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New Chase Rules (First Draft)
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<blockquote data-quote="Hawk Diesel" data-source="post: 8158464" data-attributes="member: 59848"><p>Ok, so this is very rough (just wrote it up), but here is some additional rules/considerations when using mounts or vehicles.</p><p></p><p><strong>Chases Involving Mounts and/or Vehicles</strong></p><p>Mounts and Vehicles have their own special rules when engaged in a chase.</p><p></p><p><strong>[Spoiler=Using a Mount or Vehicle][/Spoiler]</strong>[Spoiler=Using a Mount or Vehicle]</p><p>In order to use a mount or vehicle, it must be appropriate to the kind of terrain upon which the chase is taking place. In certain circumstances, engaging in a chase may be impossible due to the terrain. For example, a carriage is not likely to function in a forest or rocky plain, and a horse would be a poor mount to use on a mountain chase. Even if the DM determines that your mount or vehicle can navigate the terrain, it still may not be ideal for your mount or vehicle. Below are the different grades of terrain for your vehicle and the effect.</p><p></p><p><strong><em>Perfect.</em></strong> The terrain is ideal for the functioning of you mount or vehicle. While engaging in a chase on this terrain, you have no chance for failure. Examples include a flat prairie for a horse, a smoothly paved road for a carriage, and clear skies for a griffon.</p><p></p><p><strong><em>Rough.</em></strong> This terrain is not quite ideal. It’s manageable, but the ride will not be comfortable and is likely to be bumpy. Each time a chase roll is made, the DM will make a secret d10 roll. On a 1, there is a setback that will cause your chase roll to fail. If you suffer 3 setbacks, your mount or vehicle can no longer continue the chase. Examples of this terrain include a rocky desert for a horse, cobblestone road for a carriage, and turbulent winds for a griffon.</p><p></p><p><strong><em>Hazardous.</em></strong> Attempting to use your mount or vehicle in this kind of terrain is not only risky, it is dangerous. Each time a chase roll is made, the DM will make a secret d4 roll. On a 1 there is a set that will cause your chase roll to fail. In addition, your mount or vehicle will take damage equal to half their maximum hit points. If this reduces your mount or vehicle to 0 hit points, the driver and any riders are thrown from the mount/vehicle and take appropriate falling damage. Examples of this might include a swamp of sadness for a horse, broken roads full of potholes for a carriage, or a severe thunderstorm for a griffon.</p><p></p><p>A driver can decide to slow their speed by half. Doing so reduces the terrain grade by one step.</p><p></p><p>Once a DM has approved that the terrain is reasonable for your mount or vehicle, the driver must be identified. To control a mount or drive a vehicle, the driver must have at least one hand devoted to the task for the entire duration of the chase.</p><p></p><p>If the driver of a mount has the Mounted Combat feat they can control their mount using only their legs, freeing both hands for other tasks. In order to do this, the mount must be one trained to accept a rider.[/spoiler]</p><p></p><p><strong><strong>[Spoiler=How long can a mount/vehicle remain in a chase?][/Spoiler]</strong>[Spoiler=How long can a mount/vehicle remain in a chase?]</strong></p><p><strong>If a chase involves a mount, then the mount’s Constitution modifier is used to determine the number of rounds it can maintain a chase. Mounts that are trained to carry riders can sustain a chase for twice as long as normal. After this, the mount risks exhaustion as normal, making Constitution saving throws to avoid taking any levels of exhaustion.</strong></p><p><strong></strong></p><p><strong>If the chase involves a vehicle being towed by one or more creatures of burden (such as a horse-drawn carriage), then the Constitution modifier of the strongest towing creature is used to determine the number of rounds the vehicle can sustain the chase. If more than creature is towing the vehicle, any Constitution saves to avoid exhaustion are made with advantage.</strong></p><p><strong></strong></p><p><strong>If a chase involves a vehicle or mount that is immune to exhaustion, then there is no limit to the amount of time it can sustain a chase.[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong><strong>[Spoiler=Making a Chase Roll While Using a Mount][/Spoiler]</strong>[Spoiler=Making a Chase Roll While Using a Mount]</strong></strong></p><p><strong><strong>When a mount or vehicle is involved in a chase, only the driver makes a chase roll. If the driver is using a mount, they use a Handle Animal check for their chase roll. A driver of a vehicle makes a check using the appropriate vehicle proficiency. In either case, the driver can choose to use Dexterity or Wisdom to modify their chase roll.