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New Archer PrC presented for comments.
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<blockquote data-quote="Technik4" data-source="post: 739609" data-attributes="member: 7211"><p><strong>Couple Points</strong></p><p></p><p>This class seemed like a non-magic version of arcane archer (which granted you stated you wanted to make), which totally negates the arcane archer. Part of the prestige of AA is that you MUST be able to cast some spells, hence your arrows are automatically magical. Youve taken away the restriction, but kept the benefit.</p><p></p><p>Ranged BAB is interesting, but possibly irksome. Cleric BAB is +7 at level 10, so their BAB is 3 higher. Since you are giving d8 HD, why not give fighter BAB?</p><p></p><p>Called Shot is OK, not too powerful and can't be used too often.</p><p></p><p>Improved Ranged is good, gives a bonus but limits it.</p><p></p><p>Greater Improved Ranged is too powerful. First it negates something you gained 4 levels ago (the limit on feats and sneak attack being used at literally point-blank shot), and second it has no limits on the 10ft reach. I will quote the Silver Marches' Peerless Archer with their version of archer reach:</p><p></p><p>"Threaten- At 8th level a peerless archer gains the ability to threaten nearby areas with her bow as if she were wielding a melee weapon when wearing light armor or no armor. She loses this special ability when fighting in medium or heavy armor. Her bow functions as a reach weapon, threatening anything 10ft away ** but not immediately adjacent to her **. Any attacks of opportunity she receives because she threatens nearby areas are normal ranged attacks and these count against her maximum number of attacks of opportunity per round."</p><p></p><p>Ok, now for my version of your class (easiest way for me to sum up the changes).</p><p></p><p>Bullseye</p><p></p><p>Requirements:</p><p>Base Attack: +6</p><p>Feats: Point Blank Shot, Precise Shot, and Weapon Focus (Ranged Weapon)</p><p>Skills: Concentration (4 Ranks); Craft, Bowyer/Fletcher (9 Ranks) (Or similar for slings and crossbows.)</p><p></p><p>[I added Point blank shot because it is a prerequisite for Precise Shot. Additionally I would like to note that your prereqs are gunning for someone with a fighter BAB, what with a level 6 BAB restriction and a level 6 skill restriction)]</p><p></p><p>Class Features:</p><p>Hit Die: 1d8</p><p>BAB: As Fighter</p><p>‘Good’ Saves: Ref</p><p>Skill Points: 4+Int Mod</p><p>Class Skills: Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Martial), Listen, Move Silently, Profession, Spot, Swim</p><p></p><p>[I changed the BAB to fighter. This renders the "Ranged BAB" ability unnecessary and seems right with what you are going for. I also got rid of the good fort, they are lightly armored archers, nothing about them suggests hardiness or "great fortitude". Your skill list is obviously weighted towards perception and stealth.]</p><p></p><p>Weapon and Armor Proficiency: none gained</p><p></p><p>[The prereqs should make sure that someone going for this class has the appropriate weapon(s) at her disposal. Becoming a better ranged specialist doesnt mean you know how all ranged weapons work. Most prcs are going towards this method lately, where you dont actually gain any prof unless it is intrinsic to the prc.]</p><p></p><p>Level 1: Called Shot 1/day</p><p>Level 2: Immediate Ranged Attacks</p><p>Level 3: Bonus Feat</p><p>Level 4: Called Shot 2/day</p><p>Level 5: </p><p>Level 6: Bonus Feat</p><p>Level 7: Called Shot 3/day</p><p>Level 8: </p><p>Level 9: Bonus Feat</p><p>Level 10: Threaten; Called Shot 4/day</p><p></p><p>Called Shot: Similar to the Paladin’s Smite Evil ability; the listed number of times per day, the archer may attempt a Called Shot with one normal missile attack. He adds his Intelligence modifier (if positive) to his attack roll and deals 1 extra point of damage per Archer level. The target does *not* have to be within 30 feet, but he does have to be within the base range of the weapon, including modifiers like Far Shot. Called Shot is a supernatural ability. </p><p></p><p>Immeditate Ranged Attacks: The Archer does not provoke an Attack of Opportunity when making ranged attacks while being within an opponent’s melee threat range and even while being attacked; however all of the Archer’s attacks are then considered to be beyond the 30 foot range for the purpose of Feats and abilities that make this distinction, even if the Archer’s target is closer. For example, Precise Shot and Weapon Focus would not apply if the Archer were being threatened in melee while using a ranged weapon, nor would Sneak Attacks.</p><p></p><p>Bonus Feat List: Weapon Focus, Improved Critical, Exotic Weapon Proficiency, Far Shot, Rapid Shot, Dodge, Mobility, Ranged Expertise*, Improved Initiative, Run, Skill Focus (any skill on class skill list), Alertness. Others may be added at DMs discretion.</p><p></p><p>Threaten: The archer gains the ability to threaten nearby areas with her bow as if she were wielding a melee weapon when wearing light armor or no armor. She loses this special ability when fighting in medium or heavy armor. Her bow functions as a reach weapon, threatening anything 10ft away but not immediately adjacent to her. Any attacks of opportunity she receives because she threatens nearby areas are normal ranged attacks and these count against her maximum number of attacks of opportunity per round</p><p></p><p>[Obviously this is where we differ a lot. I dont think you should take Arcane Archer's bag, the magical arrows. I am changing Improved Ranged Attacks to a 2nd level ability (now called Immediate Ranged Attacks), with the Threaten ability of the peerless archer at level 10. Called Shot remains, which leaves a bit of a gap where Ranged BAB and Magic Focus were. Therefore I have added a few bonus feats which may be used to pick up further ranged attack goodness. For the final 2 "dry" levels you have a choice of what to add, though I would recommend leaving at least one level (probably the level 8) totally dry.]