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New Class (XPH): Primalist - Seeking comments
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<blockquote data-quote="Kyamsil" data-source="post: 1587566" data-attributes="member: 2534"><p>It's unbalanced, a lot:</p><p></p><p>The class has the power progression of a psychic warrior but focusing on kinetics instead of metabolism. It also shares the psychic warrior BAB. But then, differences start to be apparent: d6 HD instead of d8, but in exchange they have, more skill points per level, 2 good saves instead of one, power levels to 9th instead of 6th maximum, and a better power point progression. Judging only by that, the class is certainly better than a psychic warrior. When compared to a psion, they have better hp, fewer power points and powers known, but have a lot of special abilities.</p><p></p><p>A thing that I noticed, you have the 5 energy types as part of kinetics. Acid doesn't appear in the types of psionic energy. It is: cold, electricity, fire and sonic for psionic classes. </p><p></p><p>Then, let's see the class special abilities:</p><p>Primal Weapon: similar to the way the soulknife blade works, but better. Why?because you get to still apply all ellegible bonuses to it while for example manifesting a sonic weapon to get through any damage reduction and still deal full damage, how many monsters with resistance to sonic do you know?less than any other, I guess. Also, the ability to freely manifest the energy type you need can result in balance issues against creatures with regeneration for example. </p><p>The idea is cool, but too powerful, perhaps if the character selected one of cold, fire or electricity at levels 1st, 5th and 10th and allow sonic only at 15th and dealing damage as a size category less?</p><p></p><p>Adaptation: Energy Resistance 5 against ALL 5 energy types at 2nd level, with a +2 on saves to boot. That's broken. Compare it to the Favored Soul, who only gets Energy Resistance 10 against a selected type at levels 5th, 10th and 15th. Then the ability improves itself at 12th and 20th level to resistance 10 and 20 respectively with saves of +4 and +8?I know of players that could kill only to have that ability.</p><p>Perhaps, fix it by giving it Energy Resistance 5 and save +2 against a selected energy form at levels 2nd, 12th and 20th. You could select the same one repeatedly to stack the bonuses against a particular energy type. Also, remove acid from the possibilities because it has nothing to do with kinetics.</p><p></p><p>Primal Bolt: No need for that ability. Also, if there is no limit or something like "spend psionic focus" you have a limitless source of mass damage. Something that can unbalance a campaign faster that you can say "hi!". With all the energy related powers the character will have at their dispossal, this ability can really be removed without damaging the feel of the class.</p><p></p><p>Primal Nimbus: Cool ability that can get out of hand too. Limit it by needing to spend psionic focus or the way the soulknife similar ability works: it is spent once you deal a succesful attack with it and must spend another move action for it to work again. The Greater Primal Nimbus, same comments. Also, no acid.</p><p></p><p>Primal Aurora: Not neccesary, can be done with the proper powers... Energy Retort? </p><p></p><p>Primal Transport: Not sure about this one, but it is perhaps a bit out of character... you are giving psychoportative-like powers for free for a supposedly specialized character. Could work as they spend power points to activate them and all, should be playtested.</p><p></p><p>Inundation: This is definitely broken. A spend psionic focus autokill type of ability usable an unlimited number of times per day?Not in my book. Make it work like the quivering palm monk ability (1/week) and then maybe. The way it is written, it is godly powerful.</p><p></p><p>Primal Fury: as it is limited 1/day, maybe it is balanced. Again, I think it is unnecessary with all the energy powers you would have at your dispossal. Again, no acid.</p><p></p><p>Metamorphosis: No comments regarding this one.</p><p></p><p>All in all, if we were to assign a score of power to this class as is written, with 0 being really weak and useless and 10 being an uber-character unbalanced class of death this could score a 15 easily.</p><p></p><p>Cool concept, too unbalanced to make it broken.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 1587566, member: 2534"] It's unbalanced, a lot: The class has the power progression of a psychic warrior but focusing on kinetics instead of metabolism. It also shares the psychic warrior BAB. But then, differences start to be apparent: d6 HD instead of d8, but in exchange they have, more skill points per level, 2 good saves instead of one, power levels to 9th instead of 6th maximum, and a better power point progression. Judging only by that, the class is certainly better than a psychic warrior. When compared to a psion, they have better hp, fewer power points and powers known, but have a lot of special abilities. A thing that I noticed, you have the 5 energy types as part of kinetics. Acid doesn't appear in the types of psionic energy. It is: cold, electricity, fire and sonic for psionic classes. Then, let's see the class special abilities: Primal Weapon: similar to the way the soulknife blade works, but better. Why?because you get to still apply all ellegible bonuses to it while for example manifesting a sonic weapon to get through any damage reduction and still deal full damage, how many monsters with resistance to sonic do you know?less than any other, I guess. Also, the ability to freely manifest the energy type you need can result in balance issues against creatures with regeneration for example. The idea is cool, but too powerful, perhaps if the character selected one of cold, fire or electricity at levels 1st, 5th and 10th and allow sonic only at 15th and dealing damage as a size category less? Adaptation: Energy Resistance 5 against ALL 5 energy types at 2nd level, with a +2 on saves to boot. That's broken. Compare it to the Favored Soul, who only gets Energy Resistance 10 against a selected type at levels 5th, 10th and 15th. Then the ability improves itself at 12th and 20th level to resistance 10 and 20 respectively with saves of +4 and +8?I know of players that could kill only to have that ability. Perhaps, fix it by giving it Energy Resistance 5 and save +2 against a selected energy form at levels 2nd, 12th and 20th. You could select the same one repeatedly to stack the bonuses against a particular energy type. Also, remove acid from the possibilities because it has nothing to do with kinetics. Primal Bolt: No need for that ability. Also, if there is no limit or something like "spend psionic focus" you have a limitless source of mass damage. Something that can unbalance a campaign faster that you can say "hi!". With all the energy related powers the character will have at their dispossal, this ability can really be removed without damaging the feel of the class. Primal Nimbus: Cool ability that can get out of hand too. Limit it by needing to spend psionic focus or the way the soulknife similar ability works: it is spent once you deal a succesful attack with it and must spend another move action for it to work again. The Greater Primal Nimbus, same comments. Also, no acid. Primal Aurora: Not neccesary, can be done with the proper powers... Energy Retort? Primal Transport: Not sure about this one, but it is perhaps a bit out of character... you are giving psychoportative-like powers for free for a supposedly specialized character. Could work as they spend power points to activate them and all, should be playtested. Inundation: This is definitely broken. A spend psionic focus autokill type of ability usable an unlimited number of times per day?Not in my book. Make it work like the quivering palm monk ability (1/week) and then maybe. The way it is written, it is godly powerful. Primal Fury: as it is limited 1/day, maybe it is balanced. Again, I think it is unnecessary with all the energy powers you would have at your dispossal. Again, no acid. Metamorphosis: No comments regarding this one. All in all, if we were to assign a score of power to this class as is written, with 0 being really weak and useless and 10 being an uber-character unbalanced class of death this could score a 15 easily. Cool concept, too unbalanced to make it broken. [/QUOTE]
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