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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5254638" data-attributes="member: 16069"><p>Session 4.</p><p></p><p>H1 Keep on the Shadowfell</p><p>Encounter #16 Area 6: Hidden Armoury</p><p></p><p>And so session four begins with PCs heading back into the maze of corridors with the nasty looking glyphs, previously home to the too soon killed Zombies. The glyphs are investigated, which doesn't go to plan and results in all of the PC save Grey running back the way they came to the skeleton chamber.</p><p></p><p>Finally the PCs come up with an acceptable plan and use the dead bodies of the Zombies as bridges to cross the glyphs, otherwise we'd have to slow right down as they attempt to neutralise all of them.</p><p></p><p>Searching through the maze of corridors Winstanley finds a secret door, with a little help from Dirty.</p><p></p><p>The PCs investigate and discover a short corridor- odd, several Perception checks later and they're convinced there's something strange about the far wall, Winstanly swears he can kind of see through it.</p><p></p><p>The PCs approach cautiously, and are only a little surprised when a wall of flailing undead hands and arms thrash out at them, some of the PCs are ready to attack back.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/4879874888/" target="_blank"><img src="http://farm5.static.flickr.com/4093/4879874888_f400e2f304.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29)</p><p></p><p>Bad Guys 500XP Level 1 Encounter.</p><p>Zombie Level 2 Brute [Z] (x4) (HP40)</p><p></p><p>Initiative 25 Grey 24 Winstanley 19 Zombies 18 Dirty 16 Kaspard 10 Phrenic</p><p></p><p>Surprise round.</p><p></p><p>Winstanley- First Strike Combat Advantage Sly Flourish Z2; Hit 15 damage (25 HP).</p><p></p><p>Z1- Slam Surprise Phrenic; Hit 10 damage (19 HP).</p><p></p><p>Z2- Slam Surprise Phrenic; Hit 10 damage (9 HP bloodied).</p><p></p><p>Z3- Slam Dirty; Hit 9 damage (28 HP).</p><p></p><p>Z4- Slam Dirty; Hit 10 damage (18 HP Bloodied).</p><p></p><p>Dirty- Cleave Z3; Hit 12 damage (28 HP) & Z4; 3 damage (37 HP).</p><p></p><p>Kaspard- Sacred Flame Z3; Hit 7 Radiant damage +5 (Vulnerable) = 12 damage (16 HP bloodied) & 4 Temp HP Phrenic.</p><p></p><p></p><p>Time to play 7 minutes including set up of map and minis. </p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP18/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP9/29)</p><p></p><p>Bad Guys 500XP Level 1 Encounter.</p><p>Zombie Level 2 Brute [Z] (x4) (HP40/40 & 25/40 & 16/40 & 37/40)</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 0</p><p></p><p>Comment: Let's hope this doesn't take long, the one surprising moment of cool play, arms flailing through the illusionary wall has happened, the bad guys- more Zombies are in no way capable of standing up to the Level 2 PCs.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5254638, member: 16069"] Session 4. H1 Keep on the Shadowfell Encounter #16 Area 6: Hidden Armoury And so session four begins with PCs heading back into the maze of corridors with the nasty looking glyphs, previously home to the too soon killed Zombies. The glyphs are investigated, which doesn't go to plan and results in all of the PC save Grey running back the way they came to the skeleton chamber. Finally the PCs come up with an acceptable plan and use the dead bodies of the Zombies as bridges to cross the glyphs, otherwise we'd have to slow right down as they attempt to neutralise all of them. Searching through the maze of corridors Winstanley finds a secret door, with a little help from Dirty. The PCs investigate and discover a short corridor- odd, several Perception checks later and they're convinced there's something strange about the far wall, Winstanly swears he can kind of see through it. The PCs approach cautiously, and are only a little surprised when a wall of flailing undead hands and arms thrash out at them, some of the PCs are ready to attack back. [url=http://www.flickr.com/photos/40504969@N08/4879874888/][img]http://farm5.static.flickr.com/4093/4879874888_f400e2f304.jpg[/img][/url] Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29) Bad Guys 500XP Level 1 Encounter. Zombie Level 2 Brute [Z] (x4) (HP40) Initiative 25 Grey 24 Winstanley 19 Zombies 18 Dirty 16 Kaspard 10 Phrenic Surprise round. Winstanley- First Strike Combat Advantage Sly Flourish Z2; Hit 15 damage (25 HP). Z1- Slam Surprise Phrenic; Hit 10 damage (19 HP). Z2- Slam Surprise Phrenic; Hit 10 damage (9 HP bloodied). Z3- Slam Dirty; Hit 9 damage (28 HP). Z4- Slam Dirty; Hit 10 damage (18 HP Bloodied). Dirty- Cleave Z3; Hit 12 damage (28 HP) & Z4; 3 damage (37 HP). Kaspard- Sacred Flame Z3; Hit 7 Radiant damage +5 (Vulnerable) = 12 damage (16 HP bloodied) & 4 Temp HP Phrenic. Time to play 7 minutes including set up of map and minis. End of Round- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP18/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP9/29) Bad Guys 500XP Level 1 Encounter. Zombie Level 2 Brute [Z] (x4) (HP40/40 & 25/40 & 16/40 & 37/40) Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 0 Total 0 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 0 Comment: Let's hope this doesn't take long, the one surprising moment of cool play, arms flailing through the illusionary wall has happened, the bad guys- more Zombies are in no way capable of standing up to the Level 2 PCs. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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