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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5254179" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #15 Area 8 Sir Keegan's Tomb</p><p></p><p>Round #2.</p><p></p><p>Winstanley doesn't want to try with the Bluff again and so settles for capering and bounding around the room, a sort of parkour demonstration, an Acrobatics check follows and the Sir Keegan is impressed by the whirling Halfling. A +2 Skill Check bonus is stored, to be used later this round.</p><p></p><p>Grey goes again for a Ray of Frost followed by a Magic Missile, he says nothing, settles for looking like a menacing Wizard with power extreme, another Arcana check and another success, he doesn't need the +2 bonus.</p><p></p><p>Dirty of course decides to shake the tree some more. He states that basically everything the other PCs have told Sir Keegan so far is rubbish, just a bunch of kiss asses. He's not scared of a man who kills children, why doesn't Sir Keegan try picking on someone his own size. Dirty stands on tip-toes and waves his Maul around a bit- in Sir Keegan's direction.</p><p></p><p>The other players are less than happy, Dave who plays Dirty is a mean bugger at times (in life and in character), but that's how he's been playing Dirty up till now so it's no surprise.</p><p></p><p>That's an Intimidate check, the other players, specifically Kaspard and Phrenic are barking at Dirty (and Dave), offering Sir Keegan reasons why he shouldn't listen to the pig-headed Dwarf.</p><p></p><p>It gets tetchy for a little bit.</p><p></p><p>Dirty rolls his Intimidate check.</p><p></p><p>Natural '20', of course.</p><p></p><p>Sir Keegan collapses and begs for forgiveness.</p><p></p><p>Everyone laughs about it, tension released, even Dave, who has secured bragging rights for the rest of the adventure.</p><p></p><p>Sir Keegan tells his story, a sad and terrible tale, and then charges the PCs with destroying the shadowy menace that yet lingers below.</p><p></p><p>He then hands over Aecris, his +1 Lifedrinker Longsword, to Phrenic- who uses a Longsword, lastly Sir Keegan charges, not Kaspard, but Dirty to right his wrongs.</p><p></p><p>Which results in a grunt to the affirmative from the surly Dwarf (Dave).</p><p></p><p>And that's a save from the DM. </p><p></p><p>Encounter over- 27 minutes to play.</p><p></p><p>XP 875 Level 4 Encounter.</p><p></p><p>Comment: And with that session 3 of our adventures draws to a close, and in nearly five and a half hours of play (long session- but nobody wanted to stop) the PCs have completed seven encounters, that's a record for me/us. I appreciate that some of them, specifically the two Undead encounters towards the end were walkovers but... And this is a big but, the players absolutely loved bashing the crap out of a bunch of creatures that they figured weren't doing them much harm. It felt like a bit of a grind at times because for a while they were having troubles hitting the bad guys- low dice rolls. I think every now and then there's something to be said for just destroying some monsters, and without breaking a sweat- over-confidence, that's something as a DM I can work with.</p><p></p><p>See the next session for instance...</p><p></p><p>Stats: NA</p><p></p><p>Combined Stats: So just for kicks let's look at how the stats I trolled out at the end of the last session have changed after a bunch of, let's face it, easy encounters.</p><p></p><p>Copy and indeed paste to follow-</p><p></p><p>Number of Combat Encounters: 8</p><p>Encounter Levels: 1 [+0] (x2); 2 [+1] (x4); 6 [+4] (x1) & 7 [+5] (x1).