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<blockquote data-quote="BlackJaw" data-source="post: 1281805" data-attributes="member: 888"><p>Well as I've been working on it, I've noticed my orignal layout isn't dead on. What I'm working with now is:</p><p>Introduction (what is this, what do you need, a few new terms)</p><p>Chapter 1: basics (facing, turning, manuvering rattings, turns, & slides: just enough to run simple flight)</p><p>Chapter 2: Advanced Manuvering (vehicle vs creature, stunts, altitude, collisions, conditions, etc)</p><p>Chapter 3: Combat (working on it now)</p><p>Chatper 4: Characters (new skills, the two piloting skill systems, feats, the core classes and the Pilot Core class, advice on NPC pilots )</p><p>Chapter 5: Enviroments (atmosphere/liquid/vacuum & gravity)</p><p>Chapter 6: Vehicles & Monsters (Vehicle creation rules with 1 example, converting monsters to the new rules with dragon example)</p><p></p><p>You will note I don't plan to include anyting on magic/tech/psionic levels for various cosmos. While I very much like that concept (that you can explore space and find other worlds with diffrent races, tech, magic, etc) it is really starting to become more of a setting or setting option, and that makes it more complicated then the orginal plan for the project: flight rules with vehicles. In fact I took a lot of cool stuff out (stuff I once proposed or still think would be cool to make) and figure they should be put into add-ons etc.</p><p></p><p>Stuff to make for latter add-ons (IE stuff stripped from the plan to make it easier on all of us):</p><p> a few sample vehicles along a theme (I need them for my home game anyway. goblin airships mostly.)</p><p>some monster templates (like space template that makes an aquatic or flying monster into a space-creature... space kraken.) And a living ship template (for rules on putting vehicle components on a creature... like mounting them to a living creature or sculpting them into a construct or undead monster... or surgicaly/magicaly altered other creatures: example is a necromancer's nightwing livingship.)</p><p>A player's handbook with new gear, magic, feats, and PrCs.</p><p>Cosmos rules with an Extended component lists (the ones in the core rules will be generic with little refrence to tech or magic or spicific types of power or engines, etc) complete with tech/magic/psionic levels. Almost a meta-setting or setting-option.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1281805, member: 888"] Well as I've been working on it, I've noticed my orignal layout isn't dead on. What I'm working with now is: Introduction (what is this, what do you need, a few new terms) Chapter 1: basics (facing, turning, manuvering rattings, turns, & slides: just enough to run simple flight) Chapter 2: Advanced Manuvering (vehicle vs creature, stunts, altitude, collisions, conditions, etc) Chapter 3: Combat (working on it now) Chatper 4: Characters (new skills, the two piloting skill systems, feats, the core classes and the Pilot Core class, advice on NPC pilots ) Chapter 5: Enviroments (atmosphere/liquid/vacuum & gravity) Chapter 6: Vehicles & Monsters (Vehicle creation rules with 1 example, converting monsters to the new rules with dragon example) You will note I don't plan to include anyting on magic/tech/psionic levels for various cosmos. While I very much like that concept (that you can explore space and find other worlds with diffrent races, tech, magic, etc) it is really starting to become more of a setting or setting option, and that makes it more complicated then the orginal plan for the project: flight rules with vehicles. In fact I took a lot of cool stuff out (stuff I once proposed or still think would be cool to make) and figure they should be put into add-ons etc. Stuff to make for latter add-ons (IE stuff stripped from the plan to make it easier on all of us): a few sample vehicles along a theme (I need them for my home game anyway. goblin airships mostly.) some monster templates (like space template that makes an aquatic or flying monster into a space-creature... space kraken.) And a living ship template (for rules on putting vehicle components on a creature... like mounting them to a living creature or sculpting them into a construct or undead monster... or surgicaly/magicaly altered other creatures: example is a necromancer's nightwing livingship.) A player's handbook with new gear, magic, feats, and PrCs. Cosmos rules with an Extended component lists (the ones in the core rules will be generic with little refrence to tech or magic or spicific types of power or engines, etc) complete with tech/magic/psionic levels. Almost a meta-setting or setting-option. [/QUOTE]
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