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<blockquote data-quote="Empirate" data-source="post: 6047856" data-attributes="member: 78958"><p>Sounds to me as if you wanted to replace the classic "good vs. evil" struggle with a "chaos vs. order" conflict. I'd think long and hard about what the ramifications of Chaos as the great enemy entails. This doesn't only affect the use of magic. For example, individual freedom, art, (certain kinds of) music, certain professions etc. might be seen as unsavory or even restricted and prohibited outright.</p><p></p><p>I'd implement the "civilized" world as an autocratic regime where every action, even every thought is controlled by the powers-that-be. Laws are enforced to the letter. All this out of fear of what would happen otherwise, were anybody to open the gate on chaos. The lawful aspect of life in this part of the world could have developed self-enforcing power: neighbours report on neighbours, thieves find themselves confessing and delivering themselves to jail, lotteries produce the same row of numbers every time, children go to sleep on time, never cry, always eat up... the force of law has become so believed in, and so powerful, that it is starting to become universal.</p><p></p><p>There might also exist large swathes of countryside which are overrun with chaos. Here, monsters abound, but there's more, too: crops fail or bloom without connection to weather or soil, gangs and loose-knit clan structures are the only way to band together even temporarily (and people you once knew seem to drift away and be forgotten about quickly), people easily bicker and fall out, and in the wilder regions, sometimes cause and effect are reversed, things fall upward or sideways or not at all, spoken words come out garbled or french etc.</p><p></p><p>Obviously, the world is unbalanced, and dangerously so. Only in the border regions is life as we know it possible - everything else is either a more-or-less benevolent tyranny, or pure unadulterated arbitrariness. But even in the border region, the twin lure of either security (order) or freedom (chaos) is hard to resist.</p><p></p><p>The PCs will likely have to travel into both "extreme" regions, try to fit in, and mellow people's stances - maybe through some highly symbolic, spectacular act of some kind.</p><p></p><p></p><p>I know this is still very abstract, but maybe it gives you some ideas. Could make for a very unique, very memorable setting, which can even allow good and evil PCs to work together - the true conflict lies elsewhere anyway!</p></blockquote><p></p>
[QUOTE="Empirate, post: 6047856, member: 78958"] Sounds to me as if you wanted to replace the classic "good vs. evil" struggle with a "chaos vs. order" conflict. I'd think long and hard about what the ramifications of Chaos as the great enemy entails. This doesn't only affect the use of magic. For example, individual freedom, art, (certain kinds of) music, certain professions etc. might be seen as unsavory or even restricted and prohibited outright. I'd implement the "civilized" world as an autocratic regime where every action, even every thought is controlled by the powers-that-be. Laws are enforced to the letter. All this out of fear of what would happen otherwise, were anybody to open the gate on chaos. The lawful aspect of life in this part of the world could have developed self-enforcing power: neighbours report on neighbours, thieves find themselves confessing and delivering themselves to jail, lotteries produce the same row of numbers every time, children go to sleep on time, never cry, always eat up... the force of law has become so believed in, and so powerful, that it is starting to become universal. There might also exist large swathes of countryside which are overrun with chaos. Here, monsters abound, but there's more, too: crops fail or bloom without connection to weather or soil, gangs and loose-knit clan structures are the only way to band together even temporarily (and people you once knew seem to drift away and be forgotten about quickly), people easily bicker and fall out, and in the wilder regions, sometimes cause and effect are reversed, things fall upward or sideways or not at all, spoken words come out garbled or french etc. Obviously, the world is unbalanced, and dangerously so. Only in the border regions is life as we know it possible - everything else is either a more-or-less benevolent tyranny, or pure unadulterated arbitrariness. But even in the border region, the twin lure of either security (order) or freedom (chaos) is hard to resist. The PCs will likely have to travel into both "extreme" regions, try to fit in, and mellow people's stances - maybe through some highly symbolic, spectacular act of some kind. I know this is still very abstract, but maybe it gives you some ideas. Could make for a very unique, very memorable setting, which can even allow good and evil PCs to work together - the true conflict lies elsewhere anyway! [/QUOTE]
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