</p><p>Average Encounter Level: 2.88</p><p>Total Turns of Combat: 56</p><p>Total Time to play Combat Encounters: 428 minutes.</p><p>Average Time/Encounter: 53.5 minutes</p><p>Total Action Points used: 26 (average 3.25/encounter)</p><p>Total times PC KO'd (0 HP): 9 (average 1.13/encounter)</p><p>Total PC Crits rolled: 6 (average .75/encounter)</p><p>Total Healing Surges used: 33 (average 4.33/encounter)</p><p>Total Daily Powers used: 16 (average 2/encounter)</p><p></p><p>Has now become-</p><p></p><p>Number of Combat Encounters: 14</p><p>Encounter Levels: [+0] (x4); [+1] (x8); [+5] (x1) & [+6] (x1).</p><p>Average Encounter Level: 3.36</p><p>Total Turns of Combat: 91</p><p>Total Time to play Combat Encounters: 692 minutes.</p><p>Average Time/Encounter: 49.43 minutes</p><p>Total Action Points used: 38 (average 2.71/encounter)</p><p>Total times PC KO'd (0 HP): 9 (average 0.64/encounter)</p><p>Total PC Crits rolled: 10 (average .71/encounter)</p><p>Total Healing Surges used: 49 (average 3.5/encounter)</p><p>Total Daily Powers used: 26 (average 1.86/encounter)</p><p></p><p>Which only goes to demonstrate the fact that the PCs have had it (much) easier since they hit 2nd Level- playing out another 6 combat encounters which have only served to reduce the average encounter time, while not raising the average encounter level by very much. Significantly no PC has been reduced to 0 HP in this last session.</p><p></p><p>Remember for all of the below Phrenic has only been in 10 combat encounters, McGyver has now been excluded from the stats.</p><p></p><p>PCs Attack Connection Rate (Criteria min. 5 attacks)</p><p></p><p>19th-</p><p>WAS 41.67% Dirty AoO Maul (5 hits/12 attacks) Average 9.2 damage.</p><p>NOW 40% (6 hits/15 attacks) Average 9.83 damage.</p><p></p><p>18th-</p><p>WAS 55.56% Phrenic Viper's Strike (5 hits/9 attacks) Average 6.5 damage.</p><p>NOW 52.38% (11 hits/21 attacks) Average 7.6 damage.</p><p></p><p>17th-</p><p>WAS 46.67% Kaspard Lance of Faith (7 hits/15 attacks) Average 7 damage.</p><p>NOW 52.94% (9 hits/17 attacks) Average 6.78 damage.</p><p></p><p>16th-</p><p>NEW 57.14% Phrenic Leaf on the Wind (4 hits/7 attacks) Average 8 damage.</p><p></p><p>15th-</p><p>WAS 50% Dirty Reaping Strike (6 hits/12 attacks) Average 14.33 damage.</p><p>NOW 57.89% (11 hits/19 attacks) Average 13.27 damage.</p><p></p><p>14th-</p><p>WAS 33.33% Dirty Spinning Sweep (2 hits/6 attacks) Average 12.5 damage.</p><p>NOW 58.33% (7 hits/12 attacks) Average 14.71 damage.</p><p>&</p><p>NEW 58.33% Kaspard Turn Undead (7 hits/12 attacks) Average 11.86 damage.</p><p></p><p>13th-</p><p>NEW 60% Phrenic Charge Longsword (3 hits/5 attacks) Average 9.67 damage.</p><p></p><p>12th-</p><p>NEW 61.54% Phrenic Scorching Burst (8 hits/13 attacks) Average 6 damage.</p><p></p><p>11th-</p><p>WAS 59.26% Grey Burning Hands (16 hits/27 attacks) Average 11.13 damage.</p><p>NOW 61.76% (21 hits/34 attacks) Average 12.05 damage.</p><p></p><p>10th-</p><p>WAS 50% Dirty Brute Strike (3 hits/6 attacks) Average 21 damage.</p><p>NOW 62.5% (5 hits/8 attacks) Average 21.4 damage.</p><p></p><p>9th-</p><p>WAS 55.56% Dirty Cleave (5 hits/9 attacks) Average 13.8 damage.</p><p>NOW 63.16% (12 hits/19 attacks) Average 14 damage.</p><p></p><p>8th-</p><p>WAS 57.69% Kaspard Sacred Flame (15 hits/26 attacks) Average 5.47 damage.</p><p>NOW 64.58% (31 hits/48 attacks) Average 8.1 damage.</p><p></p><p>7th-</p><p>WAS 66.67% Grey Ray of Frost (8 hits/12 attacks) Average 6.5 damage.</p><p>NOW 64.71% (11 hits/17 attacks) Average 7.09 damage.