</p><p></p><p>In the final analysis you are equal to, but different from a fighter. Same BAB, lower hp, better skills, less feats (and more restrictive list), and a couple unique abilities, different but equal saves. </p><p></p><p>Finally I would direct you to check out Peerless Archer (FR Silver Marches) if you haven't already. It seems to be the class you want (sans magic arrows).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 739609, member: 7211"] [b]Couple Points[/b] This class seemed like a non-magic version of arcane archer (which granted you stated you wanted to make), which totally negates the arcane archer. Part of the prestige of AA is that you MUST be able to cast some spells, hence your arrows are automatically magical. Youve taken away the restriction, but kept the benefit. Ranged BAB is interesting, but possibly irksome. Cleric BAB is +7 at level 10, so their BAB is 3 higher. Since you are giving d8 HD, why not give fighter BAB? Called Shot is OK, not too powerful and can't be used too often. Improved Ranged is good, gives a bonus but limits it. Greater Improved Ranged is too powerful. First it negates something you gained 4 levels ago (the limit on feats and sneak attack being used at literally point-blank shot), and second it has no limits on the 10ft reach. I will quote the Silver Marches' Peerless Archer with their version of archer reach: "Threaten- At 8th level a peerless archer gains the ability to threaten nearby areas with her bow as if she were wielding a melee weapon when wearing light armor or no armor. She loses this special ability when fighting in medium or heavy armor. Her bow functions as a reach weapon, threatening anything 10ft away ** but not immediately adjacent to her **. Any attacks of opportunity she receives because she threatens nearby areas are normal ranged attacks and these count against her maximum number of attacks of opportunity per round." Ok, now for my version of your class (easiest way for me to sum up the changes). Bullseye Requirements: Base Attack: +6 Feats: Point Blank Shot, Precise Shot, and Weapon Focus (Ranged Weapon) Skills: Concentration (4 Ranks); Craft, Bowyer/Fletcher (9 Ranks) (Or similar for slings and crossbows.) [I added Point blank shot because it is a prerequisite for Precise Shot. Additionally I would like to note that your prereqs are gunning for someone with a fighter BAB, what with a level 6 BAB restriction and a level 6 skill restriction)] Class Features: Hit Die: 1d8 BAB: As Fighter ‘Good’ Saves: Ref Skill Points: 4+Int Mod Class Skills: Balance, Climb, Concentration, Craft, Hide, Jump, Knowledge (Martial), Listen, Move Silently, Profession, Spot, Swim [I changed the BAB to fighter. This renders the "Ranged BAB" ability unnecessary and seems right with what you are going for. I also got rid of the good fort, they are lightly armored archers, nothing about them suggests hardiness or "great fortitude". Your skill list is obviously weighted towards perception and stealth.] Weapon and Armor Proficiency: none gained [The prereqs should make sure that someone going for this class has the appropriate weapon(s) at her disposal. Becoming a better ranged specialist doesnt mean you know how all ranged weapons work. Most prcs are going towards this method lately, where you dont actually gain any prof unless it is intrinsic to the prc.] Level 1: Called Shot 1/day Level 2: Immediate Ranged Attacks Level 3: Bonus Feat Level 4: Called Shot 2/day Level 5: Level 6: Bonus Feat Level 7: Called Shot 3/day Level 8: Level 9: Bonus Feat Level 10: Threaten; Called Shot 4/day Called Shot: Similar to the Paladin’s Smite Evil ability; the listed number of times per day, the archer may attempt a Called Shot with one normal missile attack. He adds his Intelligence modifier (if positive) to his attack roll and deals 1 extra point of damage per Archer level. The target does *not* have to be within 30 feet, but he does have to be within the base range of the weapon, including modifiers like Far Shot. Called Shot is a supernatural ability. Immeditate Ranged Attacks: The Archer does not provoke an Attack of Opportunity when making ranged attacks while being within an opponent’s melee threat range and even while being attacked; however all of the Archer’s attacks are then considered to be beyond the 30 foot range for the purpose of Feats and abilities that make this distinction, even if the Archer’s target is closer. For example, Precise Shot and Weapon Focus would not apply if the Archer were being threatened in melee while using a ranged weapon, nor would Sneak Attacks. Bonus Feat List: Weapon Focus, Improved Critical, Exotic Weapon Proficiency, Far Shot, Rapid Shot, Dodge, Mobility, Ranged Expertise*, Improved Initiative, Run, Skill Focus (any skill on class skill list), Alertness. Others may be added at DMs discretion. Threaten: The archer gains the ability to threaten nearby areas with her bow as if she were wielding a melee weapon when wearing light armor or no armor. She loses this special ability when fighting in medium or heavy armor. Her bow functions as a reach weapon, threatening anything 10ft away but not immediately adjacent to her. Any attacks of opportunity she receives because she threatens nearby areas are normal ranged attacks and these count against her maximum number of attacks of opportunity per round [Obviously this is where we differ a lot. I dont think you should take Arcane Archer's bag, the magical arrows. I am changing Improved Ranged Attacks to a 2nd level ability (now called Immediate Ranged Attacks), with the Threaten ability of the peerless archer at level 10. Called Shot remains, which leaves a bit of a gap where Ranged BAB and Magic Focus were. Therefore I have added a few bonus feats which may be used to pick up further ranged attack goodness. For the final 2 "dry" levels you have a choice of what to add, though I would recommend leaving at least one level (probably the level 8) totally dry.] In the final analysis you are equal to, but different from a fighter. Same BAB, lower hp, better skills, less feats (and more restrictive list), and a couple unique abilities, different but equal saves. Finally I would direct you to check out Peerless Archer (FR Silver Marches) if you haven't already. It seems to be the class you want (sans magic arrows). Technik [/QUOTE]
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