[/spoiler]</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong><strong>[Spoiler=Chase Roll Modifiers Using Mounts/Vehicles][/Spoiler]</strong>[Spoiler=Chase Roll Modifiers Using Mounts/Vehicles]</strong></strong></strong></p><p><strong><strong><strong>When determining any chase roll modifiers for a mount or vehicle, consider the factors listed below.</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong>Conditions</strong></strong></strong></strong></p><p><strong><strong><strong>A driver can continue to make chase rolls even if their speed is reduced to 0. However, they do not make chase rolls if they cannot take actions, or their mount/vehicle’s speed is reduced to 0. If the driver is a pursuer, they automatically recede one square from their quarry each round they cannot make a chase roll. If the driver is a quarry, then all pursuers chasing them automatically advance one square each round they cannot make a chase roll.</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>If a mount or vehicle has multiple riders and the driver is unable to continue making chase rolls, then a rider can use their action to switch places with the driver. A chase roll cannot be made for that round following such a switch but can resume as normal next round.</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong>Difficult Terrain</strong></strong></strong></strong></p><p><strong><strong><strong>Difficult terrain can be particularly difficult on a vehicle if it was not designed for it. Not only does the difficult terrain have the normal effect, but it may also increase the grade of the terrain by one step.</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong>Speed</strong></strong></strong></strong></p><p><strong><strong><strong>The speed of the driver is determined by the speed of the mount or vehicle they are using.</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>In addition, it is also important to consider the mount or vehicle’s carrying capacity. If a mount can only accept one rider, or a vehicle is built for 6 riders, then carrying any more than this is going to negatively impact speed. A mount or vehicle carrying more riders than normal has their speed reduced by 20ft for each additional creature they are carrying beyond their normal limit. For the purposes of this limit 2 small sized creatures count as 1 medium sized creature and 2 medium creatures count as 1 large creature.[/spoiler]</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>[Spoiler=Chase Actions When Using Mounts/Vehicles][/Spoiler]</strong>[Spoiler=Chase Actions When Using Mounts/Vehicles]</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Using a mount or vehicle has certain advantages and disadvantages. One of the big advantages is that any riders (except the driver) can now aim behind them, allowing a quarry to attack their pursuers. However, it generally makes actions like attempting to hide nearly impossible. In addition, attackers will generally have a choice regarding whether they would like to target any visible riders or the mount/vehicle. As the DM, you may wish to consider how many hit points a vehicle has, and whether it may suffer any setbacks as it takes damage.[/spoiler]</strong></strong></strong></strong></p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8158464, member: 59848"] Ok, so this is very rough (just wrote it up), but here is some additional rules/considerations when using mounts or vehicles. [B]Chases Involving Mounts and/or Vehicles[/B] Mounts and Vehicles have their own special rules when engaged in a chase. [B][Spoiler=Using a Mount or Vehicle][/Spoiler][/B][Spoiler=Using a Mount or Vehicle] In order to use a mount or vehicle, it must be appropriate to the kind of terrain upon which the chase is taking place. In certain circumstances, engaging in a chase may be impossible due to the terrain. For example, a carriage is not likely to function in a forest or rocky plain, and a horse would be a poor mount to use on a mountain chase. Even if the DM determines that your mount or vehicle can navigate the terrain, it still may not be ideal for your mount or vehicle. Below are the different grades of terrain for your vehicle and the effect. [B][I]Perfect.[/I][/B] The terrain is ideal for the functioning of you mount or vehicle. While engaging in a chase on this terrain, you have no chance for failure. Examples include a flat prairie for a horse, a smoothly paved road for a carriage, and clear skies for a griffon. [B][I]Rough.[/I][/B] This terrain is not quite ideal. It’s manageable, but the ride will not be comfortable and is likely to be bumpy. Each time a chase roll is made, the DM will make a secret d10 roll. On a 1, there is a setback that will cause your chase roll to fail. If you suffer 3 setbacks, your mount or vehicle can no longer continue the chase. Examples of this terrain include a rocky desert for a horse, cobblestone road for a carriage, and turbulent winds for a griffon. [B][I]Hazardous.