</p><p></p><p>6th-</p><p>WAS 54.29% Grey Scorching Burst (19 hits/35 attacks) Average 7.42 damage.</p><p>NOW 67.16% (45 hits/67 attacks) Average 8.09 damage.</p><p></p><p>5th-</p><p>WAS 64.29% Grey Magic Missile (9 hits/14 attacks) Average 9.44 damage.</p><p>NOW 68% (17 hits/25 attacks) Average 9.24 damage.</p><p></p><p>4th-</p><p>WAS 62.5% Dirty Charge Maul (10 hits/16 attacks) Average 9.6 damage.</p><p>NOW 68.42% (13 hits/19 attacks) Average 9.77 damage.</p><p></p><p>3rd-</p><p>WAS 77.42% Winstanley Sly Flourish (24 hits/31 attacks) Average 14.5 damage.</p><p>NOW 76.36% (42 hits/55 attacks) Average 12.76 damage.</p><p></p><p>2nd-</p><p>NEW 80% Winstanley Trick Strike (4 hits/5 attacks) Average 18.75 damage.</p><p>&</p><p>WAS 83.33% Winstanley Positioning Strike (5 hits/6 attacks) Average 11.6 damage.</p><p>NOW 80% (8 hits/10 attacks) Average 11.38 damage.</p><p></p><p>1st-</p><p>WAS 100% Winstanley Deft Strike (10 hits/10 attacks) Average 13.3 damage.</p><p>NOW 100% (11 hits/11 attacks) Average 12.64 damage.</p><p></p><p>Which still goes to show the difference between a Striker and a Defender, but also shows that Level 2 PCs have an improved connection rate, I guess with KOTS it has to be said the bad guys have not been keeping up with PCs, at least their defences haven't.</p><p></p><p>Total HP damage inflicted by PCs</p><p></p><p>94 Phrenic (average 3.24/turn) NOW 271 (average 4.23/turn)</p><p>145 Kaspard (average 2.59/turn) NOW 340 (average 3.74/turn)</p><p>385 Dirty (average 6.88/turn) NOW 710 (average 7.8/turn)</p><p>581 Winstanley (average 10.38/turn) NOW 848 (average 9.32/turn)</p><p>475 Grey (average 8.48/turn) NOW 871 (average 9.57/turn)</p><p></p><p>Note Grey has now done more damage than Winstanley, the Striker may hit more but the Burst and Blast Fire(-ish) Wizard really is the artillery.</p><p></p><p>Total HP damage absorbed by PCs</p><p></p><p>70 Kaspard (average 1.25/turn) NOW 101 (average 1.11/turn)</p><p>90 Grey (average 1.61/turn) NOW 111 (average 1.22/turn)</p><p>74 Winstanley (average 1.32/turn) NOW 121 (average 1.33/turn)</p><p>125 Phrenic (average 4.31/turn) NOW 230 (average 3.59/turn)</p><p>220 Dirty (average 3.93/turn) NOW 441 (average 4.85/turn)</p><p></p><p>So, except for Dirty and Winstanley (increase 0.01), the PCs are now taking less damage than before, once again- easier encounters in relation to their Level, and their increased damage/connection rate.</p><p></p><p>+/- combining the above two set of results.</p><p></p><p>-31 Phrenic (-1.07/turn) NOW +41 (+0.64/turn)</p><p>+75 Kaspard (+1.34/turn) NOW +239 (+2.63/turn)</p><p>+165 Dirty (+2.95/turn) NOW +269 (+2.95/turn)</p><p>+507 Winstanley (+9.06/turn) NOW +727 (+7.99/turn)</p><p>+385 Grey (+6.87/turn) NOW +760 (+8.35/turn)</p><p></p><p>Which continues to show that the PCs are pulling away from the bad guys with the amount of damage inflicted against damage taken, on average inflicting +22.56 points of damage/turn.</p><p></p><p>Overall Connection (Hit) Rates/PC</p><p></p><p>57.14% Phrenic (12 hits from 21 attacks) NOW 57.89% (33 hits from 57 attacks)</p><p>50% Dirty (31 hits from 62 attacks) NOW 58.06% (54 hits from 93 attacks)</p><p>53.33% Kaspard (24 hits from 45 attacks) NOW 60% (51 hits from 85 attacks)</p><p>60% Grey (54 hits from 90 attacks) NOW 66.21% (96 hits from 145 attacks)</p><p>82.69% Winstanley (43 hits from 52 attacks) NOW 80.72 (67 hits from 83 attacks)</p><p></p><p>Some odd facts-</p><p></p><p>Most Action Points used: 7 Dirty; Least: 1 Phrenic.</p><p>NOW 9 Dirty & Winstanley; Least: Still Phrenic with 3.