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New Chase Rules (First Draft)
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<blockquote data-quote="Stalker0" data-source="post: 8158331" data-attributes="member: 5889"><p>The spell rules feel a bit overly complicated to me. Instead of making spells crappy, I would just increase the risk of using them. Have it give a big penalty to the chase roll (and no level scaling just a single penalty), but the spell works as normal. Or if you just say that casting a spell delays you a square...so it’s a big slowdown.</p><p></p><p>The rules seem to be very con heavy. When I think of the classic chase I think of Aladdin, and while he was in good shape it was clearly his dexterity that kept him ahead of the guards. I would just use normal athletics and acrobatics options, and then if you want to add in a con option for the chase check I think that’s fine.</p><p></p><p>I get the penalty to armor...but that is not the 5e way. 5e is very comfortable with armor, you can sleep in it, it has no endurance penalties, etc. it really should not be a factor in the rules, other than if it slows you down which you already account for.</p><p></p><p>you may want to note in your exhaustion section when exhaustion slows down your speed to half, as that is a big deal for your chase checks. It’s just a quick reminder for players.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8158331, member: 5889"] The spell rules feel a bit overly complicated to me. Instead of making spells crappy, I would just increase the risk of using them. Have it give a big penalty to the chase roll (and no level scaling just a single penalty), but the spell works as normal. Or if you just say that casting a spell delays you a square...so it’s a big slowdown. The rules seem to be very con heavy. When I think of the classic chase I think of Aladdin, and while he was in good shape it was clearly his dexterity that kept him ahead of the guards. I would just use normal athletics and acrobatics options, and then if you want to add in a con option for the chase check I think that’s fine. I get the penalty to armor...but that is not the 5e way. 5e is very comfortable with armor, you can sleep in it, it has no endurance penalties, etc. it really should not be a factor in the rules, other than if it slows you down which you already account for. you may want to note in your exhaustion section when exhaustion slows down your speed to half, as that is a big deal for your chase checks. It’s just a quick reminder for players. [/QUOTE]
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