Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Archer PrC presented for comments.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IndyPendant" data-source="post: 735685" data-attributes="member: 8738"><p>With the meager list of applicable Feats in the PHB, if someone wanted to play a ranged specialist there isn't much to distinguish that character. I've always been unhappy with the Arcane Archer in the DMG, since it requires magic use, and 'wastes time' with abilities that are flashy but spread into magical use. Other archer-type Prestige Classes I've seen tend to have flashy bits as well, like shooting through five people in a line, or around corners, or through walls. I didn't want that with mine; I just wanted someone that does ranged attacks, and does them *very very well*. I think I've got that now, with this Prestige Class.</p><p>*****************************************</p><p>Archer</p><p></p><p>Requirements:</p><p>Base Attack: +6</p><p>Feats: Precise Shot and Weapon Focus (Ranged Weapon)</p><p>Skills: Concentration (4 Ranks); Craft, Bowyer/Fletcher (9 Ranks) (Or similar for slings and crossbows.)</p><p></p><p>Class Features:</p><p>Hit Die: 1d8</p><p>BAB: As Cleric </p><p>‘Good’ Saves: Fort & Ref</p><p>Skill Points: 4+Int Mod</p><p>Class Skills: Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Martial), Listen, Move Silently, Profession, Spot, Swim</p><p>Weapon and Armor Proficiency: Light Armour, All Ranged Weapons (Not including thrown weapons.)</p><p></p><p>Level 1: Ranged BAB +1; Called Shot 1/day</p><p>Level 2: Magic Focus +1</p><p>Level 3: Improved Ranged Attacks</p><p>Level 4: Magic Focus +2</p><p>Level 5: Ranged BAB +2; Called Shot 2/day</p><p>Level 6: Magic Focus +3</p><p>Level 7: Greater Improved Ranged Attacks</p><p>Level 8: Magic Focus +4</p><p>Level 9: Ranged BAB +3; Called Shot 3/day</p><p>Level 10: Magic Focus +5</p><p></p><p>Ranged BAB: The Archer gains this bonus to his Base Attack Bonus with all ranged weapons (essentially, giving him a Fighter’s BAB with ranged weapons only.)</p><p></p><p>Magic Focus: Through his focus of concentration and willpower, whenever the archer fires a Masterwork nonmagical missile, it is treated in all respects as magical with the indicated bonus, including attack and damage rolls, what it can affect, etc etc. (This magical bonus applies only when the Archer uses the missile; for example, if someone picks up the arrow the Archer just shot and shoots it back, it is then just a Masterwork arrow once more.)</p><p></p><p>Called Shot: Similar to the Paladin’s Smite Evil ability; the listed number of times per day, the archer may attempt a Called Shot with one normal missile attack. He adds his Intelligence modifier (if positive) to his attack roll and deals 1 extra point of damage per Archer level. The target does *not* have to be within 30 feet, but he does have to be within the base range of the weapon, including modifiers like Far Shot. Called Shot is a supernatural ability. </p><p></p><p>Improved Ranged: The Archer does not provoke an Attack of Opportunity when making ranged attacks while being within an opponent’s melee threat range and even while being attacked; however all of the Archer’s attacks are then considered to be beyond the 30 foot range for the purpose of Feats and abilities that make this distinction, even if the Archer’s target is closer. For example, Precise Shot and Weapon Focus would not apply if the Archer were being threatened in melee while using a ranged weapon, nor would Sneak Attacks.</p><p></p><p>Greater Improved Ranged: As above, except all close-range Feats and modifiers can be applied as normal (so long as the Archer's target is within 30 feet.) Additionally, the Archer himself is considered to have a Threat Range of 10 feet for the purpose of Attacks of Opportunity.</p><p>****************************************</p><p>Please tell me what you think; comments are most welcome. Thanks.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 735685, member: 8738"] With the meager list of applicable Feats in the PHB, if someone wanted to play a ranged specialist there isn't much to distinguish that character. I've always been unhappy with the Arcane Archer in the DMG, since it requires magic use, and 'wastes time' with abilities that are flashy but spread into magical use. Other archer-type Prestige Classes I've seen tend to have flashy bits as well, like shooting through five people in a line, or around corners, or through walls. I didn't want that with mine; I just wanted someone that does ranged attacks, and does them *very very well*. I think I've got that now, with this Prestige Class. ***************************************** Archer Requirements: Base Attack: +6 Feats: Precise Shot and Weapon Focus (Ranged Weapon) Skills: Concentration (4 Ranks); Craft, Bowyer/Fletcher (9 Ranks) (Or similar for slings and crossbows.) Class Features: Hit Die: 1d8 BAB: As Cleric ‘Good’ Saves: Fort & Ref Skill Points: 4+Int Mod Class Skills: Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Martial), Listen, Move Silently, Profession, Spot, Swim Weapon and Armor Proficiency: Light Armour, All Ranged Weapons (Not including thrown weapons.) Level 1: Ranged BAB +1; Called Shot 1/day Level 2: Magic Focus +1 Level 3: Improved Ranged Attacks Level 4: Magic Focus +2 Level 5: Ranged BAB +2; Called Shot 2/day Level 6: Magic Focus +3 Level 7: Greater Improved Ranged Attacks Level 8: Magic Focus +4 Level 9: Ranged BAB +3; Called Shot 3/day Level 10: Magic Focus +5 Ranged BAB: The Archer gains this bonus to his Base Attack Bonus with all ranged weapons (essentially, giving him a Fighter’s BAB with ranged weapons only.) Magic Focus: Through his focus of concentration and willpower, whenever the archer fires a Masterwork nonmagical missile, it is treated in all respects as magical with the indicated bonus, including attack and damage rolls, what it can affect, etc etc. (This magical bonus applies only when the Archer uses the missile; for example, if someone picks up the arrow the Archer just shot and shoots it back, it is then just a Masterwork arrow once more.) Called Shot: Similar to the Paladin’s Smite Evil ability; the listed number of times per day, the archer may attempt a Called Shot with one normal missile attack. He adds his Intelligence modifier (if positive) to his attack roll and deals 1 extra point of damage per Archer level. The target does *not* have to be within 30 feet, but he does have to be within the base range of the weapon, including modifiers like Far Shot. Called Shot is a supernatural ability. Improved Ranged: The Archer does not provoke an Attack of Opportunity when making ranged attacks while being within an opponent’s melee threat range and even while being attacked; however all of the Archer’s attacks are then considered to be beyond the 30 foot range for the purpose of Feats and abilities that make this distinction, even if the Archer’s target is closer. For example, Precise Shot and Weapon Focus would not apply if the Archer were being threatened in melee while using a ranged weapon, nor would Sneak Attacks. Greater Improved Ranged: As above, except all close-range Feats and modifiers can be applied as normal (so long as the Archer's target is within 30 feet.) Additionally, the Archer himself is considered to have a Threat Range of 10 feet for the purpose of Attacks of Opportunity. **************************************** Please tell me what you think; comments are most welcome. Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Archer PrC presented for comments.
Top