</p><p></p><p>PC KO'd most: Dirty, McGyver, Phrenic & Winstanley (2 each); Least: Kaspard (0)</p><p>NOW Well, exactly the same.</p><p></p><p>PC with most Crits: Dirty 4; Least: Grey, Kaspard & Phrenic 0</p><p>NOW Dirty 6; Least; Grey still without a '20'.</p><p></p><p>Most Healing Surges used: 12 Dirty; Least: 2 Kaspard</p><p>NOW Dirty 23; Least: 2 Kaspard (still).</p><p></p><p>Most Daily Powers used: 4 Dirty & Winstanley; Least: 1 Phrenic</p><p>NOW 8 Dirty & Winstanley; Least: 2 Grey & Kaspard.</p><p></p><p>Overall Party Connection Rate 62.08% (185 hits from 298 attacks)</p><p>NOW 65.58% (322 hits from 491 attacks)</p><p></p><p>Bad Guys: 55.29% (94 hits from 170 attacks)</p><p>NOW 52.82% (159 hits from 301 attacks)</p><p></p><p>Damage/turn inflicted by PCs: 33.48 HP NOW 35.55</p><p>Bad Guys: 12.46 HP NOW 12.34</p><p></p><p>Most Productive Turns for PCs-</p><p>Criteria at least 5 turns played.</p><p>Surprise Round 30.8 HP damage on average</p><p>Turn #4 33.57 HP damage on average</p><p>Turn #3 36 HP damage on average</p><p>Turn #2 48.5 HP damage on average</p><p>Turn #1 59 HP damage on average</p><p></p><p>And after 14 Encounters-</p><p></p><p>Most Productive Turns for PCs-</p><p>Criteria at least 5 turns played.</p><p>Turn #5 28.44 HP damage on average</p><p>Turn #4 35.82 HP damage on average</p><p>Turn #3 42.36 HP damage on average</p><p>Turn #1 54.5 HP damage on average</p><p>Turn #2 61.14 HP damage on average</p><p></p><p>And...</p><p></p><p>Most Productive Turns for Bad Guys-</p><p>Criteria at least 5 turns played.</p><p>Turn #4 7.71 HP damage on average</p><p>Turn #5 9.6 HP damage on average</p><p>Turn #3 11.88 HP damage on average</p><p>Turn #2 14.38 HP damage on average</p><p>Turn #1 19.25 HP damage on average</p><p></p><p>And after 14 Encounters-</p><p></p><p>Most Productive Turns for Bad Guys-</p><p>Criteria at least 5 turns played.</p><p>Turn #5 9.22 HP damage on average</p><p>Turn #3 11.79 HP damage on average</p><p>Turn #2 16.29 HP damage on average</p><p>Turn #6 17 HP damage on average</p><p>Turn #1 18 HP damage on average</p><p></p><p>Also...</p><p></p><p>Longest Turns to play, in minutes (average)-</p><p>Criteria at least 5 turns played.</p><p>Surprise Round 6.6</p><p>Turn #4 6.86</p><p>Turn #3 8.25</p><p>Turn #2 8.88</p><p>Turn #1 10.63</p><p></p><p>And after 14 Encounters-</p><p></p><p>Longest Turns to play, in minutes (average)-</p><p>Criteria at least 5 turns played.</p><p>Surprise Round 6.27</p><p>Turn #4 7</p><p>Turn #3 7.57</p><p>Turn #2 9.71</p><p>Turn #1 10.43</p><p></p><p>Fairly obvious this one, particularly with so many fights only last 5 or so turns, opponents are few on the ground towards the later end of combat.</p><p></p><p>Most XP earned/turn, in XP (average)-</p><p>Criteria at least 5 turns played.</p><p>Surprise Round 70</p><p>Turn #1 92.88</p><p>Turn #2 116.38</p><p>Turn #3 140.63</p><p>Turn #4 160.71</p><p></p><p>And after 14 Encounters-</p><p></p><p>Most XP earned/turn, in XP (average)-</p><p>Criteria at least 5 turns played.</p><p>Turn #1 76.21</p><p>Turn #5 94.44</p><p>Turn #3 103.57</p><p>Turn #2 107.57</p><p>Turn #4 113.64</p><p></p><p>And some more details about the Encounters (combined)-</p><p></p><p>Level (+0) 4 Encounters played-</p><p>Average 5.5 Turns to play and 40.75 minutes</p><p></p><p>Level (+1) 8 Encounters played-</p><p>Average 5.63 Turns to play and 42.25 minutes</p><p></p><p>Level (+5) 1 Encounter played-</p><p>Average 13 Turns to play and 90 minutes</p><p></p><p>Level (+6) 1 Encounters played-</p><p>Average 11 Turns to play and 102 minutes</p><p></p><p>Note the last two represent nothing much at this point, except for the fact that it takes a lot longer to play higher level encounters. As the PCs increase in level I will continue to monitor these.