are overdue, and worse still a caravan drover thought he saw a gaggle of children heading towards Winterhaven Graveyard- a creepy place at the best of times, and no place to take children.</p><p></p><p>The heroes of the hour are diverted to investigate...</p><p></p><p></p><p></p><p></p><p>H1 Keep on the Shadowfell</p><p>Encounter #9 The Dead Walk</p><p></p><p>And so the PCs head straight for the Graveyard, in pursuit of the children of Winterhaven and Ninaran the Elf. Inside the gates of the boneyard all is chaos- faint tracings of magic in the air, some foul ritual has taken place here, and seconds later the dead rise from the earth and catch the PCs, save Dirty, unaware- skeletons, a horde of Decrepit Skeletons, and worse...</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/4879266461/" target="_blank"><img src="http://farm5.static.flickr.com/4079/4879266461_4ed9e62543.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>The PCs rush to join the fray.</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29)</p><p></p><p>Bad Guys 775XP Level 3 Encounter.</p><p>Decrepit Skeleton Level 1 Minions [DS] (x12) (HP1)</p><p>Zombie Gravehound Level 3 Brute [ZG] (x2) (HP54)</p><p>Ninaran, Elf Archer Level 4 Artillery [Ninaran] (HP44)</p><p></p><p>Initiative 23 Dirty 20 Ninaran & Decrepit Skeletons 16 Winstanley 13 Grey 11 Kaspard 8 Phrenic 7 Zombie Gravehounds.</p><p></p><p>Surprise Round</p><p></p><p>DS- All Stand.</p><p></p><p>Dirty- Charge DS1; Hit 13 damage- DEAD.</p><p></p><p>Ninaran- Longbow Phrenic; Miss.</p><p></p><p>ZG1- Move towards PCs.</p><p></p><p>ZG2- Move towards PCs.</p><p></p><p>Time to play 9 minutes including setting up of minis and map.</p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29)</p><p></p><p>Bad Guys 775XP Level 3 Encounter.</p><p>Decrepit Skeleton Level 1 Minions [DS] (x12) (HP1) 1 DEAD</p><p>Zombie Gravehound Level 3 Brute [ZG] (x2) (HP54)</p><p>Ninaran, Elf Archer Level 4 Artillery [Ninaran] (HP44)</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p></p><p>Comment: Here we go again, unleash the Level 2 PCs, they're raring to go...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5232559, member: 16069"] Session 3. H1 Keep on the Shadowfell Winterhaven (yet again). After a day spent resting and recuperating from their previous exertions the PCs are about ready to head back to the Keep on the Shadowfell. However their time in the town has not been all play, firstly they've done a little light shopping, they've all bought mundane equipment, save Kaspard. Kaspard has struck it lucky, it seems her blossoming relationship with Sister Linora at the Church of Avandra has paid off- Sister Linora reveals a Magical Holy Symbol that she's willing to part with for a hefty donation to the 'church roof fund'- 360gp to be exact. And thus Kaspard gets her hands on a +1 Holy Symbol- this was going to be the treasure found in the Excavation Site (Area 3), I figure the PCs should get it after their heroic battle. The chest that Winstanly picked up from Balgron's bedchamber proves an excellent acquisition- there's lots of gold coins inside and also a +1 Magical Wand, which is now the property of Grey Morlock. Secondly they've been for another visit with Valthrun the Prescient, the Sage chap they spoke to last time, he has further news- it seems the Keep on the Shadowfell, for that is the name of the place the PCs are exploring, was purported to hold a gate or portal to some dark dimension (the Shadowfell). Valthrun confidently states that whatever 'foul miscreants' occupy the Keep now will 'undoubtedly be working on opening the wretched portal.' Thus the PCs are further charged with investigating the Keep thoroughly and stopping any attempt to open the aforementioned gate. Kaspard swears she will see it done. And so one more restful night in Winterhaven and then in the morning back to it. Good Guys Dirty Biskit, Male Dwarven Fighter 2 Kaspard, Female Half-Elf Cleric of Bahamut 2 Winstanley Portico, Male Halfling Rogue 2 Grey Morlock, Male Human Wizard 2 Phrenic, Male Tiefling Warlord 2 Alas the PCs plans go astray when they awake the next day to screams- the children are missing, the young folk had been sent to the woods in the care of Ninaran, the beautiful Elf, who instigated Dirty's drunken shenanigans. Something is amiss, Ninaran was supposed to be taking the young folk for wood-craft classes- alas both she and the children are overdue, and worse still a caravan drover thought he saw a gaggle of children heading towards Winterhaven Graveyard- a creepy place at the best of times, and no place to take children. The heroes of the hour are diverted to investigate... H1 Keep on the Shadowfell Encounter #9 The Dead Walk And so the PCs head straight for the Graveyard, in pursuit of the children of Winterhaven and Ninaran the Elf. Inside the gates of the boneyard all is chaos- faint tracings of magic in the air, some foul ritual has taken place here, and seconds later the dead rise from the earth and catch the PCs, save Dirty, unaware- skeletons, a horde of Decrepit Skeletons, and worse... [url=http://www.flickr.com/photos/40504969@N08/4879266461/][img]http://farm5.static.flickr.com/4079/4879266461_4ed9e62543.jpg[/img][/url] The PCs rush to join the fray. Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29) Bad Guys 775XP Level 3 Encounter. Decrepit Skeleton Level 1 Minions [DS] (x12) (HP1) Zombie Gravehound Level 3 Brute [ZG] (x2) (HP54) Ninaran, Elf Archer Level 4 Artillery [Ninaran] (HP44) Initiative 23 Dirty 20 Ninaran & Decrepit Skeletons 16 Winstanley 13 Grey 11 Kaspard 8 Phrenic 7 Zombie Gravehounds. Surprise Round DS- All Stand. Dirty- Charge DS1; Hit 13 damage- DEAD. Ninaran- Longbow Phrenic; Miss. ZG1- Move towards PCs. ZG2- Move towards PCs. Time to play 9 minutes including setting up of minis and map. End of Round- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29) Bad Guys 775XP Level 3 Encounter. Decrepit Skeleton Level 1 Minions [DS] (x12) (HP1) 1 DEAD Zombie Gravehound Level 3 Brute [ZG] (x2) (HP54) Ninaran, Elf Archer Level 4 Artillery [Ninaran] (HP44) Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 0 Total 0 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Comment: Here we go again, unleash the Level 2 PCs, they're raring to go... [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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