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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5534507" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>Encounter #17 The Slave Pits.</p><p>Note this is Encounter #41 for this group of PCs</p><p></p><p>Round #10</p><p></p><p>Grey- Help slaves out- Shhh.</p><p></p><p>Winstanley- Move. Sly Flourish Combat Advantage SD2; Hit 13 damage (9 HP bloodied).</p><p></p><p>SD1- DEAD.</p><p></p><p>SD2- Nowhere to go. Move. Claw Phrenic; Miss.</p><p></p><p>DG1- DEAD.</p><p></p><p>DG2- DEAD.</p><p></p><p>Dirty- Move. Drop Maul. Draw Throwing Hammer. Throwing Hammer SD2; Hit 6 damage (3 HP bloodied).</p><p></p><p>Framath- DEAD.</p><p></p><p>Phrenic- Move. Viper Strike SD2; Hit 10 damage- DEAD.</p><p></p><p>Time to play 6 minutes.</p><p>Total time to play 2 hours 12 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 6 (HP67/42)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/31)</p><p>Winstanley Portico, Male Halfling Rogue 6 (HP51)</p><p>Grey Morlock, Male Human Wizard 6 (HP44/35)</p><p>Phrenic, Male Tiefling Warlord 6 (HP54/30)</p><p></p><p>Bad Guys 1425 XP Level 6 Encounter.</p><p>Duergar Guard, Level 4 Soldier (x2) [DG] [HP 60] DEAD</p><p>Spined Devil, Level 6 Skirmisher (x2) [SD] [HP 70] DEAD</p><p>Framath, Duergar Theurge, Level 5 Elite Controller [Framath] [HP 128] DEAD</p><p>Human Berserker, Level 4 Brute [HB] [HP 66] DEAD</p><p></p><p>Action Points 0 Total 1</p><p>Daily Powers 0 Total 2</p><p>Healing Surges 0 Total 3</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 1</p><p>PCs Ko'd 0 Total 0</p><p></p><p>Comment: And that was a toughie, the PCs having to go all out to chase down the fleeing enemies- they only just got to Framath, one more turn and the Duergar Theurge would have been in to Murkelmor's chamber, and the encounter would have rolled on.</p><p></p><p>Grey is very busy- helping out ten of the twelve slaves the PCs came looking for, they quickly learn that the last two slaves were sold to a bunch of Gnolls, also located somewhere within the Labyrinth- the PCs are genuinely dismayed, they thought this was the end. I don't mean to say that they are unhappy at the prospect, it's just that they had thought that the Grey Dwarves were the big bad guys for this scenario.</p><p></p><p>They're also aware that they have yet to meet the master of the Duergar.</p><p></p><p>The slaves are quickly taken away- back to the crypt, given food and a little healing- weapons to defend themselves should the need arise, the PCs however have some unfinished business, and they know which door they need to open next.</p><p></p><p>Stats: PCs connection rate was up at 67.92%, while the bad guys trailed with 53.66%- it needs to be said that for a good part of the encounter the bad guys had made more attacks than the PCs, Framath's area effects targeting multiple PCs. Towards the end however the PCs pulled ahead, and made 53 attacks to the bad guys 41.</p><p></p><p>Individual PC connection rates-</p><p>Kaspard 50%</p><p>Winstanley 69.23%</p><p>Phrenic 72.73%</p><p>Dirty 75%</p><p>Grey 77.78%</p><p></p><p>Note Grey used his Magic Missile throughout the encounter- this due to the fact that for some reason he played it all very conservatively, the bad guys were scattered but Grey chose to stay away from the fight, as far away as possible. He spent most of the encounter standing some 12 or so squares away from the action...</p><p></p><p>PC damage 44.25 HP/round on average against the bad guys 14.45.</p><p></p><p>Note only one Action Point got spent, although the PCs did need to use two Daily Powers.</p><p></p><p>And so Session 4 is over, just over five hours long- although some time was spent sorting out the PCs level 6 characters, three combats, the last of which weighing in at over 2 hours.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5534507, member: 16069"] H2 Thunderspire Labyrinth Encounter #17 The Slave Pits. Note this is Encounter #41 for this group of PCs Round #10 Grey- Help slaves out- Shhh. Winstanley- Move. Sly Flourish Combat Advantage SD2; Hit 13 damage (9 HP bloodied). SD1- DEAD. SD2- Nowhere to go. Move. Claw Phrenic; Miss. DG1- DEAD. DG2- DEAD. Dirty- Move. Drop Maul. Draw Throwing Hammer. Throwing Hammer SD2; Hit 6 damage (3 HP bloodied). Framath- DEAD. Phrenic- Move. Viper Strike SD2; Hit 10 damage- DEAD. Time to play 6 minutes. Total time to play 2 hours 12 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 6 (HP67/42) Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/31) Winstanley Portico, Male Halfling Rogue 6 (HP51) Grey Morlock, Male Human Wizard 6 (HP44/35) Phrenic, Male Tiefling Warlord 6 (HP54/30) Bad Guys 1425 XP Level 6 Encounter. Duergar Guard, Level 4 Soldier (x2) [DG] [HP 60] DEAD Spined Devil, Level 6 Skirmisher (x2) [SD] [HP 70] DEAD Framath, Duergar Theurge, Level 5 Elite Controller [Framath] [HP 128] DEAD Human Berserker, Level 4 Brute [HB] [HP 66] DEAD Action Points 0 Total 1 Daily Powers 0 Total 2 Healing Surges 0 Total 3 2nd Winds 0 Total 1 Crits 0 Total 1 PCs Ko'd 0 Total 0 Comment: And that was a toughie, the PCs having to go all out to chase down the fleeing enemies- they only just got to Framath, one more turn and the Duergar Theurge would have been in to Murkelmor's chamber, and the encounter would have rolled on. Grey is very busy- helping out ten of the twelve slaves the PCs came looking for, they quickly learn that the last two slaves were sold to a bunch of Gnolls, also located somewhere within the Labyrinth- the PCs are genuinely dismayed, they thought this was the end. I don't mean to say that they are unhappy at the prospect, it's just that they had thought that the Grey Dwarves were the big bad guys for this scenario. They're also aware that they have yet to meet the master of the Duergar. The slaves are quickly taken away- back to the crypt, given food and a little healing- weapons to defend themselves should the need arise, the PCs however have some unfinished business, and they know which door they need to open next. Stats: PCs connection rate was up at 67.92%, while the bad guys trailed with 53.66%- it needs to be said that for a good part of the encounter the bad guys had made more attacks than the PCs, Framath's area effects targeting multiple PCs. Towards the end however the PCs pulled ahead, and made 53 attacks to the bad guys 41. Individual PC connection rates- Kaspard 50% Winstanley 69.23% Phrenic 72.73% Dirty 75% Grey 77.78% Note Grey used his Magic Missile throughout the encounter- this due to the fact that for some reason he played it all very conservatively, the bad guys were scattered but Grey chose to stay away from the fight, as far away as possible. He spent most of the encounter standing some 12 or so squares away from the action... PC damage 44.25 HP/round on average against the bad guys 14.45. Note only one Action Point got spent, although the PCs did need to use two Daily Powers. And so Session 4 is over, just over five hours long- although some time was spent sorting out the PCs level 6 characters, three combats, the last of which weighing in at over 2 hours. [/QUOTE]
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