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NEW Anti-Paladin & Paladin! Please review!
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 77868" data-attributes="member: 546"><p>Thank you for your comments!</p><p></p><p>The anti-paladin is given in broad terms to allow for player customization. I did not mean for them all to be cartoon villains. Apply whatever background concept you like to them. I used the PHB style for conformity.</p><p></p><p>Everyone on the boards seems to hate the Heroic Surge ability as being overpowered, but it is a standard feat open to anyone in Star Wars and other d20 games. I have removed it and replaced it with the standard Smite power.</p><p></p><p>IMC, the prestige domains are all used as regular domains (except celerity, which is simply banned). DM has final say, of course, on what is and isn't allowed.</p><p></p><p>The special mounts progress according to the normal PHB table. In addition, they gain the celestial or fiendish template at 9th level.</p><p></p><p>My group is of the mind that the PHB paladin is weak, not strong. We have seen them absolutely destroyed in combat many times (single or multi-opponent) combat against fighters of the same level. They had zero chance of survival, regardless of feats. No one will play one as is. </p><p></p><p>I've removed the SR and replaced it with extra smites per day.</p><p></p><p>Is this now more balanced?</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 77868, member: 546"] Thank you for your comments! The anti-paladin is given in broad terms to allow for player customization. I did not mean for them all to be cartoon villains. Apply whatever background concept you like to them. I used the PHB style for conformity. Everyone on the boards seems to hate the Heroic Surge ability as being overpowered, but it is a standard feat open to anyone in Star Wars and other d20 games. I have removed it and replaced it with the standard Smite power. IMC, the prestige domains are all used as regular domains (except celerity, which is simply banned). DM has final say, of course, on what is and isn't allowed. The special mounts progress according to the normal PHB table. In addition, they gain the celestial or fiendish template at 9th level. My group is of the mind that the PHB paladin is weak, not strong. We have seen them absolutely destroyed in combat many times (single or multi-opponent) combat against fighters of the same level. They had zero chance of survival, regardless of feats. No one will play one as is. I've removed the SR and replaced it with extra smites per day. Is this now more balanced? [/QUOTE]
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