</p><p></p><p>Lastly the PCs pathway through the encounters, by this I mean a look at the Level of the encounters and the extended rests (X) taken, also included is the lone Skill Challenge (SC).</p><p></p><p>Level +0 – X – Level +1 – Level +0 – Level +5 – X – Level +1 – X – Leve1 +1 – Level +1 – Level +6 – X (LEVEL 2) – Level +1 – X – Level +0 – Level +0 – Level +1 – X – Level +1 – Level +1 – SC - </p><p></p><p>Still only three encounters in a row, it seems the PCs seemingly come up against a tough monster in their third encounter, in the third sequence this was the Blue Slime which really took them by surprise and was only overcome via a barrage of Daily Powers and Action Points. Perhaps the last as yet ongoing sequence represents their best chance to string a few more encounters together.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5254179, member: 16069"] H1 Keep on the Shadowfell Encounter #15 Area 8 Sir Keegan's Tomb Round #2. Winstanley doesn't want to try with the Bluff again and so settles for capering and bounding around the room, a sort of parkour demonstration, an Acrobatics check follows and the Sir Keegan is impressed by the whirling Halfling. A +2 Skill Check bonus is stored, to be used later this round. Grey goes again for a Ray of Frost followed by a Magic Missile, he says nothing, settles for looking like a menacing Wizard with power extreme, another Arcana check and another success, he doesn't need the +2 bonus. Dirty of course decides to shake the tree some more. He states that basically everything the other PCs have told Sir Keegan so far is rubbish, just a bunch of kiss asses. He's not scared of a man who kills children, why doesn't Sir Keegan try picking on someone his own size. Dirty stands on tip-toes and waves his Maul around a bit- in Sir Keegan's direction. The other players are less than happy, Dave who plays Dirty is a mean bugger at times (in life and in character), but that's how he's been playing Dirty up till now so it's no surprise. That's an Intimidate check, the other players, specifically Kaspard and Phrenic are barking at Dirty (and Dave), offering Sir Keegan reasons why he shouldn't listen to the pig-headed Dwarf. It gets tetchy for a little bit. Dirty rolls his Intimidate check. Natural '20', of course. Sir Keegan collapses and begs for forgiveness. Everyone laughs about it, tension released, even Dave, who has secured bragging rights for the rest of the adventure. Sir Keegan tells his story, a sad and terrible tale, and then charges the PCs with destroying the shadowy menace that yet lingers below. He then hands over Aecris, his +1 Lifedrinker Longsword, to Phrenic- who uses a Longsword, lastly Sir Keegan charges, not Kaspard, but Dirty to right his wrongs. Which results in a grunt to the affirmative from the surly Dwarf (Dave). And that's a save from the DM. Encounter over- 27 minutes to play. XP 875 Level 4 Encounter. Comment: And with that session 3 of our adventures draws to a close, and in nearly five and a half hours of play (long session- but nobody wanted to stop) the PCs have completed seven encounters, that's a record for me/us. I appreciate that some of them, specifically the two Undead encounters towards the end were walkovers but... And this is a big but, the players absolutely loved bashing the crap out of a bunch of creatures that they figured