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New Class (XPH): Primalist - Seeking comments
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<blockquote data-quote="Zack2216" data-source="post: 1588303" data-attributes="member: 2369"><p>Well, you did stay pretty loyal to the pyrokineticest. But, here is what I would do-</p><p></p><p>Manifesting/powers known: Personally, flavor wise I think charisma makes more sense for someone like this, but that is just me. For powers known, I think that if you are going to give them the ability to manifest powers 1-9, you should give them the wilder's powers known progression.</p><p></p><p>Primal Weapon: Kyamsil does have a point, the ability to say "Bam! My longsword does straight sonic damage, and your DR can't resist it." You could either do what kyamsil suggested, or have the character pay, oh, 1-5 pp to manifest that weapon. Personally, I think you should make the weapon do the same damage for all who take the class. Maybe a straight 1d10 20/x2 across the board for all med. characters. It will be a one-handed martial weapon. If you don't use Kyamsil's suggestion, make it so that when they create the blade, have them roll a d6 to determine what element it is, or some similar random element determiner. I don't know, it's your call.</p><p></p><p>For adaptation, you should do one or the other. And if you are giving them the resist all, maybe you should make it so that they could expend their psionic focus as a swift action can can be used during anyone's turn (sorry, forgot the name) to gain that energy resist 5.</p><p></p><p>Primal bolt is no different from it's pyro counterpart. If they gave it to pyro, it shouldn't be too broken as a class ability. However, you should make sonic do 1d6-1 or d4's, becuase sonic is a very uncommon energy resistance. Keep in mind that if you don't include that sonic bypasses hardness, then it won't. Look at wizards, using energy substitution (sonic) doesn't let them meteor swarm (sonic) a building for 24d6 while ignoring the hardness. Either that, or stat that sonic is still subject to hardness, similar to the other elements. Maybe include a "must expend psionic focus" clause to make it a little harder to abuse, but personally I don't feel that it's necessary, pyro didn't require it.</p><p></p><p>Primal nimbus: I believe the PrC gave it as a 1/day ability. You should have him pay power points and maintian his psionic focus to use this ability.</p><p></p><p>Inundation: Besides allowing opponents immune to the element to be immune to the effect, oponents weak to the element take a -1 to -4 penalty to the save, I think that paying power points would help even it out, like 3 or 5. Pyro could do it at will, no pp cost to him, so you don't have to make it too high.</p><p></p><p>Primal Fury: uh, loyal to the class, but IMO, pointless, especially since they have access to powers. Maybe something new and interesting, like increasing your effective manifester level or decreasing pp cost when manifesting energy powers.</p><p></p><p>Metamorphosis: Well, being able to turn into any elemental is deffinately a boon, but why don't you just give them the power known, except make it so that they can only assume the form of elements or creatures with energy subtypes.</p><p></p><p>there's my 2 cp.</p></blockquote><p></p>
[QUOTE="Zack2216, post: 1588303, member: 2369"] Well, you did stay pretty loyal to the pyrokineticest. But, here is what I would do- Manifesting/powers known: Personally, flavor wise I think charisma makes more sense for someone like this, but that is just me. For powers known, I think that if you are going to give them the ability to manifest powers 1-9, you should give them the wilder's powers known progression. Primal Weapon: Kyamsil does have a point, the ability to say "Bam! My longsword does straight sonic damage, and your DR can't resist it." You could either do what kyamsil suggested, or have the character pay, oh, 1-5 pp to manifest that weapon. Personally, I think you should make the weapon do the same damage for all who take the class. Maybe a straight 1d10 20/x2 across the board for all med. characters. It will be a one-handed martial weapon. If you don't use Kyamsil's suggestion, make it so that when they create the blade, have them roll a d6 to determine what element it is, or some similar random element determiner. I don't know, it's your call. For adaptation, you should do one or the other. And if you are giving them the resist all, maybe you should make it so that they could expend their psionic focus as a swift action can can be used during anyone's turn (sorry, forgot the name) to gain that energy resist 5. Primal bolt is no different from it's pyro counterpart. If they gave it to pyro, it shouldn't be too broken as a class ability. However, you should make sonic do 1d6-1 or d4's, becuase sonic is a very uncommon energy resistance. Keep in mind that if you don't include that sonic bypasses hardness, then it won't. Look at wizards, using energy substitution (sonic) doesn't let them meteor swarm (sonic) a building for 24d6 while ignoring the hardness. Either that, or stat that sonic is still subject to hardness, similar to the other elements. Maybe include a "must expend psionic focus" clause to make it a little harder to abuse, but personally I don't feel that it's necessary, pyro didn't require it. Primal nimbus: I believe the PrC gave it as a 1/day ability. You should have him pay power points and maintian his psionic focus to use this ability. Inundation: Besides allowing opponents immune to the element to be immune to the effect, oponents weak to the element take a -1 to -4 penalty to the save, I think that paying power points would help even it out, like 3 or 5. Pyro could do it at will, no pp cost to him, so you don't have to make it too high. Primal Fury: uh, loyal to the class, but IMO, pointless, especially since they have access to powers. Maybe something new and interesting, like increasing your effective manifester level or decreasing pp cost when manifesting energy powers. Metamorphosis: Well, being able to turn into any elemental is deffinately a boon, but why don't you just give them the power known, except make it so that they can only assume the form of elements or creatures with energy subtypes. there's my 2 cp. [/QUOTE]
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