[/I][/B] Attempting to use your mount or vehicle in this kind of terrain is not only risky, it is dangerous. Each time a chase roll is made, the DM will make a secret d4 roll. On a 1 there is a set that will cause your chase roll to fail. In addition, your mount or vehicle will take damage equal to half their maximum hit points. If this reduces your mount or vehicle to 0 hit points, the driver and any riders are thrown from the mount/vehicle and take appropriate falling damage. Examples of this might include a swamp of sadness for a horse, broken roads full of potholes for a carriage, or a severe thunderstorm for a griffon. A driver can decide to slow their speed by half. Doing so reduces the terrain grade by one step. Once a DM has approved that the terrain is reasonable for your mount or vehicle, the driver must be identified. To control a mount or drive a vehicle, the driver must have at least one hand devoted to the task for the entire duration of the chase. If the driver of a mount has the Mounted Combat feat they can control their mount using only their legs, freeing both hands for other tasks. In order to do this, the mount must be one trained to accept a rider.[/spoiler] [B][B][Spoiler=How long can a mount/vehicle remain in a chase?][/Spoiler][/B][Spoiler=How long can a mount/vehicle remain in a chase?] If a chase involves a mount, then the mount’s Constitution modifier is used to determine the number of rounds it can maintain a chase. Mounts that are trained to carry riders can sustain a chase for twice as long as normal. After this, the mount risks exhaustion as normal, making Constitution saving throws to avoid taking any levels of exhaustion. If the chase involves a vehicle being towed by one or more creatures of burden (such as a horse-drawn carriage), then the Constitution modifier of the strongest towing creature is used to determine the number of rounds the vehicle can sustain the chase. If more than creature is towing the vehicle, any Constitution saves to avoid exhaustion are made with advantage. If a chase involves a vehicle or mount that is immune to exhaustion, then there is no limit to the amount of time it can sustain a chase.[/spoiler] [B][B][Spoiler=Making a Chase Roll While Using a Mount][/Spoiler][/B][Spoiler=Making a Chase Roll While Using a Mount] When a mount or vehicle is involved in a chase, only the driver makes a chase roll. If the driver is using a mount, they use a Handle Animal check for their chase roll. A driver of a vehicle makes a check using the appropriate vehicle proficiency. In either case, the driver can choose to use Dexterity or Wisdom to modify their chase roll.[/spoiler] [B][B][Spoiler=Chase Roll Modifiers Using Mounts/Vehicles][/Spoiler][/B][Spoiler=Chase Roll Modifiers Using Mounts/Vehicles] When determining any chase roll modifiers for a mount or vehicle, consider the factors listed below. [B]Conditions[/B] A driver can continue to make chase rolls even if their speed is reduced to 0. However, they do not make chase rolls if they cannot take actions, or their mount/vehicle’s speed is reduced to 0. If the driver is a pursuer, they automatically recede one square from their quarry each round they cannot make a chase roll. If the driver is a quarry, then all pursuers chasing them automatically advance one square each round they cannot make a chase roll. If a mount or vehicle has multiple riders and the driver is unable to continue making chase rolls, then a rider can use their action to switch places with the driver. A chase roll cannot be made for that round following such a switch but can resume as normal next round. [B]Difficult Terrain[/B] Difficult terrain can be particularly difficult on a vehicle if it was not designed for it. Not only does the difficult terrain have the normal effect, but it may also increase the grade of the terrain by one step. [B]Speed[/B] The speed of the driver is determined by the speed of the mount or vehicle they are using. In addition, it is also important to consider the mount or vehicle’s carrying capacity. If a mount can only accept one rider, or a vehicle is built for 6 riders, then carrying any more than this is going to negatively impact speed. A mount or vehicle carrying more riders than normal has their speed reduced by 20ft for each additional creature they are carrying beyond their normal limit. For the purposes of this limit 2 small sized creatures count as 1 medium sized creature and 2 medium creatures count as 1 large creature.[/spoiler] [B][B][Spoiler=Chase Actions When Using Mounts/Vehicles][/Spoiler][/B][Spoiler=Chase Actions When Using Mounts/Vehicles] Using a mount or vehicle has certain advantages and disadvantages. One of the big advantages is that any riders (except the driver) can now aim behind them, allowing a quarry to attack their pursuers. However, it generally makes actions like attempting to hide nearly impossible. In addition, attackers will generally have a choice regarding whether they would like to target any visible riders or the mount/vehicle. As the DM, you may wish to consider how many hit points a vehicle has, and whether it may suffer any setbacks as it takes damage.[/spoiler][/B][/B][/B][/B] [/QUOTE]
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