weren't doing them much harm. It felt like a bit of a grind at times because for a while they were having troubles hitting the bad guys- low dice rolls. I think every now and then there's something to be said for just destroying some monsters, and without breaking a sweat- over-confidence, that's something as a DM I can work with. See the next session for instance... Stats: NA Combined Stats: So just for kicks let's look at how the stats I trolled out at the end of the last session have changed after a bunch of, let's face it, easy encounters. Copy and indeed paste to follow- Number of Combat Encounters: 8 Encounter Levels: 1 [+0] (x2); 2 [+1] (x4); 6 [+4] (x1) & 7 [+5] (x1). Average Encounter Level: 2.88 Total Turns of Combat: 56 Total Time to play Combat Encounters: 428 minutes. Average Time/Encounter: 53.5 minutes Total Action Points used: 26 (average 3.25/encounter) Total times PC KO'd (0 HP): 9 (average 1.13/encounter) Total PC Crits rolled: 6 (average .75/encounter) Total Healing Surges used: 33 (average 4.33/encounter) Total Daily Powers used: 16 (average 2/encounter) Has now become- Number of Combat Encounters: 14 Encounter Levels: [+0] (x4); [+1] (x8); [+5] (x1) & [+6] (x1). Average Encounter Level: 3.36 Total Turns of Combat: 91 Total Time to play Combat Encounters: 692 minutes. Average Time/Encounter: 49.43 minutes Total Action Points used: 38 (average 2.71/encounter) Total times PC KO'd (0 HP): 9 (average 0.64/encounter) Total PC Crits rolled: 10 (average .71/encounter) Total Healing Surges used: 49 (average 3.5/encounter) Total Daily Powers used: 26 (average 1.86/encounter) Which only goes to demonstrate the fact that the PCs have had it (much) easier since they hit 2nd Level- playing out another 6 combat encounters which have only served to reduce the average encounter time, while not raising the average encounter level by very much. Significantly no PC has been reduced to 0 HP in this last session. Remember for all of the below Phrenic has only been in 10 combat encounters, McGyver has now been excluded from the stats. PCs Attack Connection Rate (Criteria min. 5 attacks) 19th- WAS 41.67% Dirty AoO Maul (5 hits/12 attacks) Average 9.2 damage. NOW 40% (6 hits/15 attacks) Average 9.83 damage. 18th- WAS 55.56% Phrenic Viper's Strike (5 hits/9 attacks) Average 6.5 damage. NOW 52.38% (11 hits/21 attacks) Average 7.6 damage. 17th- WAS 46.67% Kaspard Lance of Faith (7 hits/15 attacks) Average 7 damage. NOW 52.94% (9 hits/17 attacks) Average 6.78 damage. 16th- NEW 57.14% Phrenic Leaf on the Wind (4 hits/7 attacks) Average 8 damage. 15th- WAS 50% Dirty Reaping Strike (6 hits/12 attacks) Average 14.33 damage. NOW 57.89% (11 hits/19 attacks) Average 13.27 damage. 14th- WAS 33.33% Dirty Spinning Sweep (2 hits/6 attacks) Average 12.5 damage. NOW 58.33% (7 hits/12 attacks) Average 14.71 damage. & NEW 58.33% Kaspard Turn Undead (7 hits/12 attacks) Average 11.86 damage. 13th- NEW 60% Phrenic Charge Longsword (3 hits/5 attacks) Average 9.67 damage. 12th- NEW 61.54% Phrenic Scorching Burst (8 hits/13 attacks) Average 6 damage. 11th- WAS 59.26% Grey Burning Hands (16 hits/27 attacks) Average 11.13 damage. NOW 61.76% (21 hits/34 attacks) Average 12.05 damage. 10th- WAS 50% Dirty Brute Strike (3 hits/6 attacks) Average 21 damage. NOW 62.5% (5 hits/8 attacks) Average 21.4 damage. 9th- WAS 55.56% Dirty Cleave (5 hits/9 attacks) Average 13.8 damage. NOW 63.16% (12 hits/19 attacks) Average 14 damage. 8th- WAS 57.69% Kaspard Sacred Flame (15 hits/26 attacks) Average 5.47 damage. NOW 64.58% (31 hits/48 attacks) Average 8.1 damage. 