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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5565538" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>Session 5.</p><p>Encounter #20 The Ambush.</p><p>Note this is Encounter #44 for this group of PCs</p><p></p><p>Round #6.</p><p></p><p>Phrenic- 5 Ongoing Fire damage -5 (Resist) =0 damage. Viper Strike Combat Advantage BW; Miss. Save vs Ongoing Fire damage – Fail.</p><p> </p><p>TH1- DEAD.</p><p></p><p>TH2- Balefire Winstanley; Crit- Kaspard Armour of Bahamut reduced to Hit 10 Fire damage (28 HP) & Ongoing 5 Fire damage. Move.</p><p></p><p>Winstanley- 5 Ongoing Fire damage (23 HP bloodied). Move. Sly Flourish TH2; Hit 11 damage (20 HP bloodied). Save vs Ongoing Fire damage- Success.</p><p></p><p>Grey- 5 Ongoing Fire damage (30 HP). Flaming Sphere Combat Advantage BW; Hit 15 Fire damage -5 (Resist) =10 damage- DEAD. Move. Save vs Ongoing Fire damage- Success.</p><p></p><p>Dirty- Move. Charge TH2; Hit 21 damage- DEAD</p><p></p><p>Time to play 6 minutes.</p><p>Total time to play 1 hour 27 minutes.</p><p></p><p>End of Turn-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 6 (HP67/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51)</p><p>Winstanley Portico, Male Halfling Rogue 6 (HP51/23)</p><p>Grey Morlock, Male Human Wizard 6 (HP44/30)</p><p>Phrenic, Male Tiefling Warlord 6 (HP54/48)</p><p></p><p>Bad Guys 1100 XP Level 5 Encounter.</p><p>Tiefling Heretic Level 6 Artillery (x2) [TH] [HP 60] DEAD</p><p>Bronze Warrior Level 7 Elite Soldier [BW] [HP 168] DEAD</p><p></p><p>Action Points 0 Total 5</p><p>Daily Powers 0 Total 10</p><p>Healing Surges 0 Total 2</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p></p><p>Comment: The Tieflings are searched, a few coins are found but more importantly a coded map is found- it seems to lead back in to the Labyrinth of course. The PCs- bruised and battered, head back to the Seven Pillared Hall to consider their options.</p><p></p><p>This however is the end of the fifth session of play, and seven hours of play- a long one, with a titanic battle to start us off. The PCs are now raring to go and find the last two slaves, although I'm not sure we're going to go for the long haul through the Labyrinth this time.</p><p></p><p>Stats: The PCs with 62.5% connection rate, the bad guys surpassing them however with 72.22% connection- that said the bad guys only landed 13 out of 18 of their attacks, for the PCs the same stat was 25 from 40 attacks.</p><p></p><p>However, and once again, there were winners and losers as regards the PCs individual connection rate-</p><p></p><p>Phrenic 28.57% (2 from 7)</p><p>Kaspard 66.67% (6 from 9)</p><p>Dirty 66.67% (6 from 9)</p><p>Winstanley 71.43% (5 from 7)</p><p>Grey 75% (6 from 8)</p><p></p><p>Phrenic had a terrible time in there, not as bad as Dirty in the previous encounter admittedly, but still... </p><p></p><p>The PCs took a chunk of damage there also, the bad guys doing 27.86 HP/turn on average, the PCs were up to 42.29 HP/turn, that's as close as it's been for some time. </p><p></p><p>And 5 Action Points and 10 Daily Powers used- that's pretty intense, the Bronze Warrior was a nasty piece of work, particularly with the Resist All 5.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5565538, member: 16069"] H2 Thunderspire Labyrinth Session 5. Encounter #20 The Ambush. Note this is Encounter #44 for this group of PCs Round #6. Phrenic- 5 Ongoing Fire damage -5 (Resist) =0 damage. Viper Strike Combat Advantage BW; Miss. Save vs Ongoing Fire damage – Fail. TH1- DEAD. TH2- Balefire Winstanley; Crit- Kaspard Armour of Bahamut reduced to Hit 10 Fire damage (28 HP) & Ongoing 5 Fire damage. Move. Winstanley- 5 Ongoing Fire damage (23 HP bloodied). Move. Sly Flourish TH2; Hit 11 damage (20 HP bloodied). Save vs Ongoing Fire damage- Success. Grey- 5 Ongoing Fire damage (30 HP). Flaming Sphere Combat Advantage BW; Hit 15 Fire damage -5 (Resist) =10 damage- DEAD. Move. Save vs Ongoing Fire damage- Success. Dirty- Move. Charge TH2; Hit 21 damage- DEAD Time to play 6 minutes. Total time to play 1 hour 27 minutes. End of Turn- Good Guys Dirty Biskit, Male Dwarven Fighter 6 (HP67/31) Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/51) Winstanley Portico, Male Halfling Rogue 6 (HP51/23) Grey Morlock, Male Human Wizard 6 (HP44/30) Phrenic, Male Tiefling Warlord 6 (HP54/48) Bad Guys 1100 XP Level 5 Encounter. Tiefling Heretic Level 6 Artillery (x2) [TH] [HP 60] DEAD Bronze Warrior Level 7 Elite Soldier [BW] [HP 168] DEAD Action Points 0 Total 5 Daily Powers 0 Total 10 Healing Surges 0 Total 2 2nd Winds 0 Total 1 Crits 0 Total 0 PCs Ko'd 0 Total 0 Comment: The Tieflings are searched, a few coins are found but more importantly a coded map is found- it seems to lead back in to the Labyrinth of course. The PCs- bruised and battered, head back to the Seven Pillared Hall to consider their options. This however is the end of the fifth session of play, and seven hours of play- a long one, with a titanic battle to start us off. The PCs are now raring to go and find the last two slaves, although I'm not sure we're going to go for the long haul through the Labyrinth this time. Stats: The PCs with 62.5% connection rate, the bad guys surpassing them however with 72.22% connection- that said the bad guys only landed 13 out of 18 of their attacks, for the PCs the same stat was 25 from 40 attacks. However, and once again, there were winners and losers as regards the PCs individual connection rate- Phrenic 28.57% (2 from 7) Kaspard 66.67% (6 from 9) Dirty 66.67% (6 from 9) Winstanley 71.43% (5 from 7) Grey 75% (6 from 8) Phrenic had a terrible time in there, not as bad as Dirty in the previous encounter admittedly, but still... The PCs took a chunk of damage there also, the bad guys doing 27.86 HP/turn on average, the PCs were up to 42.29 HP/turn, that's as close as it's been for some time. And 5 Action Points and 10 Daily Powers used- that's pretty intense, the Bronze Warrior was a nasty piece of work, particularly with the Resist All 5. [/QUOTE]
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