7th- WAS 66.67% Grey Ray of Frost (8 hits/12 attacks) Average 6.5 damage. NOW 64.71% (11 hits/17 attacks) Average 7.09 damage. 6th- WAS 54.29% Grey Scorching Burst (19 hits/35 attacks) Average 7.42 damage. NOW 67.16% (45 hits/67 attacks) Average 8.09 damage. 5th- WAS 64.29% Grey Magic Missile (9 hits/14 attacks) Average 9.44 damage. NOW 68% (17 hits/25 attacks) Average 9.24 damage. 4th- WAS 62.5% Dirty Charge Maul (10 hits/16 attacks) Average 9.6 damage. NOW 68.42% (13 hits/19 attacks) Average 9.77 damage. 3rd- WAS 77.42% Winstanley Sly Flourish (24 hits/31 attacks) Average 14.5 damage. NOW 76.36% (42 hits/55 attacks) Average 12.76 damage. 2nd- NEW 80% Winstanley Trick Strike (4 hits/5 attacks) Average 18.75 damage. & WAS 83.33% Winstanley Positioning Strike (5 hits/6 attacks) Average 11.6 damage. NOW 80% (8 hits/10 attacks) Average 11.38 damage. 1st- WAS 100% Winstanley Deft Strike (10 hits/10 attacks) Average 13.3 damage. NOW 100% (11 hits/11 attacks) Average 12.64 damage. Which still goes to show the difference between a Striker and a Defender, but also shows that Level 2 PCs have an improved connection rate, I guess with KOTS it has to be said the bad guys have not been keeping up with PCs, at least their defences haven't. Total HP damage inflicted by PCs 94 Phrenic (average 3.24/turn) NOW 271 (average 4.23/turn) 145 Kaspard (average 2.59/turn) NOW 340 (average 3.74/turn) 385 Dirty (average 6.88/turn) NOW 710 (average 7.8/turn) 581 Winstanley (average 10.38/turn) NOW 848 (average 9.32/turn) 475 Grey (average 8.48/turn) NOW 871 (average 9.57/turn) Note Grey has now done more damage than Winstanley, the Striker may hit more but the Burst and Blast Fire(-ish) Wizard really is the artillery. Total HP damage absorbed by PCs 70 Kaspard (average 1.25/turn) NOW 101 (average 1.11/turn) 90 Grey (average 1.61/turn) NOW 111 (average 1.22/turn) 74 Winstanley (average 1.32/turn) NOW 121 (average 1.33/turn) 125 Phrenic (average 4.31/turn) NOW 230 (average 3.59/turn) 220 Dirty (average 3.93/turn) NOW 441 (average 4.85/turn) So, except for Dirty and Winstanley (increase 0.01), the PCs are now taking less damage than before, once again- easier encounters in relation to their Level, and their increased damage/connection rate. +/- combining the above two set of results. -31 Phrenic (-1.07/turn) NOW +41 (+0.64/turn) +75 Kaspard (+1.34/turn) NOW +239 (+2.63/turn) +165 Dirty (+2.95/turn) NOW +269 (+2.95/turn) +507 Winstanley (+9.06/turn) NOW +727 (+7.99/turn) +385 Grey (+6.87/turn) NOW +760 (+8.35/turn) Which continues to show that the PCs are pulling away from the bad guys with the amount of damage inflicted against damage taken, on average inflicting +22.56 points of damage/turn. Overall Connection (Hit) Rates/PC 57.14% Phrenic (12 hits from 21 attacks) NOW 57.89% (33 hits from 57 attacks) 50% Dirty (31 hits from 62 attacks) NOW 58.06% (54 hits from 93 attacks) 53.33% Kaspard (24 hits from 45 attacks) NOW 60% (51 hits from 85 attacks) 60% Grey (54 hits from 90 attacks) NOW 66.21% (96 hits from 145 attacks) 82.69% Winstanley (43 hits from 52 attacks) NOW 80.72 (67 hits from 83 attacks) Some odd facts- Most Action Points used: 7 Dirty; Least: 1 Phrenic. NOW 9 Dirty & Winstanley; Least: Still Phrenic with 3. PC KO'd most: Dirty, McGyver, Phrenic & Winstanley (2 each); Least: Kaspard (0) NOW Well, exactly the same. PC with most Crits: Dirty 4; Least: Grey, Kaspard & Phrenic 0 NOW Dirty 6; Least; Grey still without a '20'. Most Healing Surges used: 12 Dirty; Least: 2 Kaspard NOW Dirty 23; Least: 2 Kaspard (still). Most Daily Powers used: 4 Dirty & Winstanley; Least: 1 Phrenic NOW 8 Dirty & Winstanley; Least: 2 Grey & Kaspard. Overall Party Connection Rate 62.08% (185 hits from 298 attacks) NOW 65.58% (322 hits from 491 attacks) Bad Guys: 55.29% (94 hits from 170 attacks) NOW 52.82% (159 hits from 301 attacks) Damage/turn inflicted by PCs: 33.48 HP NOW 35.55 Bad Guys: 12.46 HP NOW 12.34 Most Productive Turns for PCs- Criteria at least 5 turns played. Surprise Round 30.8 HP damage on average Turn #4 33.57 HP damage on average Turn #3 36 HP damage on average Turn #2 48.5 HP damage on average Turn #1 59 HP damage on average And after 14 Encounters- Most Productive Turns for PCs- Criteria at least 5 turns played. Turn #5 28.44 HP damage on average Turn #4 35.82 HP damage on average Turn #3 42.36 HP damage on average Turn #1 54.5 HP damage on average Turn #2 61.14 HP damage on average And... Most Productive Turns for Bad Guys- Criteria at least 5 turns played. Turn #4 7.71 HP damage on average Turn #5 9.6 HP damage on average Turn #3 11.88 HP damage on average Turn #2 14.38 HP damage on average Turn #1 19.25 HP damage on average And after 14 Encounters- Most Productive Turns for Bad Guys- Criteria at least 5 turns played. Turn #5 9.22 HP damage on average Turn #3 11.79 HP damage on average Turn #2 16.29 HP damage on average Turn #6 17 HP damage on average Turn #1 18 HP damage on average Also... Longest Turns to play, in minutes (average)- Criteria at least 5 turns played. Surprise Round 6.6 Turn #4 6.86 Turn #3 8.25 Turn #2 8.88 Turn #1 10.63 And after 14 Encounters- Longest Turns to play, in minutes (average)- Criteria at least 5 turns played. Surprise Round 6.27 Turn #4 7 Turn #3 7.57 Turn #2 9.71 Turn #1 10.43 Fairly obvious this one, particularly with so many fights only last 5 or so turns, opponents are few on the ground towards the later end of combat. Most XP earned/turn, in XP (average)- Criteria at least 5 turns played. Surprise Round 70 Turn #1 92.88 Turn #2 116.38 Turn #3 140.63 Turn #4 160.71 And after 14 Encounters- Most XP earned/turn, in XP (average)- Criteria at least 5 turns played. Turn #1 76.21 Turn #5 94.44 Turn #3 103.57 Turn #2 107.57 Turn #4 113.64 And some more details about the Encounters (combined)- Level (+0) 4 Encounters played- Average 5.5 Turns to play and 40.75 minutes Level (+1) 8 Encounters played- Average 5.63 Turns to play and 42.25 minutes Level (+5) 1 Encounter played- Average 13 Turns to play and 90 minutes Level (+6) 1 Encounters played- Average 11 Turns to play and 102 minutes Note the last two represent nothing much at this point, except for the fact that it takes a lot longer to play higher level encounters. As the PCs increase in level I will continue to monitor these. Lastly the PCs pathway through the encounters, by this I mean a look at the Level of the encounters and the extended rests (X) taken, also included is the lone Skill Challenge (SC). Level +0 – X – Level +1 – Level +0 – Level +5 – X – Level +1 – X – Leve1 +1 – Level +1 – Level +6 – X (LEVEL 2) – Level +1 – X – Level +0 – Level +0 – Level +1 – X – Level +1 – Level +1 – SC - Still only three encounters in a row, it seems the PCs seemingly come up against a tough monster in their third encounter, in the third sequence this was the Blue Slime which really took them by surprise and was only overcome via a barrage of Daily Powers and Action Points. Perhaps the last as yet ongoing sequence represents their best chance to string a few more encounters together. [/QUOTE]
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